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Spectacle8011

I read エロゲ and haunt AO3. I've been learning Japanese for far too long. I like GNOME, KDE, and Sway.

Posts
31
Comments
344
Joined
2 yr. ago
  • Even if all High Profile patents in Europe expire next year, this means absolutely nothing for US-based companies/orgs or companies/orgs that trade in the US, which still has patents that won't expire until 2027 according to this article. Even then, this means absolutely nothing because there is no such thing as a H.264 decoder/encoder that only supports the High Profile spec (aside from OpenH264, which already circumvents the patents for companies/orgs that want to use it, but is still lacking). x264 supports H.264 features from later specifications, and the patents for those things likely won't expire until after 2030.

  • The irony being that some Linux users fear change (or at least fight it tooth and nail) more than any other computer user.

  • Autodesk Maya actually has a Linux version. I was surprised to learn this.

  • Very exciting!

    Original Japanese text included, too. I've been meaning to play this game for years at this point, and finally there's an easy way. And it works great on Proton: https://www.protondb.com/app/2396980

    A lot cheaper than Mahoyo, too... wishlisted.

  • I don't. I just like Linux.

  • Eh, X11 Forwarding, VNC, SSH, XRDP, Waypipe whatever, it's all very similar

  • Wow, this is actually fairly technical unlike うぶんちゅ. SSH and X11 forwarding in the first chapter. By chapter 4 we're already exiting Vim.

  • Now that's a find! I've been looking for something similar to read after うぶんちゅ!

  • You can get the manga officially from here in its original form: https://www.aerialline.com/comics/ubunchu/

    It's licensed under CC-BY NC 3.0 and the author includes the original photoshop files if you want to edit them.

    It's pretty funny. I own a physical copy.

  • I didn't say they were. Hence the second link.

  • That was my first thought upon finding it. It's really hard to find though, even if you know the name of it.

  • For checksums: https://github.com/flathub/flathub/issues/1498#issuecomment-649098123

    Flatpak does verify the integrity of files as it is downloading/installing them. For ostree remotes this is done using GPG signatures (which are better than mere checksums). If you want to see the commit ID (which is like a checksum) for something on flathub use e.g. flatpak remote-info -c flathub org.gnome.Builder and for the local copy flatpak info -c org.gnome.Builder. For OCI remotes we at least check SHA256 sums and there might be more integrity verification mechanisms I'm unaware of.

    But for signatures: https://github.com/flatpak/flatpak-builder/issues/435

  • There's also Pied, which hasn't gotten around to submitting to Flathub.

  • This has an empty ffmpeg folder but no binary

    That's strange. I downloaded it just now and converted a video. It's not in /app/bin but in /usr/bin instead. I know for a fact it relies on the ffmpeg binary inside the code. You can even access it using flatpak run --command=ffmpeg org.gnome.gitlab.YaLTeR.VideoTrimmer.

    The Arch repos are too small.

    Eh, I've never felt that way. Even on my Arch system, I only have 15 packages from the AUR and 2134 packages installed from the repositories. But it's probably smaller than you're used to if you're coming from Debian or Fedora.

    Many projects use libffmpeg.so dont know if that could be used too.

    That library is designed for development as far as I'm aware. I noped out very quickly when looking at the documentation for using ffmpeg libraries :) I think that's why VideoTrimmer relies on the binary instead of the library too.

    With the COPR I know who to trust, unlike the AUR, even though I now also setup yay.

    I take a different view: I don't trust anybody, but I read the PKGBUILDs and understand them. They're often not complicated. I don't particularly like the AUR much anymore though for this reason.

    Everything nearly separated from my OS using the different distrobox homedirs which work flawlessly.

    I did try this for a while but I couldn't get used to it. And programs can bypass it anyway with /home/$USER if they're feeling vindictive, though I haven't run into any yet. It'd definitely be nice to have more complete isolation one day.

    Also distrobox upgrade --all works awesome its just a wrapper but really valuable.

    100% yes. Be nice to have that in Toolbox one day.

    But unverified Flatpaks may be way better than distro packages. At least it is very transparent on Github (yeah, sucks) unlike strange distro build systems.

    I'm with you there. I can understand PKGBUILDs but everything else is just far too complex for me. Or unfamiliar. The docs for packaging Fedora RPMs is scary as hell.

    What, GNU utils? What makes it special, apart from apt? They have nala so that is dealt with.

    To be honest, it's mostly apt. I really hate apt. I am also not very familiar with how the system is configured. It's very different from Arch, anyway. I can just never feel at home on an Ubuntu system even in a container, but I do run it on servers.

    I've downgraded my "hate" to "it's fiiine".

    Yeah this will be crazy. dnf has a lot more commands for querying etc, that will be useful.

    It also sounded like they would reinvent the wheel a bit? Dont know

    I really have no idea what to expect. But if I never need to use rpm for querying or whatever again I'll be happy.

  • Never heard of that, I hope accessibility on Wayland improves.

    Here's a recent article: https://blogs.gnome.org/a11y/2024/06/18/update-on-newton-the-wayland-native-accessibility-project/

    So do I.

    Neal Gompa mentioned that Flatpaks dont have the permission holes to allow screen readers? Thats crazy and may be possible to fix with a global override.

    I think GNOME is working on a portal for that. After the Newton stack is in a good state.

    Same here. I think it would be nice to create 2 or so base images on an individual host like Codeberg, but I am completely new to all that container stuff.

    Codeberg is probably a good host for that.

    Currently doing a bit of work, upstreaming some secureblue things (btw the admin blocked be because they… dont like annoying questions?).

    Lol. How strange.

    Matrix is also horrible for Dev work. People dont use threads so they just spam stuff in a single chat and it just bad…

    I don't much like Discord either. Issue tracker is the right place for this sort of discussion in my opinion. Or Sourcehut's mailing lists are fine too.

    Also, these change processes are damn slow, but hey, thats fine I guess?

    I guess that's kind of the point :)

    I want to start doing some videos, no idea why OBS just has h264 hardware? I mean it doesnt matter but why no VP9? AV1 will come in 30.1 you know when that is stable?

    I'm usually converting other people's media, so I don't have much experience with OBS. But as for VP9, the industry was gun-shy about it because MPEG-LA threatened to sue Google over patent infringement for it. Essentially the same sort of deal with Sisvel and AV1, except MPEG-LA never followed through on it. Hardware encoding for VP9 has apparently never taken off, but hardware decoding is all around.

    Do you know what flatpaks (that are not VLC) have ffmpeg as a binary included?

    There's: https://flathub.org/apps/org.gnome.gitlab.YaLTeR.VideoTrimmer

    Browser benchmarking

    Honestly, as long as I don't notice it, it doesn't bother me. I only noticed Flatpak Nautilus' launch time because it was instant.

    Toolbox: Is it considerably faster?

    I think so. It at least seems more reliable. I got a bunch of weird bugs with Distrobox in the beginning but I guess I was pushing it pretty far.

    I need to start learning some real language as my bash scripts start getting a pain.

    I kind of hate Python but it's at least more pleasant than Bash. I've no experience with Go, but it's probably nice to write.

    Well I hope you use an Ubuntu container because I bet these packages are also not “verified” on Arch ;)

    Ah, well, I use Arch for all my other computers so I feel like I'm already trusting Arch's devs for all my packages. What's one more?

    I use 90% verified

    I make an exception for Anki and MakeMKV.

    You could use Debian Testing which is rolling afaik.

    I kind of hate Debian and Ubuntu's userpsace :) It's okay on servers.

    Does Arch have Rstudio stuff?

    It has it in the AUR, but not as an official package. In most cases the AUR is just as good anyway.

    Or maybe dnf5 could solve this?

    DNF5 will definitely shake things up. Because rpm-ostree is going away to be replaced by dnf again.

  • Looks like we frequent the same circles, then.

    I thought a lot about tech resiliance in the last days, I am from germany and the people here are stupid. They literally elect people that will make a neofascist surveillance hell reality.

    But hey, Germany was responsible for the Sovereign Tech Fund, which has made a big difference for GNOME and accessibility with the Newton stack. So it's not all bad. Not that I live there.

    But relying on Github is insane, it is owned by Microsoft and they dont give a damn about freedom. It is pretty scary, 90% of my Android apps are also on Github.

    That's the main reason I don't use uBlue. The idea of booting my entire operating system from a container created on Github's infrastructure is just...it scares me. Even though much of the free software I rely on is hosted on Github. And yes, most of my Android apps are also from Github.

    I want to build my own variant, KDE and minimal only, maybe GNOME if contributors join. But no more, all the freedom is great but it is huge maintenance.

    That's a nice idea. I wonder if Sourcehut does container registries...I know people praise their CI.

    I wonder how Tor, Tails and others handle their code stuff.

    I know Tor uses Gitlab. Seirdy has an article series on "Resilient Git".

    I thought Ciscos trick could fix that? They are a huge company, pay the max amount of money already and can just share the software with their license to anyone.

    Yes, however it only covers their implementation (which is lacking) and it only covers binaries they create.

    Well… rpmfusion could do that? And act like a “3rd party auditor” ?

    I'm thinking about Fedora including the build in their own repositories. It would be really nice if H.264 decoding was just default and you didn't need to do anything.

    doesn’t have support for High 10 Profile video which is fairly common off the web

    Interestesting, never heard that.

    See the following thread for all of the research I did: https://discussion.fedoraproject.org/t/h-264-support-in-fedora-workstation-by-default/114521

    Michael Cantazaro had a really helpful and enlightening response: https://discussion.fedoraproject.org/t/h-264-support-in-fedora-workstation-by-default/114521/5

    I use Celluloid Flatpak which is pretty great

    So do I. But keep in mind there are two Celluloid Flatpaks you can install; one is from Fedora Flatpaks which disables H.264/H.265/VC-1 decoding and the other is from Flathub with all features enabled.

    GNOME Software tends to select Fedora Flatpaks first. So users can end up really confused; see: https://github.com/flathub/io.github.celluloid_player.Celluloid/issues/140

    Nautilus supports that via a Flatpak right? Thats cool.

    File previews are supported via the Sushi extension, which is available as a Flatpak. Obviously, it doesn't work on H.264/H.265/VC-1 media because it's a Fedora Flatpak.

    I really need ffmpeg because it's a crucial part of my workflow because I convert so much media. But that's fine; I just use it in a Toolbox.

    But Nautilus works really well as a Flatpak. It even seems faster than non-Flatpak Nautilus and I have no idea why.

    True, Flatpak is cool. Dolphin is also available as one, I need to test if it works with Flatpak ark and all that, udisks2, mounting stuff, MTP, maybe SMB.

    KDE made a big push to make all of their programs available as Flatpaks. And Snaps. Which I think is great. But you end up in a weird situation where the Krita Flatpak is not officially supported by Krita because no one at Krita works on maintaining the Flatpak. Rather, they support only AppImage officially, probably because it's easier to maintain their insane patchset than with Flatpak. Not having any experience with distribution systems aside from Flatpak, I really don't know what niceties Snap or AppImage provides.

    Interesting, why? I need to try it again.

    Nothing much has changed since last you commented on that Toolbox thread I was reading :)

    I think Toolbox is the right way to solve the problem. It's using a real programming language (Go) instead of bash, it supports a small set of important container images, and those container images are only provided from quay.io, Red Hat's own infrastructure, instead of Docker Hub.

    But it lacks some features intentionally (and some just because they haven't gotten around to it). Like distrobox export. Annoying to manually patch in but not hard. I use Toolbox for Signal and Steam because I don't want to use Unverified Flatpaks.

    Do you know btw how to upgrade a F39 distrobox to F40? Distrobox has some “assemble” function to rebuild it with a config file. But traditional dnf system-upgrade doesnt work.

    I don't think upgrading Distroboxes or Toolboxes is supported. They're meant to be destroyed and re-created. Really inconvenient, but I guess the proper way of maintaining toolboxes/distroboxes is through Containerfiles.

    So I don't use Fedora containers. Or Ubuntu containers. Or Debian containers.

    I use Arch because it's a rolling release and you just keep updating it. No upgrade problems so far...aside from all the errors I ignore (everything seems to work fine). Also, I really like the Arch userland and it has Signal Desktop in the official repositories.

    It really makes me feel at home on Fedora.

    It’s probably the same reason you use KDE and I use GNOME (most of the time).

    Why? Curious.

    I think GNOME provides a more coherent and consistent experience for users. I'm okay with not having features like a system tray, desktop icons, or window buttons I never use. I really love GNOME. It's changed the way I use computers and has made everything aside from KDE feel like a completely inferior experience in comparison.

    But I use KDE for my multi-monitor system because frankly, GNOME is an awful experience if you have more than one monitor with different resolutions. KDE kind of sucks too, but it's not completely broken. KDE is practical by solving problems we have now, like letting XWayland applications scale themselves. Because even if it's a total hack that works inconsistently, it works very well for most of the software I use. I find parts of KDE overwhelming (especially the System Settings) but hey, it works.

    I like both KDE and GNOME and think each has their own strengths. It's nice to see KDE adopt one of GNOME's killer features (partially), the Overview. It'd be nice to see GNOME adopt a KDE feature like CTRL+META+ESC so I can kill windows graphically even on Wayland.

    But god GNOME is annoying when it comes to protocol standardization. At least they're finally implementing DRM Leasing for VR users (not me).

    Huh. I thought I was supposed to be sticking up for GNOME. Alright, I use GNOME everywhere else and it's still my favorite desktop by far. They focus on a great experience with what works great now. There are very few hacks in GNOME land. I just think they need to catch up to KDE with Wayland and other areas like the multi-monitor stuff.

  • I heard of that one a while back. Not being someone who enjoys music often or has very demanding needs, I just use Amberol. But fooyin might be nice to look into for my KDE desktop.

  • Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    GOG New Year 2024 Sale (386 VNs on sale until 5th of February)

    GOG, the DRM-free game store, is having a new year sale until February 5th. It includes discounts up to 90% off, and encompasses over 4600 games and 386 visual novels.

    Here are some interesting picks:

    Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    MangaGamers' New Beginnings Sale

    MangaGamer is having a sale for many of their games until January 31st, up to 60% off. This sale is also happening on Steam if you prefer to buy your games there.

    Some notable dual-language titles:

    Some big sales (these games are English-only):

    Linux @lemmy.ml
    Spectacle8011 @lemmy.comfysnug.space

    Financial support for Lutris has decreased by 40% since 2020, not sustainable

    This is an excerpt from a post on the Lutris Patreon page a few months ago:

    The slow and consistent decrease of financial support

    On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

    ...

    I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

    **In any ca

    Linux Gaming @lemmy.ml
    Spectacle8011 @lemmy.comfysnug.space

    Financial support for Lutris has decreased by 40% since 2020, not sustainable

    This is an excerpt from a post on the Lutris Patreon page a few months ago:

    The slow and consistent decrease of financial support

    On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

    ...

    I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

    **In any ca

    Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    Bizarre Steam Releases (Subahibi/Wonderful Everyday)

    Subarashiki Hibi (Wonderful Everyday in English) was released by Frontwing in 2017 following a successful Kickstarter campaign. It was released on Steam and JAST.

    With one catch: the Steam release only includes the first chapter of seven.

    In my experience, it takes about 6 hours to play the first chapter, and the other 6 chapters take another 54 hours to complete. Essentially, 90% of the game is missing. The reason the game was released on Steam in this incomplete state is due to the adult content present in the other chapters. Certain adult content is not allowed on Steam. Not that chapter 1 is free of adult content anyway...

    So, Frontwing offers the other 90% of the game as a patch you need to manually apply to the Steam game. You need to find out about this patch's existence from this vague Steam announcement (the store page doesn't mention this at all). **If you play through all the rou

    Visual Novels @preserve.games
    Spectacle8011 @lemmy.comfysnug.space

    VNDB now has a DRM field

    cross-posted from: https://lemmy.comfysnug.space/post/432866

    This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

    Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

    If you want to filter for DRM-free visual novel releases, you can do that now.

    I consider this mission accomplished. \o/

    The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

    The official guidelines are available here. Interestingly, the final wording is:

    Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

    Now for the fun p

    Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    VNDB now has a DRM field

    This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

    Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

    If you want to filter for DRM-free visual novel releases, you can do that now.

    I consider this mission accomplished. \o/

    The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

    The official guidelines are available here. Interestingly, the final wording is:

    Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

    Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've pu

    Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    DRM Field Support Added to VNDB Beta

    Yorhel added preliminary DRM support to the VNDB beta site on September 12th, 2023.

    The goal of this beta - aside from some testing - is to pre-seed the list of DRM types. So go ahead and add and edit DRM types and figure out how to best name and document them. While I can easily transfer the list of DRM types to the main site when it goes live, I'll probably not transfer the DRM info added to releases, so don't go overboard with that yet.

    List of all known DRM types: https://beta.vndb.org/r/drm

    If you've encountered a type of DRM that isn't listed here, please add it! However, don't bother with documenting which releases are encumbered with DRM just yet, as this data won't make it over to the real site.

    This feature has been in Beta for three weeks and it seems pretty close to releasing. Outstanding issues:

    • It's possible to search releases by DRM type, but not yet by DRM property
    • Guidelines & documentation ([some progress](https://vndb.org/d20.
    Firefox @lemmy.ml
    Spectacle8011 @lemmy.comfysnug.space

    Firefox will support HEVC decoding on Microsoft Windows

    We will support HEVC playback via Media Foundation transform (MFT).

    HEVC playback will be supported via the Media Foundation Transform (MFT) and WMF decoder module will check if there is any avaliable MFT which can be used for HEVC then reports the support information.

    HEVC playback can only be support on (1) users have purchased paid HEVC extension on their computer (SW decoding) (2) HEVC hardware decoding is available on users' computer

    For now, I'd like to only enable HEVC for the media engine playback, but keep the HEVC default off on the MFT. Because the media engine is an experimental feature, which is off by default, it's fine to enable HEVC for that.

    HEVC playback needs hardware decoding, and it currently only support on Windows. HEVC playback check would be run when the task is in the mda-gpu, which has the ability for hardware decoding. On other platforms, HEVC should not be supported.

    Programming @programming.dev
    Spectacle8011 @lemmy.comfysnug.space

    Google Launches Project IDX, A web-based IDE

    idx.dev Project IDX

    Project IDX is an entirely web-based workspace for full-stack application development, complete with the latest generative AI (powered by Codey and PaLM 2), and full-fidelity app previews, powered by cloud emulators.

    Project IDX

    What if your dev experience was entirely in the cloud?

    These days, launching applications means navigating an endless sea of complexity. We felt this pain at Google, so we started Project IDX, an experimental new initiative aimed at bringing your entire full-stack, multiplatform app development workflow to the cloud.

    Project IDX gets you into your dev workflow in no time, backed by the security and scalability of Google Cloud.

    Project IDX lets you preview your full-stack, multiplatform apps as your users would see them, with upcoming support for built-in multi-browser web previews, Android emulators, and iOS simulators.

    As a Vim fanatic, I can't say I'll ever feel comfortable working in a browser, but some parts of IDX seem interesting. I wonder what the implications are for proprietary code.

    I do think it solves an interesting problem where you're working on your desktop and decide to move to your laptop and continue working on the same codebase, but don't want

    Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    Visual Novel Fest Sale on Steam

    There are over 1,000 games tagged "Visual Novel" for sale on Steam until August 14th.

    Here are some notable dual-language titles:

    Localization-only releases (i.e. they don't include the original Japanese script):

    Japanese Language @sopuli.xyz
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. The main focus is on getting Japanese-only visual novels to work, because they tend to be much quirkier.

    This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work

    Linux @lemmy.ml
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    cross-posted from: https://lemmy.comfysnug.space/post/138679

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


    I wr

    Linux Gaming @lemmy.world
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    cross-posted from: https://lemmy.comfysnug.space/post/138679

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


    I wr

    Linux Gaming @lemmy.ml
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    cross-posted from: https://lemmy.comfysnug.space/post/138679

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


    I wr

    visualnovels @burggit.moe
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    cross-posted from: https://lemmy.comfysnug.space/post/138679

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


    I wr

    Visual Novels @preserve.games
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    cross-posted from: https://lemmy.comfysnug.space/post/138679

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


    I wr

    Visual Novels @lemmy.comfysnug.space
    Spectacle8011 @lemmy.comfysnug.space

    Playing Visual Novels on GNU/Linux

    We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

    openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

    While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

    If you're interested, start here!

    We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


    I wrote this guide with a lot of help from two other people, including /u/[email protected]

    Japanese Language @sopuli.xyz
    Spectacle8011 @lemmy.comfysnug.space

    There's a 4-page manga about the Wikipedia mascot, Wikipe-tan

    Wikipe-tan has been the (cutest) unofficial mascot for Wikipedia since 2006. This manga was posted to PIxiv and Wikipedia in 2010 by Kasuga, where he said this:

    二年ぐらい昔に、後輩の合同誌で描いたウィキペたん漫画。 (「ウィキペたん」が何か知らない人は、ウィキペディアで検索だ) こんなもん再利用する人はいないと思いますが、 「クリエイティブ・コモンズ 表示-継承 3.0」のライセンスで配布してます。 http://creativecommons.org/licenses/by-sa/3.0/deed.ja

    しかし、この子ってこういうキャラだったんだね。

    The pages on Wikipedia:

    1. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page1.jpg
    2. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page2.jpg
    3. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page3.jpg
    4. https://commons.wikimedia.org/wiki/File:Wikipe-tan_manga_page4.jpg
    Visual Novels @preserve.games
    Spectacle8011 @lemmy.comfysnug.space

    Seiya-Saiga lists whether a physical VN runs "diskless", or without DRM

    cross-posted from: https://lemmy.comfysnug.space/post/88408

    Today I learned that Saiya-Saiga has a ディスクレス field for all the visual novels listed on the site. The field essentially labels whether the release is encumbered by DRM or not; whether it performs a check to ensure the disk is in the drive on first startup.

    If the developer has provided a DRM-removal patch, as in the case of August with Aiyoku no Eustia, that is also listed with a link to download it.

    This should be very useful for players looking for DRM-Free releases.