
What I think is cool, is what happens when I burn nitromethane. I get a flame that has almost no color. There's a slight hint of yellow, but besides that it almost looks like it's in black and white. ...

Most everyone else has already directly answered your question.
I'm hoping that some of the work from Light No Fire will be brought back into No Man's Sky. Specifically so that we end up seeing planets with much more diverse biomes.
How has this game been since release?
I saw a lot of controversy in its early days about stealth gameplay, your ability to keep weapons after climbing ladders, through different areas, etc.
Have there been any other major updates, or is this the first major game update?
It's also worth pointing out that your upvotes are public here (using something like kbin/mbin to view a lemmy instance). Downvotes could also be seen if some other instance connects to your instance and decides to display downvote information.
If it's a question that has no answer (or no useful answer) it's totally fine to comment with an answer.
I figure that someone will eventually stumble across the same thread that I did if they have a similar question. Might as well contribute and share some knowledge.
I'm definitely looking forward to this game.
It's looking good from what I've seen so far.
Yes, for some reason I only see the option to add it into the url when I'm logged in to a peertube instance.
All you need to do is add on a ?start={seconds}s
to the end.
For example: https://tube.fediverse.games/w/tY1u9qFz85NprRYPmtdvEj?start=55s
Edit: re-reading this now, looks like I totally misunderstood your question. Please disregard.
Then there's also the download then upload into the comment approach:
Do you have any sources on this? I am genuinely curious.
I'd ask the same of you. I tried looking into it a bit more, but I couldn't find much information on how they actually split up resources among those 6 servers. I was just listing out some examples of how they could separate the workload between them.
I'm not familiar with Dark Age of Camelot (DAoC) beyond what I can find scanning through some twitch streams. The maps seem tiny (big for its time, but tiny compared to Star Citizen). I am much more familiar with other games that are more comparable to Star Citizen's scale (like No Man's Sky, Eve Online, or Elite Dangerous).
In DAoC, I see that there are 4 different "Realms" that make up a gamespace. https://camelotinsider.github.io/albion.html
I'm not sure what's required to go from realm to realm. Looking at the map from that link it looks like there is some sort of separation between them.
I see loading screens for players jumping into caves:
https://www.youtube.com/watch?v=tt5lbZIdt50&t=70s
Which means that those are most likely handled by a different server.
I also see players being teleported when going into/out of some sort of fort:
https://www.youtube.com/watch?v=jOPy3WAlNFk&t=600s
For instance, the player walks up to the door and they can't see any of the players that are outside of the door/fort. Once they teleport outside of the fort, they look back and can't see any players that were inside (player tags/names). I'm certain that if anyone tried to peak in through the windows of the fort they wouldn't see players either.
Server meshing overcomes limitations like that.
So, it seems more likely that some of these 6 servers are dedicated to running different parts of the world and any interaction between those parts are handled with teleporting/loading screens. And then maybe 1 or 2 servers are dedicated to some universal backend database/services that brings everything together.
Most games work hard to disguise loading screens and these separation of boundaries. That's why we're seeing a lot more quick cutscenes between areas, or even animations where you crawl through a tight space and conveniently can't see what was on the other side before doing so. It's the easy way to handle things and that's totally fine.
It's something that Star Citizen doesn't do, which is why you can be inside a space station and look out the window at players flying around, or be inside a massive ship locked in FPS combat while the pilot is taking you through the wormhole that connects one solar system to another.
That doesn't sound like server meshing, that just sounds like 6 servers sharing the work load for one area. Most likely a case where one server handles all AI/NPC logic, another handles trading/transactions, another handles health/damage/combat, another handles chat, etc.
Using your Dark Age of Camelot example, server meshing would be expanding the map using 2 different "gamespaces" and allowing players the ability to transition between those gamespaces seamlessly without any loading screens and without realizing that they even crossed a boundary at some point. It let's you massively expand the area in which you can travel without loading screens.
Thanks for typing that out. I really appreciate the example from your own experience. I'm glad your city didn't get in too deep with that scammer.
There are a lot of different kinds of scams, not all of them are the best for comparing to something like game development, so maybe we can find something a bit more applicable (like No Man's Sky).
No Man's Sky made a lot of big promises leading up to it's initial release.
Was No Man's Sky a scam while it was under initial development?
Was No Man's Sky a scam when it first released?
If yes, was it still a scam while Sean continued to improve the game with the first few updates?
Would you consider No Man's Sky to be a scam in its current state today?
It really depends on how you define "scam". It's not a scam by how I would define it.
With the loosest definition possible, sure. I bought into a scam. I'm not a fan of all their marketing tactics.
But the game is playable enough for me and I really enjoy playing it. I did my research and I knew what I was paying into at the time. I've gotten my money's worth already and I'm still enjoying it, which is a lot better than what I can say for some other games out there.
I mean, that really depends on how you define server meshing.
Star Citizen is the only MMO I've seen where you can be standing in one server, look at players/objects in a different server (a few feet away) and actually shoot/interact with those objects without noticing any difference.
The only way you can even tell they're in a different server is by keeping an eye on a server identifier using some console commands, and walking/flying over the boundary.
In every other MMO the servers are either completely separate, or there's some sort of loading screen between areas.
For me, I followed the development for about 1-2 years before buying into a starter package. Then, I didn't spend anything else until I was confident that they would continue to deliver updates (about a year later).
I've continued to fund them here and there over the years when I feel like they've released some good content, but that's because I'm comfortable supporting them.
No one actually needs to do that. With $45 you can just go out and do some FPS missions where, at the end, you're rewarded with some of the higher end ships (Contested Zone gameplay).
Even easier is that you can just hijack an NPC/abandoned ship and, as long as you store it in your hangar at the end of each session, you can keep on using it for anything.
There's really no need to actually pay for anything beyond the initial starter ship because almost everything else is earnable/hijackable in-game.
I don't recommend that anyone spend money on this without knowing what they're actually getting into. $40-45 is all you need to access everything that the game has to offer.
There's a "freefly" event coming up sometime next month if you want to try it out for yourself and see if you like it or not.
If you do decide to try it out, keep an eye out on the Bug Avoidance Thread that we posted over here: https://lemmy.world/post/27541360
The game can be very buggy, but knowing how to avoid the worst bugs can make a big difference. Even then, there are still bugs that will get you. It's not for the faint of heart.
Are we able to vote for the same person again on the next day (after the 24hour cooldown)?
Well unless you did sunday driving... And put weapons on your car so you could go around demolishing the buildings you had built up in Sim City.
It's not an easy answer, but the best way I've found so far is to use GrayJay.
If I find that one of the content creators I follow on YouTube happen to post their content on any other platform, I switch my subscription to that platform.
Besides YouTube they support Nebula, Twitch, Odysee, PeerTube, Dailymotion, Bitchute, Kick, BiliBili, Rumble, Patreon, and more.
Hmmm, time to find an app that can let me schedule a future comment then... Thanks!
Oh, awesome, I thought we had to pm it to the bot to give it to a commenter. Thanks!
Does your vote get reset exactly 24 hours after your last vote, or is it reset midnight UTC time?
The Beyond 2 is here as well as passthrough camera access available for the Quest
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Looks like the Beyond 2 has handled a lot of the criticisms of their first headset.
Also, full camera access is finally available to developers for the Quest. Hopefully we start seeing other headsets following suit. It looks like some very interesting applications be made with this.
The Entire VR Industry Just Shifted
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A great video content creator I've been following for a while. He has recently shifted to fewer videos while focusing on the quality of his videos.
He touches on a lot of recent VR News here, VR starting to get used in the judicial system and prisons, how Meta is treating VR now, Valve Deckard, and Palmer Lucky's return.
Epic Games is delisting Dark and Darker due to an ongoing legal dispute
The game was already delisted from steam back in 2023 before being restored in June 2024.
Here's an
Request to mod c/StarCitizen
It seems like the moderator in this community has been inactive for almost a year now.
I'd like to take on the task for moderating it, I've been a fairly consistent contributor to this community.
We haven't had any issues in the current community and hopefully that continues, but it would be good to see some updates and have an active moderator just in case anything happens.
Absurd cosmetic prices in games
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Ripping off an indie game
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What I think is cool, is what happens when I burn nitromethane. I get a flame that has almost no color. There's a slight hint of yellow, but besides that it almost looks like it's in black and white. ...
Getting your dream video game job
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Tower at Nine
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Additional details from their Twitter account:
After months of preparation and anticipation, the Tower At Nine interstellar spacecraft launches from its home of Ren, beginning its acceleration to near-lightspeed to cross the vast expanses between the stars.
https://x.com/teeteegone/status/1851976871879094313
And a cutaway view can be found here: https://old.reddit.com/r/worldbuilding/comments/1fyzmn0/anatomy_of_a_spacecraft_the_tower_at_nine/
RMQ Meshing Test is Live. Potentially testing up to 1k players per Shard
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...
cross-posted from: https://lemmy.world/post/19696500
A few more details here, but definitely read through the known issues if you decide to hop in:
We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.
\ This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this to add more DGS with 500 and then as high as 1000 players
Edit: An easy way to download this is just to rename your "LIVE" folder to "TECH-PREVIEW".
3.24 Mastermodes Survey - Please participate
cross-posted from: https://lemmy.world/post/19651989
Link to Spectrum Thread about Feedback: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/3-24-live-feedback-vehicle-balance
Direct link to the survey: https://airtable.com/appuNwWnmCOAmbCgo/shrko5r7043boH6g3
Deep dive video by Avenger One about Master Modes/combat: https://youtu.be/SNm8RaKHLHg
3.24.1 PTU ATLS griefing - Destroying ships in armistice zones
cross-posted from: https://lemmy.world/post/19579831
I'm hoping they implement a way to assign crimestat to players that "flick" cargo at other players or ships in armistace zones.
Star Citzen Added Mechs?! - Morphologis
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cross-posted from: https://lemmy.world/post/19525176
800 Player Server Test Starts in about 30 min (update: found a last second issue, delaying until tomorrow morning)
cross-posted from: https://lemmy.world/post/19453608
From Wakapedia in SC-Testing-Chat:
@Wakapedia-CIG:
We're getting closer. QA team is checking the build. Goal is 2x800 player meshed shards. Will update here shortly as we are hoping for sometime in the next 30 minutes if QA gives the greenlight!
https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/55501617
Update:
Wakapedia-CIG:
TECH-PREVIEW will be opening up shortly for a RMQ/Meshing Playtest! https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-playtest-meshing-playtest-round-3
Sneak Peak of the Titan Suit
cross-posted from: https://lemmy.world/post/19451679
And for those that haven't heard of the Titan Suit before: https://starcitizen.tools/Titan_exosuit
Inside Star Citizen: Alpha 4.0 - Creatures and Characters
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cross-posted from: https://lemmy.world/post/19438219
MotD Update: RMQ/Meshing Test this week - Goal is for it to be open to all backers
cross-posted from: https://lemmy.world/post/19374407
MOTD
🕹️(Tuesday) Goals for the week: We are currently working on further stability hotfixes for 3.24 LIVE with plans to roll out server hotfixes throughout the week. We are also currently putting together a new build for a Tech-Preview RMQ/Meshing test later this week!
Additional context:
I'll give more details once we have it all locked in for the test but goal is to be all backers tech-preview
-Waka (sc-testing-chat) https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/55453982
Citizencon 2954 Digital Goodies Pack
cross-posted from: https://lemmy.world/post/19373990
CitizenCon 2954 Digital Goodies Pack Now Available - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
The goodie pack for last year's Citizencon was heavily Pyro themed.
The rewards this time around are tied to Citizen Day which (to me) is feeling a lot more Squadron 42 focused.
https://robertsspaceindustries.com/galactapedia/article/bmGYMYp9Xy-citizen-day
If we're lucky we might even get a potential release date, but I could easily see them specifying this as a "goal" rather than a hard release date...
Edit: A fellow org mate pointed out that the P8-AR was originally a SQ-42 campaign exclusive rifle.
Europeans can save gaming! (short version)
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Mysteries from a Nuclear Test Site - Journey to the Microcosmos
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cross-posted from: https://lemmy.world/post/18399462