Interested in how the Steam Deck handles DF in terms of performance and controls. How's the experience and does the game feel hindered in any way compared to desktop?
I'm also interested in DFHack / mod performance and installation, I've not played with a Steam Deck at all but portable DF has piqued my interest.
So, I use left-handed mouse settings in my Linux, but when I downloaded DF (free version) and started it, I saw that somehow the game doesn't support my system settings and changed the control to right-handed, and what's worse, the game doesn't have left-handedness settings in the settings... Is there any way to set left-handed control at all?
So I've played a lot of Fortress mode, but have never really explored adventure mode much. With the current new release, I'm thinking of giving it a shot, but I was curious about what everyone's experience is with adventure mode. How good is it? Can it lead to crazy/epic stories like in Fortress mode, or is it mostly just eat, drink, kill monsters, and get loot?
I never read any crazy stories from adventure mode, and I'm not super interested if it is still a simple kill and loot type of game. I'm also currently playing Cataclysm DDA, which does a great job of scratching my rogue-like itch.
Tarn Adams have shown some demo in the past about the myth generator he was working on (and hopefully we will see something about it once adventure mode is finalized!) and the other day I saw the video and thought it was awesome! :)
So. I caught a couple of giant cave spiders in cage traps. Fuckin' sweet. I couldn't wait to play with these dudes.
I put them in a cage which I would pop open to greet invading armies, which was quite a bit of fun, although their longevity in those encounters was limited. It was also sometimes a hassle to recapture them when they did survive. When their numbers dwindled to 2, I decided to set up a little shop to make giant cave spider silk, so all my dwarves could have super fancy clothes.
I wasn't real clear on the details of how to set this type of farm up, although I knew the general idea. I decided to train one of the spiders and have it friendly, and leave the other one as an enemy, in case it turned out to be useful to have it shooting webs at one of my fortress dwarves. It went okay. I had a moment of very bad fright when I was flipping through the fortress and suddenly realized there was a giant cave spider walking down the dorm area's fucking hallway like he belonged th
I lose interest in DF when, after some lucky military dwarfs die in glorious combat, I have to micro manage re-adding dwarfs to squads. Is there a mod to automate adding dwarfs to squads?
I'd love it if the commander/captains would have meetings to choose a new member out of some pool of dwarfs that want to join. And also kick out unhappy, trouble-makers from the military.