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2 yr. ago
  • Yeah, armies have weapons simulator that shoot blanks and lasers to train for real world operations. There's also BB guns. Most FPS studios send their developers to these places so they get experience and inspiration for weapon models and interesting level designs or combat scenarios.

  • The actual gameplay is based on combat, paintball, and other simulations whose rules are replicated. Call of Duty doesn't emulate real combat, it's a shooting range circuit skinned like real combat. The gamefying elements are usually card based, or attribute based, which comes from euro board games. There are games whose weapon customizations are based on RPGs or card based deck building.

  • I'm only a hobbyist promammer but have probably read too much about game design. So all this advice is theoretical, I'm just quoting. All I have read always suggest that theme must follow gameplay, not the other way around. Suggestions are always to work on gameloops and gameplay elements first. Also, if a game can't be physically prototyped, it isn't ready for development yet. This is an odd suggestion unless you have tons of experience with board games, most games we play can be traced to physical simulation. RPG, FPS, puzzle games, management games, even visual novels can all be physically gamed. So I would suggest to do that first to find out which gameplay elements make sense with your desired themes. Iterate a lot, then it will be more intuitive and obvious what works with the theme and what doesn't.

  • Go into teaching. I love to assist others in their learning voyage, I love science, research, classes. However, financial realities mean that I would be starving if I pursued that path. So I find fulfillment in adjacent activities in my current line of work. I would also have an electronics workshop, repairing computers and other electronics for fun.

  • I want to like Nix. The idea of declarative managing is super appealing. But I just don't have the time. My dream is to leverage both worlds, a cloud native Nix based OS. Every time I sit down to plan that task it looks daunting though.

  • You said:

    When people keep their water tanks at 160°F

    That's 70ºC and I'm agreeing that it is a ridiculously high temperature to keep a water tank at. That's instant second degree burn temperatures, completely unsafe.

  • They don't need to outnumber the entire US population. First of all, a huge chunk are already blindly following anything without any critical thought. That erases, what, two or three hundred out of every 1000. Then they just need to construct a narrative that keeps most of the remaining people apathetic. Enlightened centrists, apathetic leftists, people too poor or too financially desperate to engage politically, they will prop up the regime unwittingly through inaction. That's another three or four hundred. The remaining people willing to oppose will have limitations, either of resources (materials, money, guns, etc.), or capabilities (too old or with disabilities). So, realistically, those odds transform into 10 agents per 50 to 100 people. With access to massive wells of resources, it is perfectly feasible to submit an entire country with those proportions.

    This is not to be pessimistic. But I have seen this exact same scenario operate in dozens of countries all across the world, and history. The biggest collaborator group of fascist regimes are the people who have been convinced or convinced themselves that laying low and pretending nothing is wrong is better. Those just minding their own business, not political, or wanting to move on with their lives and just being oblivious in general people are what keeps dictators in power.

    The solution is extreme organization. Organize, promote opposition, get people to talk to each other regularly, meet in person, construct stable relationships and build a sense of community, belonging and radical empathy. Else, intelligence forces will tear any opposition apart.

  • Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.

  • Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren't allowed to talk to.

  • Oh, the fucks up are massive. They hired a new studio, but also, they pulled the funding then the project without warning. Then they poached the devs, forcing the studio to close and sending them to a newly funded studio. But then, they forced the devs to scrap years of work from scratch, and start over the project with the old codebase and only a year as a deadline. Finally, when it became obvious it wasn't a massive success, they cut their funding too without warning, and sold the IP without telling the studio about it.

    KSP was mishandled so wildly that it should be a case study of how profit oriented management kills creativity and destroys IPs. They killed two studios and a massive IP with their shenanigans. This is why you never let the MBAs run anything.

  • On the contrary. It relies on the premise of segregating binaries, config and data. But since it is only running one app, then it is a bare minimum version of it. Most containers systems include elements that also deduplicate common required binaries. So, the containers are usually very small and efficient. While a traditional system's libraries could balloon to dozens of gigabytes, pieces of which are only used at a time by different software. Containers can be made headless and barebones very easily. Cutting the fat, and leaving only the most essential libraries. Fitting in very tiny and underpowered hardware applications without losing functionality or performance.

    Don't be afraid of it, it's like Lego but for software.

  • Excessive screen time at 3 is bad, and we do have evidence. Computers from the 80s we grew up with have nothing in common with today's highly advanced skinner boxes. It has been so since the age of TV, but today's tech is worse. They fuck up cognitive and social development really bad. Using screens from time to time is fine, but having a tablet in your face every waking minute hurts even adults.

  • Movies @lemmy.world
    dustyData @lemmy.world

    JOHANNE SACREBLU "el musical" un homenaje a EMILIA PEREZ

    “Johanne Sacreblu”, Mexican artists react to Emilia Pérez with a parody criticizing the film's misrepresentation of Mexican, and Queer culture. It raised 43,000 Mexican pesos ($2,100 USD) on GoFundMe. It is now fully available for free on YouTube.

    https://www.tomatazos.com/sin-categoria/johanne-sacreblu-la-parodia-mexicana-que-responde-a-emilia-perez-expone-con-humor-los-cliches-franceses/

    Google Translate

    Games @lemmy.world
    dustyData @lemmy.world

    The games industry sucks

    Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games.

    This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.

    Linux @lemmy.ml
    dustyData @lemmy.world

    What is you backup tool of choice?

    I don't mean system files, but your personal and work files. I have been using Mint for a few years, I use Timeshift for system backups, but archived my personal files by hand. This got me curious to see what other people use. When you daily drive Linux what are your preferred tools to keep backups? I have thousands of pictures, family movies, documents, personal PDFs, etc. that I don't want to lose. Some are cloud backed but rather haphazardly. I would like to use a more systematic approach and use a tool that is user friendly and easy to setup and program.