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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
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271
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197
Joined
2 yr. ago
  • No Man's Sky was much more lacking at release compared to how they sold the game. And they basically went radio silent for quite a long time.

    I don't see how the two situations are similar.

    And No Man's Sky isn't that much better now anyways.

  • Steam is actually pretty decent, by company standards.

    They aren't doing this because they are decent. It's because they were getting reamed on fees through people choosing the arbitration. I believe it was a law firm basically encouraging people to request arbitration because they would get paid every time a claim was submitted, regardless of the outcome.

    https://www.reuters.com/legal/legalindustry/column-mass-arbitration-target-valve-accuses-law-firm-litigation-funder-2023-12-08/

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    Goronmon @lemmy.world

    Square Enix Bringing 9 Classic RPGs to Xbox in Their Definitive Form

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    Dragon Age: The Veilguard Preview - IGN

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    Microsoft Flight Simulator 2024: The Many Enhancements That Make This the Most Ambitious Flight Sim Ever

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    No 'Sims 5' Coming as EA Updates Franchise With Multiplayer

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    Frostpunk 2: Review Thread

    Game Information

    Game Title: Frostpunk 2

    Platforms:

    • PC (Sep 20, 2024)

    Trailer:

    Developer: 11 bit studios

    Review Aggregator:

    OpenCritic - 85 average - 95% recommended - 44 reviews

    Critic Reviews

    33bits - Fernando Sánchez - Spanish - 92 / 100

    Frostpunk 2 is a continuous game with its first installment, although the developer has been able to expand and enhance a formula that worked wonderfully in Frostpunk - construction and management of cities plus survival - delving into expansion, management, and colony construction. and above all the relationships with the different factions and the political aspect, creating a much more c

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  • If you value your time, you wouldn't be playing video games at all. As they are nearly an entertaining way to waste time.

    All games waste either time, money, or both. So I guess we just have to make video games illegal now. Oh well. Was fun while it lasted.

  • Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff.

    I'm not a fan of trying to poison the well on this discussion by trying to bring in a lot of secondary issues and try to broaden the issue to the point of uselessness.

    The biggest issue with gambling is the ability to lose your money.

    Sure, you can waste time with World of Warcraft. But I can also waste time playing too much Baldur's Gate 3, or Civilization, or by binging shows on Netflix.

    But none of those allow me to spend thousands or tens of thousands by gambling on mechanics within the media itself.

    How about we focus on that issue first?

  • But both are gambling.

    Nah, they are not comparable in a meaningful way. Sure, at a high level, you can apply aspects of "gambling" to both examples. But the biggest and most important point is the ability to spend actual money for additional changes at "winning".

    People are against gaming because of some deep-seating fear of Random Number Generation by itself. They are against it because of how easy it is to lose money.

  • Because there aren’t developers working those jobs realizing that workers are being worked to the bone because of businesses refusing to add limits to how much demand can come through their door.

    I'm not sure why you believe game developers would be better suited to this than people who actually do business software development. And it's less about what the developers want to do with software than it is about what the people to are buying the software want to do with that software.

  • This gen felt like a waste of money to me, with only minute differences at a huge cost.

    Nah, SSDs are a massive upgrade, even ignoring everything else.

    I could never go back to the spinning disk hard drives.

  • Games @lemmy.world
    Goronmon @lemmy.world

    Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

  • I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it's hard to take you seriously.

    The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.

    Fallout 76 may not be an amazing game, but they've turned it into something pretty enjoyable to play, and from my experience a couple years ago "broken" as an adjective doesn't really make sense as the game ran and played perfectly well.

    They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.

    So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I'm not sure what fantasy world you are living in but this isn't based in reality. It's just something you've made up in your head.

    Also, I don't see the point in doom-posting about a game that's years away from release. What's the reason for fantasizing about a game's failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?

  • he games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”.

    Is there any evidence of this being the case? Personally, I don't remember anything other than "AAA" back in the day, with other variations coming about much later as budgets grew and people wanted more specific delineations.

  • Games @lemmy.world
    Goronmon @lemmy.world
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    Legendary dev behind Devil May Cry and Dragon’s Dogma is leaving Capcom after 30 years

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    Final Fantasy Creator Reveals Which Entry He Thinks Is 'Most Complete', and It's Not Final Fantasy 7

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    Metroid Prime 4: Beyond – Announcement Trailer

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    FINAL FANTASY VI 30th Anniversary Interview

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    New Frame Plus: The Animation of Final Fantasy VI

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    Galacticare Has Got That Old Bullfrog Spirit

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    Coming to Game Pass: Octopath Traveler II, The Callisto Protocol, Still Wakes the Deep, and More

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    GOG will delete cloud saves more than 200MB per game after August 31st

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    Hades II - Early Access Patch 2 Notes

    steamcommunity.com Steam :: Hades II :: Early Access Patch 2 Notes

    Among the improvements in this patch, look for many new UI icons as well as weapon-related balance changes aimed at enhancing core combat and related choices. Your feedback and volunteered gameplay data help inspire our changes, so thank you for playing! Stay tuned for Boon updates in our next patch...

    Steam :: Hades II :: Early Access Patch 2 Notes
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    Sony's Neil Druckmann Interview Shows Why We Need Journalists