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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WP
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2 yr. ago
  • What Should I Play? @ttrpg.network
    dakodama @ttrpg.network

    Join the Dream Forge Community

    hey yall this is a TTRPG I've been playing for a while and I must say it is severely underrated join the discord above and give it a shot I can promise it will not disappoint for more details message me on discord (dakodama_the_allmighty)

  • What Should I Play? @ttrpg.network
    upernikos @lemmy.world

    What’s right for me?

    I’m looking for a better TTRPG experience. Started with AD&D in satanic panic era, left, came back to 5E a half dozen years ago. Got a great group & GM but some things just don’t suit me. For one, wouldn’t mind being done with Hasbro. My biggest issues in D&D? Character regret, & swinginess. Rolling up a character idea that sounds fun, but in-game always seems to go some completely different direction & now I’ve got an established character everyone depends on but locked into an un-fun stat / ability set. And ALWAYS whatever my concept is I can’t seem to roll for crap in those stats even with the bonuses, failing check after check when it’s the one thing I should be good at. That should only be possible rarely IMHO. Goals: I want above to go away or be much weaker. I want to be able to introduce friends & family who are new & unsure, probably rules light? But I do like dice rolling & some structure, don’t know if a pure storytelling game would work. Can

  • What Should I Play? @ttrpg.network
    Aegeus @ttrpg.network

    A universal, smooth-running RPG?

    Hello everyone!

    I’ve had some issues with D&D 5E lately and would like to try something else. I’ve thought a bit about what I actually want from a new system and came up with this:

    The RPG should

    • be universal a.k.a. adaptable to different settings
    • be able to include magic of some kind, preferably already offering that option by its default rules
    • be balanced between different character archetypes/classes (if such exist)
    • guarantee smooth and fast combat (specifically less complicated than D&D 5E)
    • guarantee smooth play in general, no constant looking up rules
    • encourage role-playing (not necessarily via rules, but IMO D&D 5E neglects RP by its rules being overly focused on combat)
    • still offer as much customization options as possible
    • be easy to modify if needed and easy to create homebrew content for (e.g. items, monsters)
    • be suitable for one-shots as well as longer campaigns
    • have an online tool or a clearly structured index to look up rules/other stuff
  • What Should I Play? @ttrpg.network
    6daemonbag @lemmy.dbzer0.com

    Looking for something fun to play with a 6yo

    I want to go on adventures with my kid. I'm not an experienced GM so something or things that are relatively simple to run and also levelled for a 5 or 6 year old. Could be campaigns or one pages

  • What Should I Play? @ttrpg.network
    DrakeRichards @ttrpg.network

    What systems have good rulesets for social encounters?

    I’m DMing a 5e game and I really don’t like how tacked-on social encounters feel. I could certainly use some homebrew systems, but tracking them is still fairly arbitrary since 5e just doesn’t have good underlying mechanics for them.

    I really like the implementation in Modiphius’ Infinity 2d20 system, where you have separate “wound” trackers for combat, social encounters, and hacking. Combat of all 3 types works basically the same too; there’s no need to learn wildly different rules. I played the Song of Ice & Fire RPG a while ago and remember liking its implementation too, though I don’t remember the rules.

    What are some other systems that treat social encounters with the same importance as combat?

  • What Should I Play? @ttrpg.network
    RadicalMetal @ttrpg.network

    Like DnD but with a revamped combat, class and mana system!

    This system is super easy to pick up and learn, and has a very unique set of rules and character progression to make it feel like a completely new experience to anyone who tries it. The system is also very easy to homebrew with, letting you create anything you'd like in minutes!

    more information can be found on the website: https://www.apotheosisrpg.com/#h.7kgdf2uvhfek

    If you'd like to get potential access to early release projects, playtesting opportunities and an easier time finding a group to play with, then join the official discord for the system, where you can talk directly with the developers and the devoted players in one place! https://discord.gg/KP6PcRSPbr

    have an amazing day and happy playing!

  • What Should I Play? @ttrpg.network
    magian @ttrpg.network

    Hello World!

    Came here from the blog post from Sly Flourish who linked to this site. I really hope it grows into something special.

  • What Should I Play? @ttrpg.network
    Rapowke @ttrpg.network

    RPG where you play the builders of a dungeon

    Hi,

    I recently had the idea that it would be funny to play a mini campaign or oneshot where the players are the builders of the dungeon some big bad evil wants to build. They would have to put up with the silly wishes of the client and traverse the dangers of trap building without hurting themselves.

    My question now is: do you know of a system or game where this kind of play would be doable. Or maybe someone else already had the same idea and wrote something exactly like this. I could imagine some easy rules lite game like laser & feelings but written with the new scenario in mind.

    Thanks in advance

  • What Should I Play? @ttrpg.network
    tissek @ttrpg.network

    Let's play a little game of recommendations

    Just a little idea I had, think it would be fun. Comment your favourite systems and the rest of us will give you recommendations for something that could possibly fit your interests.

  • What Should I Play? @ttrpg.network
    jnarical @ttrpg.network

    "Dungeon World" is a good transition from D&D to PBtA-based games

    There's a thing about D&D - it's actually a wargame. Big share of its rules is tailored to tactical combat. "I go forward for 3 squares, use this ability, use that ability, end of turn" - that kind of stuff. You can play without it (system is a tool, yes) - but in that case you throw off half of the game rules, so what's the point? Anyway, there's nothing wrong with it and there're many people who seek for just that gameplay style.

    D&D is the most famous game system due to enormous amount of money spent on it by publisher / copyright owner, and it lasted for decades. But TTRPG is much more that that.

    There's TTRPG design framework, called "Powered by the Apocalypse", or PbtA, as the first game made with it was "Apocalypse World". Here's a short list of PbtA features and principles:

    • it's narrative, which leads to making and telling interesting stories
    • "Fiction first" principle - player don't use character abilities like pressing button in videogame, they describe what they wan
  • What Should I Play? @ttrpg.network
    Dalimey @ttrpg.network

    Every wanted to play a bunch of rats running a restaurant? Do I have the game for you!

    Help an injured restauteur prep a 5 course meal while avoiding the health inspector! Rules light, but easy to learn, with a variety of rats, meals, and things that could go wrong to make each game fresh and interesting!