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2 yr. ago
  • If there are three players present I'll run. Unless there is something big upcoming, then we'll discuss if we want to postpone. I usually say "I want four players, so I'll recruit to five, and run with three".

  • I'm in a similar boat. According to steam haven't opened EUIV since 2017 and now I have a huge relearning curve. And new DLC to get. While I would love to get back into it I have better (path) things (of) things (exile) to (two) do.

  • Inkscape enjoyer here. The vector based tech makes it not that limited to my skill at drawing but rather how I can manipulate the vectors and points. Make things thinner or wider, change a curvature etc. And nothing is set in stone. I'm using it for everything. World maps, region maps, settlements, dungeons. You name it. For dungeons (and inside locations) I gathered all my most used assets to save time.

    Some examples

  • Most recognizable trigger from said image - Reinstalling EUIV

    Sigh... here I go again...

  • "New to me" it may technically be but I'm going to start up something with Ironsworn: Starforged: Sundered Isles (yes I'm calling it that, fight me). Have used both Ironsworn and Starforged before but not Sundered Isles.

    What actually would be new to me is Fey Borg as I've yet to run anything Borg. Barely anything OSR at all.

  • Shawn Tomkin's Ironsworn series. Delve I regularly use for setting up point crawls. Ironsworn/Starforged/Sundered Isles have great collections of random tables, I use the book thematically most fitting for the situation at hand. The core tables of Action, Theme, Descriptor and Focus all get heavy use.

    Kevin Crawford's [SOMETHING] Without Number series have awesome tables as well. These however get more use when I need more detail. Prep stuff. Again most thematic book is picked first but I do have used Cites (cyberpunk) for fantasy cities.

    When I want to create background for "medieval fantasy" characters I pick up Burning Wheel and burn something up. Through that I get a good selection of relevant skills to sue (for flavor)

    Anything related to cosmos and mythology I say HELLO! to my growing collection of Glorantha material. From cult books to magic tomes and Atlases.

  • Damn I'm feeling you. I'm in the fall process (solidly down 15kg/33lb, approaching 20kg/44lb) with about 10-15kg to go. When my belly stops flapping I'm good I think. But I fear the rebound... Currently lots of my evening snacking have disappeared because of evening gym classes, so late home and even later dinner. So I don't have time anymore to get snacky. Or if I do it's almost bedtime anyway so I'll just go to bed instead.

    But once I've hit my goal and don't need to hit gym that hard anymore... That frightens me. A little bit at least. Made some good connections there and got a routine going so i can probably keep it up.

  • I had gotten it into myself that boars make use of burrows. But I may be very, very wrong.

  • I hope so. Other option would be fox. Boar I don't think, too small. And I really don't want it to have been a boar burrow as it wouldn't then been unlikely with piglets in it. With ANGRY mamma nearby...

  • Goblincore @lemmy.blahaj.zone
    tissek @ttrpg.network

    Yellow chantarelles on a burrow

    While out foraging I found a patch of big nice chantarelles, we have a good year for them btw. Then I noticed something strange, a hole into the mound. It wasn't there last year I know yhat for sure.

    Well... Looks like I pilfered someone's nicely cultivated mushrooms. Sorry.

    Root causes

  • What do you mean capitalism WAS a misstake? Did I miss a memo?

  • Another Himedere checking in. I love setting up situations where the players and/or the characters squirm in anguish about what to do.

    My favorite so far was an estranged princess living as a man and hostel owner. He had turned his back on the throne and wanted little to do with it. As a bonus he was the only child of the king's only remaining child. Fast forward a bit and he needed a (legal) favor from the king. Went to court and met with his grandfather. The king would do it, no strings attached if a) he returned to court and resumed his duties as prince and b) sired an heir.

    There were a good thirty minutes of the players anguishing if he should accept while going deep into character motivations and the setting. During that game I don't think I did as much concrete worldbuildning as during those thirty minutes. I loved it, the players loved it. Great time.

  • Issue in that case I rather see as why is it allowed to enter into legally binding agreements when you aren't sober. Why there isn't a (forced) period to review the papers.

    Marriage is a legally binding agreement. Let's treat it as such.

  • RPGMemes @ttrpg.network
    tissek @ttrpg.network

    At the Wizard disco

    Every damn day

  • The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

    4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår [...]
    An employee have right to twentyfive vacation days per year

    12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[...]
    If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

    Unions work. Labour movements work.

  • As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.

  • Love the addition of "again".

    I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

  • Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.

  • How easy it for those speaking the different languages to understand eachother?

  • So many. And the answer to all "why nots?". Time. It's time. So off the top of my head

    Eat the Reich - "The year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler's blood"

    Conan 2d20

    Legend of the Five rings (5e)

    Stoneburner - Deep Rock Galactic the TTRPG

    Vaesen - Call of Cthulhu but rooted in nordic mythology

    Heart the City Beneath - an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.

  • Cat is grumpy because someone stole its humans

  • rpg @ttrpg.network
    tissek @ttrpg.network

    Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane

    Agter our latest DnD game our regular DM once again thought loudly on how to make dragons have more teeth. And it got me thinking about how Dragonbane handles capital M monsters differently.

    DnD Monsters tend to have a slew of ways to nullify the PCs disabling abilities (magic resistance, legendary resistance). What those does are forcing the party to spend a couple of rounds having their cool stuff be nullified. For me that is boring. Without it though - CC fest and an underwhelming fight.

    Dragonbane being a different beast and makes Monsters dangerous in a different way. With way less disabling abilities the PCs fun stuff isn't nullified and foes don't get CC'ed to death. So everyone can do their thing. Which Monsters can do multiple times each round (multi-attack but full turns) and their attacks always hits. Think about that - Monsters' attacks always hits. That brings danger and tension. The attacks are randomly selected lowering the rise of catastrophe, or increasing it as the

    rpg @ttrpg.network
    tissek @ttrpg.network

    Rumours, speculation and hearsay? "Interesting" at least.

    LFG @ttrpg.network
    tissek @ttrpg.network

    Drakar, demoner, orker och odöda

    SPELREGLER: Drakar och Demoner (Fria Ligan 2023)
    TEKNIK: Discord för samtal och FoundryVTT som spelbord
    TID: Fredagar kl 19.00
    START: Fredagen den 26e Januari, möjlighet att dra igång en vecka tidigare om gruppen är samlad
    LÄNGD: Ca 15-20 speltillfällen
    ANMÄLAN: Skicka mig ett meddelande så tar vi det därifrån
    SÄKERHETSVERKTYG: Lines and Veils, X-card
    FRÅGOR: Har du dem ställ dem.
    OM SPELET: Sparkstartade Drakar och Demoner för att det hade varit skoj att ha något på svenska i bokhyllan. Och att det hade varit trevligt att spela något på svenska med svenskt material. Att inte behöva översätta allt. Så här är vi nu, julen är ute och det är dags att dra igång.

    Spelet kommer att utgå från grundlådan och äventyren kring samhället Utkante. Iallafall ibörjan till dess att jag lärt mig hur DåD vill spelas. Därefter ser vi vart det tar oss. Utkante ligger i Dimmornas Dal, en region en gång i tiden centrum för ett symboliskt rike mellan människor och drakar. Et

    rpg @ttrpg.network
    tissek @ttrpg.network

    This is a triumph in dark sci-fi sandbox adventuring | RPG Review of Across a Thousand Dead Worlds by Dave Thaumavore

    Dave's review of Across a Thousand Dead Worlds by Alex T, a gritty horror sci-fi sandbox.

    Across a Thousand Dead Worlds is a new horror space exploration tabletop roleplaying game that can be enjoyed as a single player experience, or in a group of up to five players, with or without a Game Master - by Blackoath Entertainment! You'll create your Deep Diver, using a free-form character creation system, and begin your journey across the galaxy where you'll discover abandoned research facilities, explore scientific outposts, and traverse other dilapidated sites in search for ancient alien technology.

    https://www.drivethrurpg.com/product/431730/Across-a-Thousand-Dead-Worlds

    Solo Roleplaying @lemmy.ml
    tissek @ttrpg.network

    You favorite Solo adventures/modules/systems to spice up prep with?

    cross-posted from: https://ttrpg.network/post/979480

    Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

    But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

    Happy for any and all recommendations!

    Ask Game Masters @ttrpg.network
    tissek @ttrpg.network

    You favorite Solo adventures/modules/systems to spice up prep with?

    Lately I've been using solo play tools more and more in my prep. For example instead of just pulling a town out of my imagination or from a bunch of tools. I've (mainly) used Ironsworn to solo play some episodes in that town. Creating details about it as I've gone along. Also used Artefact (more of a journaling game) with good effect to create legendary items. To get into the Glorantha setting, get into the "right" mindset, the solo choose-you-own-adventure I've found great.

    But I'm always looking for new tools to, if nothing else, get new perspectives on things. My default Ironsworn is leaning kinda heavily into more perilous and grim episodes.

    Happy for any and all recommendations!

    Showerthoughts @lemmy.world
    tissek @ttrpg.network

    The most Texan of all expressions - Y'All - is ungendered and therefore woke

    rpg @ttrpg.network
    tissek @ttrpg.network

    Cities Without Number is now released

    Kevin Crawford's latest offering Cities Without Number is here. Pretty much more of the same good stuff but this time with cyberpunk flavour.

    Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

    Will I run it? No
    Play it? Most likely no
    Will I use the frikk out of the GM tools? YES!

    Link to free version: https://www.drivethrurpg.com/product/449873/Cities-Without-Number-Free-Version

    RPGCreation @ttrpg.network
    tissek @ttrpg.network

    The Dice | Designing The Game (by Matt Colville of MCDM)

    Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "FUNKY" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process.

    He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.

    rpg @ttrpg.network
    tissek @ttrpg.network

    Scene Tags - A way to make descriptions matter

    Let me begin by making it clear this is not my invention, I encountered the method in City of Mist but I doubt it debuted there. But it is a nifty method.

    The problem I encounter from time to time is that my players don't latch onto my descriptions of the scene, not using things in it to grant themselves advantages (bonuses, extra effect etc). Am I perfect? No. Could I do better? Yes.

    Or I can take my fuzzy descriptions and make them mechanical by introducing them as Scene Tags. Market square during market day would get Crowded-Market-1 and during a festival Packed-Festival-Market-2 indicating that there is a lot of people there and also how much advantage one would get by incorporating it into ones action. Or disadvantage depending. Trying to pickpocket someone? Take a bonus. Following someone? They easily get lost in the crowd - penalty.

    How dark is the night? Moonlight-Night-1 or Moon-Behind-Heavy-Clouds-2?

    Traveling through a mountain pass and how deep is

    LFG @ttrpg.network
    tissek @ttrpg.network

    Serpentine swords are curved

    Filled

    Serpentine swords are curved. Curved!

    SYSTEM: Swords of the Serpentine
    PLATFORM: Foundry VTT (if I manage to hack it, if not some other solution) and Discord for voice
    TIME: Fridays at 19:00 CET (1PM EST, 10AM PST), and for about 3½-4 hours
    CAMPAIGN START: September 1st
    APPLICATIONS: Let me know if you are interested and we'll take it from there
    SAFETY TOOLS: Lines and Veils, X-card and others if desired
    DESCRIPTION: Swords of the Serpentine is a Gumshoe Sword and Sorcery system set in and around the city of Eversink. It is "a game of investigation, heroism, sly politics, and bloody savagery, set in a fantasy city rife with skulduggery and death".

    ~~This will be a somewhat short campaign, around 10 or so sessions. I have pretty much no experience with Gumshoe so this can go horribly wrong. Or horriblyfun. We'll begin with the "official" cases and wrap it up with something I manage to conjure. Of course we will

    rpg @ttrpg.network
    tissek @ttrpg.network

    Starfinder Second Edition announced!

    cross-posted from: https://beehaw.org/post/7097518

    More info at https://paizo.com/starfinderplaytest

    According to the document they have up there, SF2E will be 100% compatible with PF2E. That's a huge win for me - I like Starfinder's setting and vibe, and love PF2E's action economy.

    rpg @ttrpg.network
    tissek @ttrpg.network

    The kickstarter for Shadow of the Weird Wizard is now live!

    Blurb taken from the Kickstarter

    People liked the game system powering Shadow of the Demon Lord, but some bounced off the game’s tone. (Evil Dead meets Diablo is not for everyone!) Not long after Demon Lord came out, I began working on a family-friendly version of the original game, and the project became something I tinkered with for a long time, moving farther and farther away from the original game in a move to make something new. Where Demon Lord expected, even celebrated, the deaths of characters, Weird Wizard makes heroes of the characters and their story an epic journey. So while much of the game looks and plays like Shadow of the Demon Lord, there are differences enough to make it its own thing. If you want an early look, check out the quick play.

    Blades In The Dark @ttrpg.network
    tissek @ttrpg.network

    Faction relations surrounding the Crew I'm GMing for

    Wanting to bring more (relevant) factions to the forefront of my game I decided to map out relations between

    • Solid bold lines are between the Crew and those they have direct relations to. Blue for positive, red for negative. (Edit: Clarification) The double line to Circle of flame shows the Crew have +2 relations to them, single line for +1 relations.
    • Solid thin lines are between the Crew's relations and those they have relations to. Can be to another of the Crew's relations (such as between Circle of Flame and The Hive) or to a more distant faction (two steps separation).
    • Dashed lines are relations between factions two steps away from the Crew. Not all relations of these factions two steps separated from the crew are included, only those between factions already on the board.

    Kinda enjoyed the result, a bit pleasing to the eye. May fully map out the relations of the factions two steps separated (to factions three steps separated from the crew).

    rpg @ttrpg.network
    tissek @ttrpg.network

    RPGaDay 2023 - Week 1

    Over on Mastodon we are enjoying ourselves with this #RPGaDay2023 thing. Have spawned a few interesting conversations. So why don't take it over here here as well? And let's do the whole first week (Day 1-6) at once.

    1. FIRST RPG played (this year)
    2. First RPG GAMEMASTER
    3. First RPG BOUGHT (this year)
    4. Most RECENT game bought
    5. OLDEST game you've played
    6. Favourite game you NEVER get to play
    rpg @ttrpg.network
    tissek @ttrpg.network

    27 Free tabletop RPGs that aren’t DnD 5e!

    Ask Game Masters @ttrpg.network
    tissek @ttrpg.network

    Critique my campaign ad/synopsis

    So I'm gearing up to once again start something and I've got an idea in my head. But once I put it down into something concise it either becomes bloaty or dry. I mean just the parts below are almost a google docs page, pretty much 2000 characters. And that is even when I removed 2/3 of the situation text as it was rather big picture information. Explicitly writing down the campaign style was something I took Colville's recent game design video, trying it out.

    What I really would love feedback on is mainly Situation. Enough/too little information? Is it confusing? Does the information fit with the Campaign Style? And also is Campaign Style something fitting in a campaign ad/synopsis?


    Situation

    You all are part of the third imperially sponsored caravan into the Aablu, the hot and arid lands east of the Pearl Cities. The first caravan went out eight months ago and was expected to have returned two months ago. Second left four months ago with another destination. Yours have the

    rpg @ttrpg.network
    tissek @ttrpg.network

    ENnies 2023 Election - Voting is now open

    You can vote July 14th-23rd. So go and do it.

    Winners will be revealed at the award ceremony August 4th at 8PM EDT.