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D&D Next - 5e Discussion

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

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  • D&D Next - 5e Discussion @ttrpg.network
    minimum_oblex @aussie.zone

    DMG14 Mob Rules - Or How I Learned to Stop Rolling And Love Mass Combat

    Thee Dungeon Master's Guide (2014) is full of little tidbits of wildly varying quality. Amongst these oft forgotten rules is a little section called Handling Mobs. Now we have all been there, when our players have levelled up and we want to run an encounter against a horde of low levels mooks to really show off how much more powerful they are now. Running such an encounter with the standard rules would be slow and tedious, having to resolve rolls for potentially dozens of enemies. And that is where the DMG advice comes from.

    To put it simply, the DMG solves this problem by removing rolling entirely. Obviously I as a dungeon master love to roll dice just as much as the players, but these sorts of combats, rare as they are, are a happy exception. What the DMG instead suggests is to use a lookup table which links the minimum die roll needed for an enemy to hit (effectively the targets AC minus the attackers' attack bonus) with the number of attackers required to make a single hit. Confus

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    UA - Eberron Updates

    cross-posted from: https://lemmy.world/post/26179718

    • Artificer class
    • Cartographer subclass
    • Dragonmark feats, including origin feats, level 4+ feats and epic boons.
  • D&D Next - 5e Discussion @ttrpg.network
    DMerald @ttrpg.network

    Thoughts on Counterspell rework

    I've been thinking on some changes for counterspell, for dnd and any other rpg that has counterspell.

    My thought is moving counterspell from a spell into a game mechanic.

    If a creature casts a spell that you also have the ability to cast that day, you can expend an appropriate spell slot to unravel their spell and counter it.

    So just about anyone can counterspell but does limit it to creature that have spell slots. It makes casters think more about encounters that might come up that day and also push them to choose more obscure spells that are less likely to be countered.

    Any thoughts? Arguments for or against? Other ideas you've tried?

  • D&D Next - 5e Discussion @ttrpg.network
    JackbyDev @programming.dev

    D&D Beyond is garbage post 2024 update lol

    I am trying to make a 2024 version of my paladin. I can pick Oath of Devotion because it is free. I can pick the Xanathar's options and Oathebreaker because they are from 2014 content I own, but I cannot pick the 2014 version of things I own if they're in 2024 content I don't own. I can't use the Oath of the Ancients.

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    Unearthed Arcana - Forgotten Realms subclasses

    • Bard: College of the moon
    • Cleric: Knowledge domain
    • Fighter: Purple dragon knight
    • Paladin: Oath of the noble genies
    • Ranger: Winter walker
    • Rogue: Scion of the three
    • Sorcerer: Spellfire sorcery
    • Wizard: Bladesinger
  • D&D Next - 5e Discussion @ttrpg.network
    Jürgen Hubert @ttrpg.network

    Who has experiences with Ptolus?

    I'll soon start my new #DnD 5E campaign, which will be set in Ptolus - the massive city setting originally published by Monte Cook during the 3E era. I've always wanted to do something with this setting, but I never had the opportunity to do so - until now.

    So, has anyone here run a Ptolus campaign, and if so what are your experiences? Any advice you can give me?

    And is there anything I should watch out for with the 5E adaption in particular?

  • D&D Next - 5e Discussion @ttrpg.network
    Jürgen Hubert @ttrpg.network

    NPC Stat Blocks for Spellcasters?

    I will soon be starting a new #DnD 5E campaign. I've done that in the past, and for the most part the system has worked for me - except for one thing:

    NPC stat blocks for spellcasters.

    For everything else, NPC and monster stat blocks include all the information you need to run them in combat. Not so with spellcasters - for with them, you have to look up each and every spell they might use in a fight, and that takes me away from the game.

    So I am wondering: How are others handling this issue? Have you found any ways of simplifying spellcaster stat blocks so that everything you need to run them is on a single page?

  • D&D Next - 5e Discussion @ttrpg.network
    Troy @lemmy.ca

    Original Adventures Reincarnated #8: Grimtooth's Old School Traps (Goodman Games 5e conversion)

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    Unearthed Arcana 2024: The Artificer

    Copy-pasting u/marimbaguy715 from the Reddit page discussion:

    For those who don't want to read it, it's fairly similar to the Tasha's class. Changes include:

    • Magical Tinkering crafts distinct items from a list
    • Infusions/Replicate Magic Item has changed in flavor but is very similar in function. You now no longer infuse non-magical items to make them magical, you're always replicating magic items. But all of the old infusions are included as magic items (if they don't already exist as magic items, like +1 Armor for Enhanced Defense). The major change here is that there are way more potential magic items you can make, as it gives you broad categories to pick from (e.g., at level 6, you can make any Uncommon Armor/Wand/Weapon that isn't cursed).
    • Flash of Genius now lets you know if a check or save succeeded or failed before you use it
    • Spell-Storing Item can go up to level 3 now, rather than level 2
    • Soul of Artifice's Cheat Death was changed slightly, and you no longer are going
  • D&D Next - 5e Discussion @ttrpg.network
    Troy @lemmy.ca

    Abomination Vaults first impressions

    Hi folks, just acquired this module and had a flip through, reading the intros and some parts of the first two levels. Here's a quick overview in case you're interested. This is a Paizo-official 5E conversion of a Pathfinder 2E module -- I haven't played the Pathfinder version so cannot offer any comparisons.

    TOC page:

    The module goes from L1-L11. There's nice little starting town 20 minutes away from a megadungeon. The dungeon has 10 levels and you should level up after completing each level. The town exists as a home base you can return to as needed, and also to provide support NPCs and plot motivation. At first glance, it appears that there is at least one event triggering in town each time you complete the level, approximately.

    BBEG is an undead sorcerer who was defeated 500 years ago and is slowly rebuilding their power. V

  • D&D Next - 5e Discussion @ttrpg.network
    Silvercompassmaps @ttrpg.network

    I made a campaign setting inspired by Ancient India!

    Devabhumi is a campaign setting for 5e and Pathfinder inspired by the myths and legends of Ancient India.

    This campaign setting will take you to a distant place nestled in between the sea and sky-scraping mountains. It is a land where gods and mortals live together, boons and curses change the destiny of its inhabitants, and senses are easily overpowered by the diversity of the landscape.

    This setting book features:

    • Devabhumi Setting Guide & Player's Guide PDFs: This project features a full-length guide to the world of Devabhumi, stocked with real-life inspired lore, and a shortened Player's Guide to introduce your players to this world.
    • 8 New Races: Playable races inspired by mythical creatures of Ancient India, including Nagas, Asuras, and more! New Karma Mechanic: In Devabhumi, your actions have lasting effects and potential consequences. What goes around will inevitably come around.
    • A New Pantheon: Consisting of powerful Devas and Devis, this Pantheon include
  • D&D Next - 5e Discussion @ttrpg.network
    Advent @ttrpg.network

    Advent's Amazing Advice: White Plume Mountain Part 1, A Classic Adventure fully prepped and ready to go!

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

    Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players

  • D&D Next - 5e Discussion @ttrpg.network
    Aielman15 @lemmy.world

    DnD5e homebrew community

    I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

    Universal link: [email protected]
    Alternate links:
    https://lemmyverse.link/c/[email protected]
    https://lemmy.world/c/dndhomebrew
    https://ttrpg.network/c/[email protected]

    DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity fro

  • D&D Next - 5e Discussion @ttrpg.network
    Advent @ttrpg.network

    Advent's Amazing Advice: Phandelver and Below: The Shattered Obelisk Act 1, Fully Prepped and ready to go! (The Complete Act 1 Collection)

    Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

    Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

    Well, fortunately for you, 99% of that work is done! Only a few things are really left:

    • Read the book, I know surprising, but it can be extreme