
Hello everyone! We wanted to provide a small update before we get too far into the winter break so we’re starting this thread and will be periodically dropping additional information here as it...

Star Citizen with head tracking from XR glasses in SBS mode on Linux PC – Yes it works!
So I was asked if my head tracking approach of reading the IMU data from my Viture Pro to OpenTrack and SBS (side-by-side) mode with ReShade would also work with StarCitizen.
Guess it does 🤷
Pick your poison to watch the video: https://www.youtube.com/watch?v=rWUC2Y3TRh4 / https://makertube.net/w/8L7gVN8NnLvjhQCPGNmd6W
I start Star Citizen via Lutris (and not with Steam), which requires slightly different settings once ReShade is installed:
Enable Gamescope: ON Output Resolution: "3840x1080" Game Resolution: "3840x2160" (set this also ingame!) Custom Settings: "--scaler stretch"
Can this get you banned? Who knows 🤷 Jury is still out on this. Do I care? Nope. I won’t miss my puny starter pack.
YMMV.
The proof of concept code to read the IMU data can be found at https://github.com/bekopharm/xr_to_opentrack (pending changes).
It works with the Breezy GNOME xr_driver: https://github.com/wheaney/breezy-desktop (but the Vulkan one works probably too but that’s untested). It should
Star Citizen | Windows 10 vs 11 vs Linux!
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cross-posted from: https://lemmy.ml/post/25045208
4.0 Preview - Status Update
Hello everyone! We wanted to provide a small update before we get too far into the winter break so we’re starting this thread and will be periodically dropping additional information here as it...
cross-posted from: https://lemmy.world/post/23488749
Hello everyone!
We wanted to provide a small update before we get too far into the winter break so we’re starting this thread and will be periodically dropping additional information here as it becomes available.
As many of you have noticed, the 4.0 Preview Environment has experienced numerous issues, some of which have been cleared up and some that have not. Since opening the environment, our teams have been keeping an eye on how things are progressing to ensure we tackle emergent issues to the best of our ability.
While we will aim to have a more in-depth breakdown after the Holiday, here is a brief list of some of the significant issues that have had corrective action taken so far:
- Global Lag – Once players were jumping into the live scaled environment, we discovered that some aspects of typical player behavior were spamming the infrastructure more than expected. A series of hotfixes were deploye
Cloud Imperium Games Undergoes Major Shake-Up to Hit Deadlines
Star Citizen and Squadron 42 developer Cloud Imperium Games has undergone a significant shake-up to its management team to hit its deadlines.
Star Citizen Alpha 4.0 - Destination Pyro
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Inside Star Citizen: Alpha 4.0 - Patch Report
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cross-posted from: https://lemmy.world/post/23065354
As the title suggest it's a rundown of what's coming with patch 4.0.
Things mentioned:
- Server meshing
- Jump points
- Pyro (6 planets, 5 moons)
- Gangs
- Contested zones
- New settlement types (independent, outlaw, derelict)
- Junkyards
- New mission types
- Mew fauna (various types of space cow, domesticated Kopions, space mice)
- New caves (rock, sand and acidic types)
- Mission and economy updates
- FOIP improvements
- Anvil Carrack update (operable cargo pods, working blast shields)
- Quantum travel changes (acceleration rates, fuel consumption and max speed based on quantum drive)
- Mirai Guardian (fat Fury)
Roadmap Roundup - November 27, 2024
cross-posted from: https://lemmy.world/post/22523189
Committed for Alpha 4.0:
- Server Meshing V1
- Jump Points
- Pyro I
- Pyro II - Monox
- Pyro III - Bloom
- Pyro IV
- Pyro V
- Pyro VI - Terminus
- Ignis
- Vatra
- Adir
- Fairo
- Fuego
- Vuur
- Pyro Space Stations
- Fauna - Quasi Grazer
- Outposts - Colonialism
I got to surprise attack at sunrise in an asteroid belt
Watch The_Ivory_Tower's clip titled "We attack at sunrise"
Inside Star Citizen: Alpha 4.0 - Meshing Forward
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Guests:
TL;DW:
We give offering
Watch The_Ivory_Tower's clip titled "We give offerings"
Its been a rough week, the whales under Orison need sacrifice.
Roadmap Roundup - October 30, 2024
cross-posted from: https://lemmy.world/post/21464555
Added to Alpha 3.24 column:
- MISC Starlancer MAX
- Argo CSV-SM
- RSI Polaris
- Anvil Hornet F7C-R Tracker MkII
- Anvil Hornet F7C-S Ghost MkII
- Acidic Caves
- Rock Caves
- Additional Player Customization
- Multi-Tool Updates
Removed from Alpha 4.0 column:
- Life Support
- Engineering
- Fire Hazard
- Fire Extinguisher
- Solar Burst
- Charge/Drain
- Transit System Refactor
RSI Galax Will No Longer Support Base Building
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...
cross-posted from: https://lemmy.world/post/21251985
You can check out linked Spectrum thread but here are John Crew's posts about that:
Post 1
Hey,
We'd planned to talk more about this at IAE (as thats generally where we give big updates across manufacturers) but a lot of people are discussing this very topic at the moment so want to add some clarification in advance:
There are no current plans to have a base building module for the Galaxy, that doesnt mean there never will be but there is nothing concepted, planned or in the production schedule. The Starlancer BLD will be the ship you can build Large structures with when base building is available ingame. The only confirmed module in addition to the ones on the pledge store is the Manufacturing module, the general rule of thumb for all things vehicle is unless its on the pledge store or available ingame treat it as speculative. The Perseus is the next RSI capital ship in production (ins
CitizenCon Player Space Station Supercut StarCitizen 4K
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A supercut of all Player Space Station cutscenes shown during CitizenCon 2954. Provided by RedJay
Squadron 42 CitizenCon 2954 Live Gameplay Reveal
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the song of Castra II is sang in Xi'an and that's so cool!
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Pedro Camacho continue to surpass himself 😍
Speaking with over a dozen sources about the turbulent development of Star Citizen at Cloud Imperium Games.