

cozy environment
Not sure FC and Warframe qualify for that 😉
but Dredge does? :D
But yea, those games probs won't do if cozy stuff is the thing here.
edit: Though, Dave the Diver? Not really fishing with a fishing pole or anything, more like, harpoon gun and diving.
since you brought up stardew and ac, fishing doesn't need to be the main focus/gameplay of the game?
Far Cry 5 has fishing, can't remember if there's different fishing gear really.
Warframe has fishing, but it can take quite some time for a new player to get there. The "openworld" areas on planets have spear fishing you can do for faction rep. etc.
lots of old games on steam, but worth noting that it's on sale over at gog - generally old games tend to work better out-of-the-box from there, but YMMV
maybe megarace 2? https://store.steampowered.com/app/733760/MegaRace_2/ for screnshots etc. It does look quite rusty and gunky in that 90s 3d way
Does seemingly have a car called "Vipper" https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/733760/ss_e7039c00bf6dd7e601ee9dd8681a9516c6c4854a.1920x1080.jpg
edit: oh, the reward doors? https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/733760/ss_743a183a64b993def3bc62e66b59cbe761430d3b.1920x1080.jpg
Permanently Deleted
We heard you like AI
...did you? Did you really?
"Already?" :D
Man this game has been through some dev.hell, I guess. Seems like their kickstarter project promised this would have been out in february... 2013. Oh well, better late than never.
Never really played the OG Space Quest -games, mainly because I just don't enjoy the occasionally brutal late 80's/early 90's Sierra -adventuregame design where games contain a lot of softlocks and instant death traps. I'd assume SpaceVenture has moved on from those practices, though.
Wishlisted. Thanks.
perhaps "G-Police"? I've only briefly played it's demo on pc ~around the same time as Unreal Tournament (99) had a demo. The game was also released on PS1
G-Police is fairly arcade, and iirc missions were fairly time-limited for ... some reason? anyhoo, maybe screenshots might feel familiar? https://www.mobygames.com/game/1543/g-police/screenshots/
not really a ship, but otherwise a "closed ecosystem" in Stray, https://static.wikia.nocookie.net/stray/images/0/04/Sewer_Zurk_Substance.png/revision/latest?cb=20220728192618 , maybe?
edit: some more pics here https://stray.fandom.com/wiki/Fleshy_Walls#Gallery
edit2: not really first person, but topdown adventure/scifihorror: stasis, cayne and stasis: bone totem? IIRC all deal with space-stations being infected by something that merges peopleparts to walls and such
edit3: also, Warframe's infested missions have spaceships infested with "eyes"/dangly things - not really first-person but it fits the timeframe better
kinda shot in the dark, but maybe one of the Merry Gear Solid -games? https://static.wikia.nocookie.net/metalgear/images/9/91/Merrygear2.png
edit: I realize you said it was 3d, but... still giving this a go as a guess :P
Chants of Sennaar
samesies. Finished it yesterday, absolute banger of a game. The different word order/sentence structures between the languages did my head in a bit, and the last few glyphs I had somehow entirely missed on earlier areas, and when I did finally find them - the backtracking to solve the remaining translations was a bit of back and forth. But man, what a vibe that game was.
I only longingly looked at the screenshots of Sam&Max in some gaming magazine at the time, managed to get the game waaayyy later. But man was it worth the wait :)
You're welcome! Also, there are still some more-or-less indie devs who keep the point&click adventures alive, afaik most, if not all from Wadjet Eye's catalog are great, eg: The Excavation of Hob's Barrow, Strangeland, Primordia.. worth checking out!
point & click adventure games? Some older ones can be aquired for cheap, or even free as some of them have been released as freeware.
some suggestions in no particular order, some are older (like, DOS old, but still good today, imo), some are 2010's or so:
Ones that have some keyboard usage, but are mainly mouse driven (or can be mouse driven)
The older ones can be played via Scummvm (https://scummvm.org/) - it's basically a simplified launcher/runner just for adventure games.
I'm a bit two minds about Content Warning - on one hand, it's simple to pick up and it's definitely goofy and, fun? But lack of meaningful permanent progress kinda brings it down for me.
Essentially, you can do "fine" with the basic gear (camera, flashlights), but you get more views (ie. money) with better gear - assuming you actually can capture some footage the game-logic deems worthy. Lost items can occasionally be found in the spoopy-place later on, but not guaranteed. Also replacing/buying new gear is kinda expensive, and dead teammates cost money to bring back (but you can't go to debt because of it, iirc, so that's nice).
The runs, at least for us, are usually VERY short, like few minutes in and out. Your runs are limited by oxygen, health and amount of footage you can record - which is 30s. so make it count. So basically how the runs go:
Usually monsters can be found very quickly, sometimes it takes a while. But usually run is over in few minutes, the prepwork before taking a dive tends to take longer :D
AFAIK There are some "hidden puzzles", like combine some bones or whatever to summon a spoopy secret monster or such, but I haven't seen them myself, just seen some mentions about them occasionally.
Also, It has mod support too. We tried a few:
Maybe a bit more durable dudes or longer/infinite oxygen tanks would do, dunno.
Doesn't sound like a glowing recommendation, but in general I've never had bad time in the game. The runs are just over bit too quickly, but then again starting a new doesn't take long either. It's decent at minimum.
are you using some app to use fsr in older games, or is that just baked into the amd drivers/software now?
Our group got Lethal Company - and promptly refunded, none of us really felt it. Later "Content Warning" was given free, which we got and still occasionally play, it's okay - if a bit jank. We've been discussing about this one, but it just screams streamer/youtuber-bait to me, and while it is exceptionally fun to watch good streamers having a banter and laughs. I dunno if it holds as well for us, it kinda feels like we'd play it once or twice and then drop it entirely.
Visually the game is on point, though. The southpark-esque "canadian" way the robot-characters talk is hilarious, and the slight eye movements really sell it.
oh I wasn't going to go on a rampage about fake pixels or anything, honest question about performance. Kinda wild it tanks that hard beyond 1440p. There's few games where I run DLSS even if performance-wise it isn't neede - just because it does better job with antialiasing than whatever TXAA/TAA/FXAA/whatever postprocess AA there usually is. A lot less crawling pixel edges in fine details etc.
Also, just heads up if you ever intend to go for Arkham Knight - IIRC the good ending requires finishing all joker stuff (incl. the collectible trophies). I got no time for that nonsense so just watched the ending on youtube after getting bad ending. :D
Arkham City is great! Plays well, sounds dope, looks still pretty darn good. The artstyle is still a nice balance between realistic and stylistic, which doesn't age as hard as realistic, imo.
Got to ask, FSR really needed? Shouldn't this run at 4k even at fairly modest/toaster-ish pc now? Or does FSR provide better antialiasing results than whatever the game does without it?
Once upon a time I did 100%'d Arkham Asylum, but bailed out of that plan on Arkham City - the amount of collectibles, challenges and secrets was just too much. (And then Arkham Knight came along and turned it way past 11, didn't bother to finish the game because screw those Joker races.)
No matter what sensitivity my mouse is set to I seem to get stuck when turning. On a controller I can turn completely in a circle, but not with a mouse unless i’m missing something.
are you using running in circles as a benchmark? as a one continuous loop that is not going to happen with a mouse unless you have infinite desk and arm lengh. Generally mouse users do circles in segments: turn a bit, move mouse back to center and repeat as nescessary.
If you've mostly used controlles, yea, m+kb is going to feel unnatural. Same applies in reverse too. Different worlds - it can take quite some time to get familiar with the other.
couldn't post as they're still trying to escape their selfmade hell. /s
PiP-window always on top? (Arch Linux/KDE/Plasma) (EDIT: solved, user id10t error)
Hi all
Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.
My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.
But if anyone has thoughts or pointers about this, please share!
the settings as they are now:
edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.
So in case anyone else stumbles on the same issue, check that setting.
HELP: combining "decals" with alpha in compositor
Hi
So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).
But the thing is, if I “alphaover” the images with some offset, for example:
the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.
I know I can just:
How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix
HELP: combining "decals" with alpha in compositor
Hi
So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).
But the thing is, if I "alphaover" the images with some offset, for example:
the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.
I know I can just:
How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color m
"Backrooms"-ish spoopyhouse
(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)
Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.
It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.
The scene uses some assets from blendswap:
Ever fancied power washing dreadnoughts, knights and such? (Powerwash Simulator getting WH40k DLC)
...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.
Sometimes lore hits differently
edit: also, no idea what's going on with the kirby lore, as referred in the comic.
Capitan's timed automobile aquisitions are kinda, extremely tight?
So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.
I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".
Give it to me straight, are these just brutally tight timewise or do I just plain suck?
I wouldn't usually care for optional things, but El capitan berating me each time is getting old.
So what's the deal with upgrading cyberware and stats going down?
I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.
While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?
But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:
But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)
which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?
What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them