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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SL
Posts
3
Comments
58
Joined
2 yr. ago
  • Sorta-mostly agree. I'm not afraid to tinker, but I don't really care to either. To some extent the pitch for immutable distros are that you won't ruin everything if you fiddle with them. The Linux I installed years ago didn't require fiddling, and hopefully doesn't need a lot of protection from me anyway. If I was setting up a new machine today I might try an immutable distro, but I'm not going to replace a perfectly cromulent install I already have unless there's a problem.

  • My 2c from buying Linux laptops. I had an 11th gen System 76 Lemur Pro that was pretty great. (20 - 30 hour battery life, no joke...) Well... until it started failing. I had to send it it multiple times to be repaired under warranty. Their service and support was the worst I've ever experienced, and the final time it took 6 weeks to get it fixed. Then it promptly died again just out of warranty. :( I replaced it with an AMD Framework as a very early adopter in batch 1. It's been great so far other than a couple Mesa related bugs that came up, but nothing so bad as to make me regret it. It's not as polished as an Apple product, but has a similar price. That's maybe the worst thing I can say about it.

  • Definitely Gnome here. Though I have a long list of notes, it mostly just works exactly like I expect with little friction or guessing. I donate $100/year to both Gnome and KDE since they are both good pieces of software, and I love that I get to chose mine. Further, I think KDE is the logical choice for something like the SteamDeck where it's going to have a lot of gamers that expect computers to work like Windows. (even if I don't like it, >_<)

  • Ooh, not a "hot take" answer. I rather like MusikCube. It plays nice with putting my music on my NAS and running it from both my personal machines and my Windows/work machine too. I'm not specifically excited by it as a TUI, but it also works just fine as a basic-'03-iTunes-style-navigation clone. It's super boring in the most usable of ways.

    My more "hot take" answer is that I replace the terminal program in Fedora with the boring arsed "Gnome Console" from vanilla Gnome. It does all the stuff I want it to do and nothing more. If I was slightly more different than me I might be upset that it doesn't do enough terminal things but I'm just me. :)

  • Hrm... I suppose I spent 15 years making other people's games first. >_< More seriously, just start with small stuff. Make a simple 2D game with a something like the Love framework or Pico8. Then try to scale up a bit or use something a bit more powerful. If you are really want to make a game solo, then the best thing you can do is learn to control your scope. You'll never be able to be good at every part of making games, so figure out what parts you want to work on and figure out how to make a game around those skills.

    You also don't have to make do it alone. You can hire out art, programming, sound, music, writing... really anything. Most "solo" devs do that to some extent. Also try and seek out your local gamedev community. Asking online is fine, but you'll get more out of an in person conversation with someone who's done it before.

    Lastly, game jams. There are smaller game jams going on all the time, but the big one is the global game jam in January. I've always liked that one because there are always new people. In my experience, fresh gamedevs are always perfectly welcome. You'll have someone else on the team that can rough out the structure for you, then you just need to apply what you already know as a software developer to fill in some blanks. People also like to do role bending at jams too. Programmers will try making art, artists will try making music, and sound people will try programming. Jam games are usually bad, so nobody will expect anything you make to be any good, but people generally have a blast doing it anyway. :) I like to rope people into making NES games every year because even as experienced game devs they are so sure they can't write C code, let alone for something 40 years old, certainly not in 48 hours! They do just fine once they dig in. :D -> https://www.slembcke.net/nes/

  • Anecdotally Windows is the only platform I've used where printing (and scanning) didn't tend to "just work". The only issue I've had printing under Linux was with a second hand printer my dad got that we couldn't get to print from any computer. (shrug)

  • I use Lua for this sort of thing. Not my favorite language, but it works well for it. Easy to build for any system in the last 20-30 years, and probably the next 20 too. The executable is small so you can just redistribute it or stick it in version control.

  • Doesn't Windows break dual booting semi-regularly? I've always avoided it as I've had friends get burned by this in the past. I guess I just keep different OSes on different drives, but that obviously isn't feasible for everyone.

  • Oooh. So I keep a Dell Mini 10 (1GB RAM, ~1GHz Atom) around with Haiku on it. It's brilliant! The UI is super snappy even on such an old machine, and I can even run pretty modern software on it. I used it yesterday to work on my website a bit. :)

  • Permanently Deleted

  • Yeah, I make a comfortable living doing software, and having kids didn't work out. So I give out a few hundred bucks a year spread across the likes of Gnome, KDE, Mozilla, and some one off donations to smaller projects that end up saving me some time. Free software costs me more than proprietary software. Haha. (Well, unless I factor in the software I use for work... Then not even close O_o)

    I get the impression that maybe the money sent to Mozilla might be a waste though. :-\

  • Speaking personally. I had the same reaction. I realized I could sign in using my GitHub account for MCC, which was... weird. Since it was just their normal web/auth page you could click around and do it in that tiny little webview. -_- Ridiculous, but I wasn't going to make a new account to play a single player game. I did nearly refund it out of spite, but didn't.

  • I totally pulled a LTT and removed my kernel. >_< There was a "real time" kernel listed in apt, and I installed it because I was curious if it would reduce lock latency for a project I was working on. (I wasn't trying to solve a problem, just curious) It didn't and I figured it was probably a bad idea to leave it installed. So I did an apt remove, and the rest went something like this.

    Apt: Are you sure you want to remove the your kernel? Y/N

    Me: Oh jeez... I don't want to do that.

    Motor Memory: Y

    <return>

    Apt: Are you really really sure? Your computer will not boot if you do this. Y/N

    Me: Oh, crap! That's not what I meant to do. Definitely not!

    Motor Memory: Y

    <return>

    Me: No! Why would my brain betray me!?

    Fortunately this was on a PopOS machine, so I booted into the recovery partition. Even if fixing it only took a minute, I still felt very very dumb. >_<

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  • Eh, guessing from a distance or playing favorites won't be better though. Like I might get grumpy about a C-level guy or investor getting more than their "fair share", but marketing for example is still an important job done by people that aren't paid gobs of money. Without the ability to let the people that would buy it know about your product, it effectively doesn't exist. We all love the story about a game that came out of nowhere, but that's the exception, not the rule.

  • Permanently Deleted

  • Hmm. I still have my old 2013 MBA that I've used with Fedora, but it's an HD 4000 IIRC. I feel you on Apple's locked down stance to repairs. It was ultimately what pushed me off of OS X. I needed a newer laptop in 2020, and they only sold hardware with non-upgradable RAM and SSDs. So long and thanks for all the fish... I had already replaced my desktop machine with Linux a few years earlier. I used the Mac 70% as a Unix machine anyway, so it was a pretty comfortable transition.

    My Air worked great as a stand-in laptop when my System76 Lemur died last summer. Honestly I was blown away by how perfectly usable it still was for basic tasks. Parallel stuff like compiling was slow, but single threaded stuff still ran just great. Heck, I was even using it again yesterday to test OS X builds of my game on older hardware and it ran like a champ.

  • Looking forward to giving VRR a shot again. Last time I tried a couple years ago was pretty underwhelming on a couple different machines. Some games worked well with it, but a lot of software felt subtly broken. A lot of weird micro-stuttering and stuff just not feeling smooth even when the average framerate was high compared to boring synced 144 hz.

  • I guess by real world usage I mean what proportion of code is being made with them. You should be skeptical of their accuracy, but there are measures for that. Like there is this one: https://www.tiobe.com/tiobe-index/, but it describes it's methodology as being about popularity based on articles, news, and other such things. Github publishes a very different chart as does RedMonk. Rust barely shows up on these charts, but Rust fans are very enthusiastic in threads like this. I like Rust well enough, but I also find the over-enthusiasm amusing.

    By practical/pragmatic I mean the ability to target a lot of hardware with C. Sometimes the tooling is crap, but it's very universal. Being built on LLVM Rust can go onto plenty of hardware too, but it's probably not the tooling given to you by a platform vendor. It's also been around for a long time, so using Rust would mean a rewrite. Sometimes C is simply the choice. As for ideologically: Rust solves some pretty nasty programming issues, but sometimes I think it's fans over-estimate the percentage of real world problems it actually solves while ignoring that Rust can be more expensive to write. (shrug) Sometimes there's no such thing as a silver bullet.

  • I enjoy the selection bias in the comments for these sorts of posts. >_< There's a few people saying "I kinda like C", a few saying "use Python instead", and a whole lot saying "Rust is my lord and savior". Completely disjoint from the real world usage of the languages for whatever practical, pragmatic, or ideological measures they are used for.

  • Linux Gaming @lemmy.ml
    slembcke @lemmy.ml

    Check out the Veridian Expanse dev build!

    cross-posted from: https://lemmy.ml/post/10638699

    So I've been working part time for a few years on a sci-fi themed game called Veridian Expanse. It's a bit of a mashup of exploration, metroidvania, and crafting games where you are trapped inside of an asteroid. You can download the latest dev build from itch.io for Linux, Windows, and Raspberry Pi 4:

    https://howlingmoonsoftware.itch.io/veridian-expanse

    I've been making dev builds for a while, but I'm starting to get more serious about getting feedback. Also... as a solo dev I have no idea how to tell people about my game, so I'm starting in cozy places like Lemmy and Mastodon. :) Anyway, if people want to give it a go and let me know what you think I'd be super grateful. :D

    More links:

    Fun Fact: The game's source is GPLed! I'm guessing 99% of people don't care, but I don't see any downsides of doing this when I

    Indie Games @lemmy.ml
    slembcke @lemmy.ml

    Check out the Veridian Expanse dev build!

    So I've been working part time for a few years on a sci-fi themed game called Veridian Expanse. It's a bit of a mashup of exploration, metroidvania, and crafting games where you are trapped inside of an asteroid. You can download the latest dev build from itch.io for Windows, Linux, and Raspberry Pi 4:

    https://howlingmoonsoftware.itch.io/veridian-expanse

    I've been making dev builds for a while, but I'm starting to get more serious about getting feedback. Also... as a solo dev I have no idea how to tell people about my game, so I'm starting in cozy places like Lemmy and Mastodon. :) Anyway, if people want to give it a go and let me know what you think I'd be super grateful. :D

    More links:

    Fun Fact: The game's source is GPLed! I'm guessing 99% of people don't care, but I don't see any downsides of doing this when I don't plan to use DRM anyway. I can't imagine it will hurt sales. On the o

  • Well... they don't like the design of a "system tray". To be fair, it's a very Windows centric idea, and the notion that they must provide one because Windows has one seems... similarly questionable to me too. Speaking personally I hate the idea, and always have. It's a real dumpster fire because:

    • Lots of drivers (on Windows) assume you don't know how to launch programs, and force a permanent launch shortcut on you.
    • Programs assume you don't understand how to minimize or hide a window, and put themselves in the tray instead. (launchers, chat programs, etc)
    • Some programs seem to use them just to put their logo on the screen. You can't really do anything with the tray icon.
    • Few icons match stylistically, and even on Windows, they don't match the system style. (White icons on a white taskbar? FFS)
    • Programs often don't provide an option to disable their tray icons, and it's rare that I want them.

    I guess I found the lack of them to be a breath of fresh air when I first tried Gnome 3 a few years ago. The current iteration doesn't quite work though... 99% of the time I just want an option to kill the damn things, but I've have had some programs that only provide functions through the system tray. It's dumb, and I hate it, but it is what it is.

  • Egh. I kinda sorta agree. I had a 10th gen i7 Lemur Pro. It was nice and had excellent battery life. (15 -25 hours as an average range) The screen was a perfectly nice IPS, the keyboard/trackpad were fine (maybe not great), and the speakers were... well... pretty terrible. The software/firmware support for an otherwise generic laptop was great!

    The problem was that I had multiple hardware failures on mine and getting warranty repairs was painful. The 3rd time it happened took several weeks to convince my rep it was a legitimate hardware failure. When he was finally convinced, he said something like "Well, that seems pretty obvious it's a motherboard failure. What would you like us to do?" The response was obvious. It was under warranty still. I wanted it fixed! By the time it was working again it had taken 9 weeks. (!!!!) Less than a year later, it died again. Put a really bad taste in my mouth. :-\ I bought a Framework to replace it.

  • Linux @lemmy.ml
    slembcke @lemmy.ml

    Selling a game while making it open source.

    So I've been working on a crafting/exploration game for a while called Veridian Expanse. (I guess the details don't really matter, so I won't go into that, but check the links at the end if you're interested) I have some unresolved feelings about making the game open source, and how/why to do it.

    1. The last game we released on Steam was up on pirate sites within hours, and showed up fairly high (second page maybe?) of a simple search result of the game's name. It sold "well enough", and since it was a pretty small game so we suspect that there probably wasn't any "rampant piracy". Certainly not enough to bother to reduce it anyway. We didn't even bother to implement the (trivial to break) Steam DRM.
    2. From a sales point of view, I don't think the source code is valuable. Nobody wants to pirate the source for some random game, they want the binary that's already been made for them. Also, I've written some blog articles about how some of the game's [threading](https://slembcke.githu