
Rest in gish.

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
Join our discord! https://discord.gg/dndnext
-- Rules --
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
The Pros and Cons of Pathfinder 2e vs. D&D (Rules Lawyer)
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Build your own dungeons with 50+ Seamless Map Tiles!
Hi everyone, just wanted to announce our upcoming Modular Map Tiles—a solution to the limitations of static, one-size-fits-all battlemaps.
We’ve created a collection of over 50 high-quality, modular tiles that can be mixed and matched to create endless dungeon layouts. Each tile is designed with a wide variety of features, including corridors, rooms, traps, treasure vaults, and more—giving you the tools to customize the dungeon as you see fit.
What You Get:
**[Sign up now to be notified when we launch!](https://www.kickstarter.com/projects/silvercompassmaps/modular-ma
The new System Reference Document (SRD) for Dungeons & Dragons' revised 5th Edition is officially live. The new SRD was officially released and is available for download on D&D Beyond. A FAQ detailing changes from the previous SRD was also released. The SRD provides a version of D&D's rules...
Spellbook Cards?
With GF9 no longer having the license, and Wizards having nothing on the market for 2024, does anyone know of any printable Spellbook cards?
Jeremy Crawford apparently is leaving WotC shortly, too
Two guiding forces of D&D are stepping away.
Chris perkins is retiring from WotC
Today I retire from Wizards of the Coast after 28 years. With D&D’s 50th anniversary wrapping up and the revised rulebooks doing gangbusters, this is the perfect fairytale ending for me. I can’t wait to enjoy D&D purely as a fan again, knowing the game is in good hands. See you in the Feywild! https...
Apparently chris perkins announced his retirement from WotC today.
Give your players trust issues with the Mimic Mansion!
Deep in the dense woods stands an elegant mansion, its windows gleaming in the moonlight like eyes filled with secrets. From the outside, it looks uninhabited, drawing many travelers and wanderers to its abode. As night falls, this mansion reveals its true form as a hungry, ravenous mimic, and devours those who sought refuge within its walls.
Welcome to another mimic map, this time featuring a grand mansion with furnished rooms and walls, made to seem like a typical house of that sort. When night falls, the mimic reveals itself and a terrifying race to escape ensues.
Warning: This map will terrorize and haunt your players with trust issues for months, use at your own caution!
These maps come with day/night versions, three variants, and PNG tokens to give you full flexibility with how you want to use this map.
You can download these maps for free here.
Want to see more maps? Check out my entire map archive **[here](https://www.p
Andy Collins on linkedin - 90% of developers of the project sigil VTT laid off
Today, approximately 30 talented developers (90% of the team) were laid off from the Sigil (virtual tabletop) team at Wizards of the Coast, including yours… | 20 comments on LinkedIn
I posted a rumor link on this last night, and removed it because I wasn't sure of the source; looks like we have a firm source about it now, though, guess project sigil is effectively dead.
Disturbing Signs of Adventurers Dying Horribly
The PCs will soon be entering their first "Megadungeon". And I want to emphasize how dangerous this environment is - not by throwing them into meatgrinder fights, but by having them come across the remains of earlier adventurers who died horribly. And I could use some suggestions from others!
Here are the rules:
First, describe the scene - whatever the PCs are seeing.
Second, describe what actually happened in case the PCs investigate and make some successful skill rolls, use divinatory magic, and so forth. Here is an example:
1. The PCs come across a chain mail which has seen some battle damage but is largely intact, as well as the blade of a handaxe. Both are covered by a thin green-white residue. Searching further, they come across a belt buckle and a small number of coins, all of which are likewise covered in residue.
(A gelatinous cube came across the body of an adventurer, digested everything organic, and left the metal parts behind.)
DMG14 Mob Rules - Or How I Learned to Stop Rolling And Love Mass Combat
Thee Dungeon Master's Guide (2014) is full of little tidbits of wildly varying quality. Amongst these oft forgotten rules is a little section called Handling Mobs. Now we have all been there, when our players have levelled up and we want to run an encounter against a horde of low levels mooks to really show off how much more powerful they are now. Running such an encounter with the standard rules would be slow and tedious, having to resolve rolls for potentially dozens of enemies. And that is where the DMG advice comes from.
To put it simply, the DMG solves this problem by removing rolling entirely. Obviously I as a dungeon master love to roll dice just as much as the players, but these sorts of combats, rare as they are, are a happy exception. What the DMG instead suggests is to use a lookup table which links the minimum die roll needed for an enemy to hit (effectively the targets AC minus the attackers' attack bonus) with the number of attackers required to make a single hit. Confus
UA - Eberron Updates
cross-posted from: https://lemmy.world/post/26179718
- Artificer class
- Cartographer subclass
- Dragonmark feats, including origin feats, level 4+ feats and epic boons.
Thoughts on Counterspell rework
I've been thinking on some changes for counterspell, for dnd and any other rpg that has counterspell.
My thought is moving counterspell from a spell into a game mechanic.
If a creature casts a spell that you also have the ability to cast that day, you can expend an appropriate spell slot to unravel their spell and counter it.
So just about anyone can counterspell but does limit it to creature that have spell slots. It makes casters think more about encounters that might come up that day and also push them to choose more obscure spells that are less likely to be countered.
Any thoughts? Arguments for or against? Other ideas you've tried?
D&D Beyond is garbage post 2024 update lol
I am trying to make a 2024 version of my paladin. I can pick Oath of Devotion because it is free. I can pick the Xanathar's options and Oathebreaker because they are from 2014 content I own, but I cannot pick the 2014 version of things I own if they're in 2024 content I don't own. I can't use the Oath of the Ancients.
Unearthed Arcana - Forgotten Realms subclasses
Who has experiences with Ptolus?
I'll soon start my new #DnD 5E campaign, which will be set in Ptolus - the massive city setting originally published by Monte Cook during the 3E era. I've always wanted to do something with this setting, but I never had the opportunity to do so - until now.
So, has anyone here run a Ptolus campaign, and if so what are your experiences? Any advice you can give me?
And is there anything I should watch out for with the 5E adaption in particular?
NPC Stat Blocks for Spellcasters?
I will soon be starting a new #DnD 5E campaign. I've done that in the past, and for the most part the system has worked for me - except for one thing:
NPC stat blocks for spellcasters.
For everything else, NPC and monster stat blocks include all the information you need to run them in combat. Not so with spellcasters - for with them, you have to look up each and every spell they might use in a fight, and that takes me away from the game.
So I am wondering: How are others handling this issue? Have you found any ways of simplifying spellcaster stat blocks so that everything you need to run them is on a single page?