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D&D Next - 5e Discussion @ttrpg.network
minimum_oblex @aussie.zone

DMG14 Mob Rules - Or How I Learned to Stop Rolling And Love Mass Combat

Thee Dungeon Master's Guide (2014) is full of little tidbits of wildly varying quality. Amongst these oft forgotten rules is a little section called Handling Mobs. Now we have all been there, when our players have levelled up and we want to run an encounter against a horde of low levels mooks to really show off how much more powerful they are now. Running such an encounter with the standard rules would be slow and tedious, having to resolve rolls for potentially dozens of enemies. And that is where the DMG advice comes from.

To put it simply, the DMG solves this problem by removing rolling entirely. Obviously I as a dungeon master love to roll dice just as much as the players, but these sorts of combats, rare as they are, are a happy exception. What the DMG instead suggests is to use a lookup table which links the minimum die roll needed for an enemy to hit (effectively the targets AC minus the attackers' attack bonus) with the number of attackers required to make a single hit. Confus