MOO2
The main goal is to get piano learning app working… and it needs low latency, so network solution doesn’t work either…
Anyway, I get old used IPad Air 2 and it works flawlessly for that kind of task
Plasma could work, as like as W10 works… the thing is, I need an OS not just to look at it. I need to use it, running software which makes job done. And here’s the issue with 1 Gb of RAM
It’s easy to make it look like it could work. As for gnome/kde, with 1 Gb RAM that’s not an option

Wasted weekends trying to make touchscreen work
Got old x86 10.1’’ tablet for free, with one “small” caveat - 1 Gb of DDR3 RAM and 16 Gb of internal storage. It had Win 10 Home from factory, version from 2018 - which was able to squeeze into 600-700 Mb of RAM, leaving 300 to user.
Well, Antix works kinda decent, consuming 200 Mb when idle. MX Linux (xfce version) looks good but eats the same 700 Mb…
But the real depths of pain were making touchscreen work… spent 8 hours just on that and failed miserably. Tomorrow will go for a cheap android tablet…
The only thing it needs to provide - working flowkey app.
Yes, that’s what I wanted to know. So alas, no out-of-the-box magic for me…I find it incredibly frustrating that in 2023 one can’t simply copy-paste text from one local console to another. It seems like a basic function for a terminal-based *nix systems which doesn’t exist. I know it’s complicated even at the first glance, with huge security implications (like copying text in the root terminal and pasting it to a user one) but I believe it’s all solvable
There’s a gif on GitHub page, but it doesn’t make it obvious (for me) if this software can help with “regular” copy/paste. What if I’m logged into two tty sessions at once, can I copy text in nano in one tty and paste it in other editor, like micro, in the other tty? With some universal hotkey?
It's interesting, as most players I know consider bonds mechanics as "least working" in DW. I prefer Homebrew World implementation, where people ask set of questions. For example, questions from "Fighter" playbook:
• Which of you have I sworn to protect?
• Which of you am I most worried about?
• Which of you has my back?
• Which of you has been flirting with me?
So, fighter player asks them one by one, and any other player can answer "it's me" when he likes the question and want to establish that bond. Then they talk a little bit discussing details, and switch to next answer / next player.
We have like 15 of them here...
"The Laundry Files" books. Then I started to look for rpg...
What's the point to have "Ideals" next to "Alignment"? Are they mechanically different?
Ok, as I've mostly play Dungeon World and hacks recently...
DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view
Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view
Not the best example cause DW tries to mimic D&D to some extent, using words like "Alignment", "Good", "Lawful" etc but I'll leave it here too, just for comparison...Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf
As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you'll gain XP for doing something that fits well with "vague" name.
It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.
Yes, it's kinda sad. I'd totally love to have my rulebook with all the enhancements from best hacks but alas. As far as I know, creators of DW don't plan to update it
All the meet in pbta you’re supposed to get on zero session. So you just should play the system as intended. Huge bonus: for 3 PCs in game, you’ll get x4 mind power to create setting.
Bard fucking your daughter better then demon fucking you kingdom (killing her beforehand)
DM should adapt... like, okay we'll summon another demon, just less powerful
I’m still struggling to reach the level where I can consider myself a decent GM. My cognitive resources are limited and after splitting them between constant rebuilding behind-the-curtains threats and fronts, managing PC’s requests and generating good narrative - the latter part receives least attention. It leads to lack of narrative detail and, and PCs get rather poor foundation for making interesting choices and their narrative atop of it. Don’t get me wrong they are all happy and excited after session, that’s just me inherently know that I could do 10 times better. In theory)
As an adult with particular life circumstances, I don’t have a luxury to play with a same group of people with decent regularity. That’s why HbW is my way to go as a GM. Stonetop needs investment I couldn’t afford… but its well-written and explains core game loops much better than DW rulebook… that’s the result of 10(?) years evolution
Yes, that’s picture I saw when I’ve been subscribed. But now it works, suddenly)
Homebrew World, a Dungeon World hack by Jeremy Strandberg. It has less D&D legacy in terms of moves, which are more PbtA-style and less of “add this points of damage” or “add +1 to roll”. It’s made for oneshots or brief campaigns, playbooks are interesting and fun to actual use. I’ve run a game recently, took 8 hours and was really a blast!
"Dungeon World" is a good transition from D&D to PBtA-based games
YouTube Video
Click to view this content.
There's a thing about D&D - it's actually a wargame. Big share of its rules is tailored to tactical combat. "I go forward for 3 squares, use this ability, use that ability, end of turn" - that kind of stuff. You can play without it (system is a tool, yes) - but in that case you throw off half of the game rules, so what's the point? Anyway, there's nothing wrong with it and there're many people who seek for just that gameplay style.
D&D is the most famous game system due to enormous amount of money spent on it by publisher / copyright owner, and it lasted for decades. But TTRPG is much more that that.
There's TTRPG design framework, called "Powered by the Apocalypse", or PbtA, as the first game made with it was "Apocalypse World". Here's a short list of PbtA features and principles:
- it's narrative, which leads to making and telling interesting stories
- "Fiction first" principle - player don't use character abilities like pressing button in videogame, they describe what they wan

Can we rename the community to "Dungeon World"?
It's much better, no?
upd: edited title for clarity