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Eberron Campaign Setting
Eberron Campaign Setting

A place to discuss the Eberron Campaign Setting for tabletop roleplaying games.

Getting Started with the World of Eberron

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  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Obscure Eberron Lore: the I.W. Society

    Hi everyone! This is the fifth installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I’ll be featuring the I.W. Society, a secret organization of bards and other performers outlined in Morgrave Miscellany. I've read between the lines of that text and expanded a bit on the group's activities in the below summary.


    The clandestine I.W. Society is a loose alliance of performers and artists spread across the Five Nations, with outposts in back rooms of taverns and inns. Like Sharn's Circle of Song, the I.W. Society offers resources and lodging to its members at no cost (or in exchange for a performance, or a reciprocal favor), and acts something like a bards' union, helping struggling artists find work and share knowledge. But in contrast to the Circle of Song, the I.W. Society keeps a very low profile; you could

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Obscure Eberron Lore: the Sovereign Swords

    Hi everyone! This is the fourth installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I’ll be featuring the Sovereign Swords, a seemingly virtuous independent militia outlined in Dragon Magazine #412.


    “These are desperate times. Refugees strain the resources of our cities and villages. Brigands and crime lords prosper at the expense of honest folk. Hope lies in the Sovereigns, but they cannot act alone; we must be their swords! Boldrei has charged us to defend the hearth. Aureon calls on us to uphold his laws. Join me, and they will give you strength.” —Sentinel Marshal Harkan d’Deneith

    The Sovereign Swords are an extraordinary group of vigilantes who perform great deeds across Khorvaire; many believe they are living instruments of the gods of the Sovereign Host. The militia was formed just days after

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Obscure Eberron Lore: the Bandit King of the Whistling Woods

    Hi everyone! This is the third installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I’ll be featuring Horas Calt, better known as the Bandit King of the Whistling Woods, who was only briefly outlined in the glossary for Keith Baker's 2005 novel City of Towers. I will be supplementing that source with some details about firbolgs from Chronicles of Eberron, since the description of the "Whistling Woods" most closely matches that of the forest of Greenhaunt.


    In an officer's chamber in the Daggerwatch garrison of Sharn, a wall is draped with a tapestry depicting a famous battle. In it, the Sentinel Marshals of House Deneith square off against a powerful sorcerer and his band of rogues and fey allies. This battle, the defeat of the in

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Obscure Eberron Lore: Loyal Daison

    Hi everyone! This is the second installment of my Obscure Eberron Lore series, highlighting little-known elements of the Eberron campaign setting only found in obscure corners of canon. Today, I'll be featuring Loyal Daison, Aurum Concordian and slum king of Karrlakton, who was featured in the article Eye On Eberron: The Aurum in Dragon Magazine #415.


    "Loyal" Daison is a powerful Concordian of the Aurum who owns a full one-eighth of the property in Karrlakton, Karrnath. Having earned his first fortune as a contractor during the Last War, Daison invested his wealth primarily in property damaged in battle or abandoned by those fleeing the war. When refugees poured out of Cyre in the aftermath of the Mourning, Daison was poised to offer them shelter... at steep prices. His wealth skyrocketed as families offered him what remained of their life's savings to live in his slums, even offering treasures and heirlooms the

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Obscure Eberron Lore: The Ninth College

    Hi everyone! I thought I'd start a little series of posts about little-known elements of the Eberron campaign setting only found in obscure corners of canon. There are lots of interesting tidbits to be found out there that haven't made their way into more recent editions, but some are more usable than others; many authors of Eberron content over the years really whiffed it, so I'm going to be focusing on the good or salvageable stuff. I'm gonna try to make a new obscure lore post each week.

    Today, I'll be highlighting the Ninth College, an organization within House Sivis that is only mentioned in the Dragonmarked book to my knowledge.


    “You’re quite the sight, with your polished armor and your fearsome sword. But I’ll wager I can reduce you to ashes with just five words. Care to put it to the test?” —Syla Syrralan d’Sivis

    The Ninth College is an arcane order within House Sivis which includes the greatest arcanists of th

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Has anyone converted an old DnD adventure or module to Eberron?

    I'm in the process of fitting Reavers of Harkenwold into my Eberron campaign, and it's a lot of fun to separate the elements that work perfectly within the world from the ones that don't, and create new Eberron-unique stuff to fill in the gaps. Has anyone else run or played an adventure that originated in another campaign setting? How did it go?

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    I asked ChatGPT to help me create details about the Venomous Demesne. It gave me some interesting stuff to work with!

    I've found ChatGPT to be pretty useful for generating ideas for adventure/campaign planning. Here's the question I asked it, feeding in details I took from canon sources as well as a few personal additions (Dreygu and Kahnebor are from "Domains of Dread: Sunderheart, the Funeral City"):


    In the Eberron Campaign Setting, there is a magical city-state hidden in Droaam called the Venomous Demesne. It is ruled by four families of tiefling warlocks and wizards, the "Venom Lords," who wield powerful magic and craft dark wonders. To most outsiders, their traditions seem arbitrary and cruel. The price of magic is often paid for in pain and blood. Duels are an important part of their culture—never to the death, but always with a painful cost for the loser. The mages of the Venomous Demesne are brilliant, and over the last century have even begun to dig deeper into the mysteries of the Astral Sea.

    Two of the four ruling families of the Council of Four are named Dreygu and Kahnebor. Please

  • Eberron Campaign Setting @lemm.ee
    cogitate @lemmy.world

    Blog post from one of the Eberron Discord's moderators, Joseph Meehan. This one covers his thoughts on how Eberron uses national identity to define characters as well as opportunities to make Eberron your own.

  • Eberron Campaign Setting @lemm.ee
    cogitate @lemmy.world

    New blog post by Keith Baker. Really good insight into the distant past of Eberron and Keith gives some pretty good suggestions on how to reflavor native celestials and fiends to give the a more 'Eberron' feel.

  • Eberron Campaign Setting @lemm.ee
    cogitate @lemmy.world
    keith-baker.com IFAQ: The Near Future

    As time permits, I like to answer interesting questions posed by my Patreon supporters. Here’s one from this month… With a complete lack of Player interaction, what major events would p…

    IFAQ: The Near Future

    So, the question of the near future comes up every so often in the Eberron discord and it's a pretty interesting thought experiment. Keith gives some very good threads to go on here and the one I kind of like to tug on is the Lord of Blades making some moves.

    So far, the Mourning hasn't shown to have much of an effect on warforged, so I like the idea that the Lord of Blades uses that to gain an edge on the Five Nations. I'm not sure that he would be working for a greater power, at least not directly. What I would say in five years time is that he's come into open conflict with one of the Five Nations and is winning, possibly because of something he found in the Mournland.

  • Eberron Campaign Setting @lemm.ee
    cogitate @lemmy.world
    keith-baker.com IFAQ: The Grand Duke of Atur

    When time permits I like to answer questions posed by my Patrons. Many are simple; others require more thought. It’s taken me a few months to address this question, and you may want to read this ar…

    IFAQ: The Grand Duke of Atur

    Pretty good look into who the current Grand Duke of Atur is and how the title is obtained. I like peeling back the bits of Karrnath that make more than just a nation of warlords and necromancers. I actually have a warforged Seeker that I play who used to be in one of the orders that was disbanded before the end of the Last War who is trying to show that not all Seekers are like the Emerald Claw.

  • Eberron Campaign Setting @lemm.ee
    cogitate @lemmy.world
    keith-baker.com IFAQ: Kobold Character Hooks

    As time permits, I like to answer interesting questions posed by my Patreon supporters. This month, someone asks… Could you expound on the role of kobolds in Eberron? They often seem to be lu…

    IFAQ: Kobold Character Hooks

    Going to help drive content creation, figured I can start with last week's blog post on Keith's site. For those who are unaware, Keith Baker, one of the main creator's of Eberron and considered by many in the Eberron community to be the most authoritative voice for Eberron, posts semi-regular blog posts. Many of these are available to view freely, though some are locked behind his Patreon subscription.

    Anyway, this particular article is the most recent public one that he's posted giving some hooks for kobold player characters. I've always wanted to make a kobold character but came up short trying to think of hooks for them. This article gave some pretty good one's. My personal favorite is the kobold paladin of the Fury.

    Any hooks that stand out to you in this article? In fun hooks not included that you want to share?

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    What's happening in your Eberron campaign?

    A thread to discuss goings-on in your roleplaying campaign set in the world of Eberron!

  • Eberron Campaign Setting @lemm.ee
    ziphion @lemm.ee

    Getting Started with the World of Eberron

    Welcome to /c/eberron! This is a place to discuss the Eberron Campaign Setting, a fantasy world designed for telling great stories, particularly those of a noir or pulp variety. This is a world where evil cannot be destroyed, only held at bay—and it is straining against its bonds. This is a world in need of heroes.

    Core Elements and Principles

    1. Wide Magic. In a world where arcane magic behaves according to scientific laws and is suffused into the fabric of reality, civilization has advanced by mastering that magic. Trains in Eberron are powered not by coal, but by bound elemental creatures. Outlaws and bounty hunters in Eberron sling wands, not guns. Chefs use prestidigitation to heat and season meals. Low-level utility magic is widespread in major cities, providing necessities and conveniences seldom seen in traditional fantasy. Many magical technologies are made possible through the use of dragonshards, rare crystals imbued with arcane power.
    2. **The Last War Has Ended—S