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Eberron Campaign Setting @lemm.ee
ziphion @lemm.ee

Obscure Eberron Lore: the I.W. Society

Hi everyone! This is the fifth installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I’ll be featuring the I.W. Society, a secret organization of bards and other performers outlined in Morgrave Miscellany. I've read between the lines of that text and expanded a bit on the group's activities in the below summary.


The clandestine I.W. Society is a loose alliance of performers and artists spread across the Five Nations, with outposts in back rooms of taverns and inns. Like Sharn's Circle of Song, the I.W. Society offers resources and lodging to its members at no cost (or in exchange for a performance, or a reciprocal favor), and acts something like a bards' union, helping struggling artists find work and share knowledge. But in contrast to the Circle of Song, the I.W. Society keeps a very low profile; you could

Eberron Campaign Setting @lemm.ee
ziphion @lemm.ee

Obscure Eberron Lore: the Sovereign Swords

Hi everyone! This is the fourth installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I’ll be featuring the Sovereign Swords, a seemingly virtuous independent militia outlined in Dragon Magazine #412.


“These are desperate times. Refugees strain the resources of our cities and villages. Brigands and crime lords prosper at the expense of honest folk. Hope lies in the Sovereigns, but they cannot act alone; we must be their swords! Boldrei has charged us to defend the hearth. Aureon calls on us to uphold his laws. Join me, and they will give you strength.” —Sentinel Marshal Harkan d’Deneith

The Sovereign Swords are an extraordinary group of vigilantes who perform great deeds across Khorvaire; many believe they are living instruments of the gods of the Sovereign Host. The militia was formed just days after

Eberron Campaign Setting @lemm.ee
ziphion @lemm.ee

Obscure Eberron Lore: the Bandit King of the Whistling Woods

Hi everyone! This is the third installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I’ll be featuring Horas Calt, better known as the Bandit King of the Whistling Woods, who was only briefly outlined in the glossary for Keith Baker's 2005 novel City of Towers. I will be supplementing that source with some details about firbolgs from Chronicles of Eberron, since the description of the "Whistling Woods" most closely matches that of the forest of Greenhaunt.


In an officer's chamber in the Daggerwatch garrison of Sharn, a wall is draped with a tapestry depicting a famous battle. In it, the Sentinel Marshals of House Deneith square off against a powerful sorcerer and his band of rogues and fey allies. This battle, the defeat of the in

Eberron Campaign Setting @lemm.ee
ziphion @lemm.ee

Obscure Eberron Lore: Loyal Daison

Hi everyone! This is the second installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I'll be featuring Loyal Daison, Aurum Concordian and slum king of Karrlakton, who was featured in the article Eye On Eberron: The Aurum in Dragon Magazine #415.


"Loyal" Daison is a powerful Concordian of the Aurum who owns a full one-eighth of the property in Karrlakton, Karrnath. Having earned his first fortune as a contractor during the Last War, Daison invested his wealth primarily in property damaged in battle or abandoned by those fleeing the war. When refugees poured out of Cyre in the aftermath of the Mourning, Daison was poised to offer them shelter... at steep prices. His wealth skyrocketed as families offered him what remained of their life's savings to live in his slums, even offering treasures and heirlooms the

Eberron Campaign Setting @lemm.ee
ziphion @lemm.ee

Obscure Eberron Lore: The Ninth College

Hi everyone! I thought I'd start a little series of posts about little-known elements of the Eberron campaign setting only found in obscure corners of canon. There are lots of interesting tidbits to be found out there that haven't made their way into more recent editions, but some are more usable than others; many authors of Eberron content over the years really whiffed it, so I'm going to be focusing on the good or salvageable stuff. I'm gonna try to make a new obscure lore post each week.

Today, I'll be highlighting the Ninth College, an organization within House Sivis that is only mentioned in the Dragonmarked book to my knowledge.


“You’re quite the sight, with your polished armor and your fearsome sword. But I’ll wager I can reduce you to ashes with just five words. Care to put it to the test?” —Syla Syrralan d’Sivis

The Ninth College is an arcane order within House Sivis which includes the greatest arcanists of th

  • Yeah I've encountered those things as well. Even in Reavers of Harkenwold, which a lot of folks consider the best adventure arc in 4e, there's a sidequest that's basically "If you want us noble woods-dwelling elves to help you, please go kill that bunch of goblins, our hated enemy." I changed that entire section to have a group of nomadic shifters instead of elves, and they want you to help them restore a sacred site of theirs that had been desecrated (no combat involved). But other times I've replaced "orcs" or "goblins" etc with dolgrims, wights, or even "bandits" of all types.

    But yeah in general, I've found the majority of pre-written adventures (even Eberron ones) to be either unusable or only worth stealing a few NPCs or concepts. It's really satisfying though when you can make them work with just a couple of changes.

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Has anyone converted an old DnD adventure or module to Eberron?

    I'm in the process of fitting Reavers of Harkenwold into my Eberron campaign, and it's a lot of fun to separate the elements that work perfectly within the world from the ones that don't, and create new Eberron-unique stuff to fill in the gaps. Has anyone else run or played an adventure that originated in another campaign setting? How did it go?

    Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    I asked ChatGPT to help me create details about the Venomous Demesne. It gave me some interesting stuff to work with!

    I've found ChatGPT to be pretty useful for generating ideas for adventure/campaign planning. Here's the question I asked it, feeding in details I took from canon sources as well as a few personal additions (Dreygu and Kahnebor are from "Domains of Dread: Sunderheart, the Funeral City"):


    In the Eberron Campaign Setting, there is a magical city-state hidden in Droaam called the Venomous Demesne. It is ruled by four families of tiefling warlocks and wizards, the "Venom Lords," who wield powerful magic and craft dark wonders. To most outsiders, their traditions seem arbitrary and cruel. The price of magic is often paid for in pain and blood. Duels are an important part of their culture—never to the death, but always with a painful cost for the loser. The mages of the Venomous Demesne are brilliant, and over the last century have even begun to dig deeper into the mysteries of the Astral Sea.

    Two of the four ruling families of the Council of Four are named Dreygu and Kahnebor. Please

  • Oh cool, yeah I can see a fun red herring situation where some translation from Abyssal results in something like “Prince of Frost,” perhaps leading the party to Taer Syraen, only to find it’s an entirely different Prince of Frost they’re after!

    As for this community: I was mainly interested in creating a landing zone for folks who might be leaving reddit but want to have a similar environment for discussing Eberron. The discord is great, but its format makes it hard to keep up with the discussion if you aren’t on it every day. I’m aiming for a chill, welcoming environment here.

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    What's happening in your Eberron campaign?

    A thread to discuss goings-on in your roleplaying campaign set in the world of Eberron!

    Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Getting Started with the World of Eberron

    Welcome to /c/eberron! This is a place to discuss the Eberron Campaign Setting, a fantasy world designed for telling great stories, particularly those of a noir or pulp variety. This is a world where evil cannot be destroyed, only held at bay—and it is straining against its bonds. This is a world in need of heroes.

    Core Elements and Principles

    1. Wide Magic. In a world where arcane magic behaves according to scientific laws and is suffused into the fabric of reality, civilization has advanced by mastering that magic. Trains in Eberron are powered not by coal, but by bound elemental creatures. Outlaws and bounty hunters in Eberron sling wands, not guns. Chefs use prestidigitation to heat and season meals. Low-level utility magic is widespread in major cities, providing necessities and conveniences seldom seen in traditional fantasy. Many magical technologies are made possible through the use of dragonshards, rare crystals imbued with arcane power.
    2. **The Last War Has Ended—S