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The first game conference I ever attended was at MIT in the late 90s. It’s where I met people who actually worked in the game industry for the first time. Some were my heroes. Some I’d never heard of. I was just a student, with dreams of someday doing what they did, and I remember the conversations vividly.
This was the early days of 3D gaming, after the CD storage boom had made cutscenes a big part of video games. There was a sense that the industry was experimenting, trying to “crack the code” of video game storytelling, and a lot of the talks, panels, and just general chatter were about this in one sense or another. What was the “right” way to tell a game story, so that it wasn’t “just a movie”? All these people seemed to hate cutscenes, or even just general cinematic presentation, as well as the games famous for them.
I remember talking to one of these developers about Final Fantasy VII and how it compared to Xenogea