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  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    4.0 Preview - Status Update

    cross-posted from: https://lemmy.world/post/23488749

    Hello everyone!

    We wanted to provide a small update before we get too far into the winter break so we’re starting this thread and will be periodically dropping additional information here as it becomes available.

    As many of you have noticed, the 4.0 Preview Environment has experienced numerous issues, some of which have been cleared up and some that have not. Since opening the environment, our teams have been keeping an eye on how things are progressing to ensure we tackle emergent issues to the best of our ability.

    While we will aim to have a more in-depth breakdown after the Holiday, here is a brief list of some of the significant issues that have had corrective action taken so far:

    • Global Lag – Once players were jumping into the live scaled environment, we discovered that some aspects of typical player behavior were spamming the infrastructure more than expected. A series of hotfixes were deploye
  • Star Citizen @lemmy.ml
    Agent Karyo @lemmy.world

    Cloud Imperium Games Undergoes Major Shake-Up to Hit Deadlines

  • Star Citizen @lemmy.ml
    tavostator @feddit.org

    Star Citizen Alpha 4.0 - Destination Pyro

  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    Inside Star Citizen: Alpha 4.0 - Patch Report

    cross-posted from: https://lemmy.world/post/23065354

    As the title suggest it's a rundown of what's coming with patch 4.0.

    Things mentioned:

    • Server meshing
    • Jump points
    • Pyro (6 planets, 5 moons)
    • Gangs
    • Contested zones
    • New settlement types (independent, outlaw, derelict)
    • Junkyards
    • New mission types
    • Mew fauna (various types of space cow, domesticated Kopions, space mice)
    • New caves (rock, sand and acidic types)
    • Mission and economy updates
    • FOIP improvements
    • Anvil Carrack update (operable cargo pods, working blast shields)
    • Quantum travel changes (acceleration rates, fuel consumption and max speed based on quantum drive)
    • Mirai Guardian (fat Fury)
  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    Luminalia 2954 Is A Go

  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    Roadmap Roundup - November 27, 2024

    cross-posted from: https://lemmy.world/post/22523189

    Committed for Alpha 4.0:

    • Server Meshing V1
    • Jump Points
    • Pyro I
    • Pyro II - Monox
    • Pyro III - Bloom
    • Pyro IV
    • Pyro V
    • Pyro VI - Terminus
    • Ignis
    • Vatra
    • Adir
    • Fairo
    • Fuego
    • Vuur
    • Pyro Space Stations
    • Fauna - Quasi Grazer
    • Outposts - Colonialism
  • Star Citizen @lemmy.ml
    TheIvoryTower @lemmy.world

    I got to surprise attack at sunrise in an asteroid belt

  • Star Citizen @lemmy.ml
    TheIvoryTower @lemmy.world

    This is my headcanon about the manufacturers

  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    Inside Star Citizen: Alpha 4.0 - Meshing Forward

    Guests:

    • Ivan Corbett, Producer II
    • Benoit Beausjour, Chief Technology Officer
    • Jordan Wood, Network Programmer III

    TL;DW:

    • Server meshing is tested with players because they break stuff.
    • High player limits (500+) help figure out bottlenecks.
    • Replication Message Queue is one of the results of those high capacity tests.
    • RMQ fixed initial problems but revealed a bunch of new ones with high latency and packet losses.
    • Lack of paralliziation was another problem not found until RMQ made it in.
    • Entity synchronization (binding) also had to be optimized (example provided talks about 3 million entities per shard after a week of running a server).
    • Current hope is to improve the network performance 10x or more and find the next set of bottlenecks.
  • Star Citizen @lemmy.ml
    TheIvoryTower @lemmy.world

    We give offering

    Its been a rough week, the whales under Orison need sacrifice.

  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    Roadmap Roundup - October 30, 2024

    cross-posted from: https://lemmy.world/post/21464555

    Added to Alpha 3.24 column:

    • MISC Starlancer MAX
    • Argo CSV-SM
    • RSI Polaris
    • Anvil Hornet F7C-R Tracker MkII
    • Anvil Hornet F7C-S Ghost MkII
    • Acidic Caves
    • Rock Caves
    • Additional Player Customization
    • Multi-Tool Updates

    Removed from Alpha 4.0 column:

    • Life Support
    • Engineering
    • Fire Hazard
    • Fire Extinguisher
    • Solar Burst
    • Charge/Drain
    • Transit System Refactor
  • Star Citizen @lemmy.ml
    Essence_of_Meh @lemmy.world

    RSI Galax Will No Longer Support Base Building

    robertsspaceindustries.com Spectrum - v7.40.2

    RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...

    Spectrum - v7.40.2

    cross-posted from: https://lemmy.world/post/21251985

    You can check out linked Spectrum thread but here are John Crew's posts about that:

    Post 1

    Hey,

    We'd planned to talk more about this at IAE (as thats generally where we give big updates across manufacturers) but a lot of people are discussing this very topic at the moment so want to add some clarification in advance:

    There are no current plans to have a base building module for the Galaxy, that doesnt mean there never will be but there is nothing concepted, planned or in the production schedule. The Starlancer BLD will be the ship you can build Large structures with when base building is available ingame. The only confirmed module in addition to the ones on the pledge store is the Manufacturing module, the general rule of thumb for all things vehicle is unless its on the pledge store or available ingame treat it as speculative. The Perseus is the next RSI capital ship in production (ins

  • Star Citizen @lemmy.ml
    macniel @feddit.org

    CitizenCon Player Space Station Supercut StarCitizen 4K

    A supercut of all Player Space Station cutscenes shown during CitizenCon 2954. Provided by RedJay

  • Star Citizen @lemmy.ml
    erin @lemmy.sidh.bzh

    Squadron 42 CitizenCon 2954 Live Gameplay Reveal

  • Star Citizen @lemmy.ml
    erin @lemmy.sidh.bzh

    the song of Castra II is sang in Xi'an and that's so cool!

    Pedro Camacho continue to surpass himself 😍

  • Star Citizen @lemmy.ml
    Agent Karyo @lemmy.world