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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BO
Posts
6
Comments
45
Joined
2 yr. ago
  • Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu's source code will still live on.

  • It's good news in the sense that this won't be setting a new legal precedent surrounding emulation. Nintendo's case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

    On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn't be in such trouble. Nintendo wouldn't have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.

  • Games @lemmy.world
    bozo @lemmy.world

    Yuzu developers agreed to pay $2.4 million in damages to Nintendo to settle their lawsuit

    Everyone in the emulation scene can breathe a sigh of relief.

  • What's more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I'm not fluent in legalese though, so correct me if I'm misinterpreting:

  • Games @lemmy.world
    bozo @lemmy.world

    Nintendo is suing the creators of Switch emulator Yuzu

    Nintendo's full case filing


    https://twitter.com/stephentotilo/status/1762576284817768457/

    "NEW: Nintendo is suing the creators of popular Switch emulator Yuzu, saying their tech illegally circumvents Nintendo's software encryption and facilitates piracy. Seeks damages for alleged violations and a shutdown of the emulator.

    Notes 1 million copies of Tears of the Kingdom downloaded prior to game's release; says Yuzu's Patreon support doubled during that time. Basically arguing that that is proof that Yuzu's business model helps piracy flourish."

  • Is the stickied "What are you playing" post going to be updated? The current one is over a month old.

    Anyways, I've been playing Penny's Big Breakaway, and I am enjoying it thoroughly. It's like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.

    It's awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it's going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many "hidden gems" lists in the future.

  • Games @lemmy.world
    bozo @lemmy.world

    Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

  • I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it's highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn't be happier with it.

  • Games @lemmy.world
    bozo @lemmy.world

    Penny's Big Breakaway - Available Now

    Penny's Big Breakaway is a 3D platformer developed by the team behind Sonic Mania. Really looking forward to playing this one, John from Digital Foundry had nothing but glowing praise for it.

  • Building games that are actually fun is going to make you the most money, that's it.

    Say it louder for the publishers in the back.

    It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.

  • This is honestly incredible work being done for preservation. As usual, it's being done by fans and not Nintendo. It's a travesty that Nintendo can't be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.

  • Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.

    It's a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.

  • Games @lemmy.world
    bozo @lemmy.world

    Article by Patrick Klepek & Rob Zacny.

  • I know everyone wants the Captain Falcon GTA F-Zero, but the whole reason the franchise appeals to me is its purity as a racing game. GX pushed the absolute limits of what arcade racing could be, and there hasn't really been a non-realistic racing game since that has a skill ceiling that high. It's absolutely mind-boggling what Amusement Vision created with GX twenty years ago.

    Adding vehicle weapons, RPG mechanics, or a GTA like open world would probably garner more sales and interest from average joe gamers, but doing so would lose sight of what makes this franchise great. All that is probably more likely to happen than not should there be a new installment, as much as I hate to admit.

  • Update: I found someone on Discord who unlocked it by happenstance. You have to finish a Grand Prix race with the lowest possible Safe rank provided the number of racers doesn't drop below it.

    So for example, if the Safe rank bottoms out at 40 to qualify for the next race, you must finish in 40th for it to unlock. If there's 39 racers or less left in the race and you place last (which technically should meet the criteria), it won't unlock.

    I was hoping this wouldn't be the case, because virtually every race has enough racers KO'ed to drop below the rank. This is so needlessly situational, and I dislike how it encourages sandbagging.

  • That's a good idea, I'll have to try for that. I'm hoping it's not, because that would be obnoxious - It'll be painful to wait to run it back in case I miss it.

    The more I think about it, the more terrible this badge's criteria becomes:

    • Is it the per-lap Safe rank?
    • Is it the per-race qualification Safe rank in GP/MP?
    • Does it apply to Mini Prix?
    • Is it "last" in the sense that it's the last qualifying racer in the penultimate race?
    • Is it "last" in the sense that it's the last person qualifying on the penultimate lap of a race?
    • If the number of racers drops below the threshold of the Safe rank, does it still count?
    • Does it have to match the Safe rank exactly, thus making it unobtainable if the number of racers drops below the Safe rank?
  • Has anyone here unlocked the "Be the last pilot to qualify with a Safe rank" badge? I have no idea if it's referring to the per-lap safe rank or the Grand Prix per-race one. I deliberately sandbagged to come in last place in both situations but it didn't unlock...

  • I understand the reasoning to switch to a single thread, the problem is that unless commenters explicitly provide context for each comment they make, no one is going to know which game they're reacting to.

  • Nintendo @lemmy.world
    bozo @lemmy.world

    Searching for the weirdest lost Nintendo promo event of all time - a 1999 stunt where they body painted swimsuit-clad college students to promote the Game Boy Color

    Before anyone asks - yes, this actually happened and was officially sanctioned by Nintendo of America. As far as I know, I'm the only person on the internet who is actively aware of this existing outside of a few others in a lost media Discord channel where I originally shared this discovery.

    For context, I'm one of the search team members from the Lost Media Wiki who's been on the hunt for video footage of Super Smash Bros. Slamfest '99 over the past couple years. Slamfest '99 was notable for being livestreamed over the web via RealPlayer, a relative novelty for marketing in 1999. While the Slamfest '99 broadcast remains lost, our efforts to find any trace of information on it has led us deep into the Wayback Machine and old physical gaming media.

    Upon browsing through an old GameInformer magazine from May 1999, I stumbled across this on page 32