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GolGolarion

[he/they] not a real person

Posts
13
Comments
128
Joined
2 yr. ago
  • The instance has been really struggling recently, is everything alright?

  • It was the two level dip in paladin on literally any caster that did it for me. Why ever play any other martial when you could do the same thing but with all of the narrative agency of a mage and get 10+ combat revives per day.

  • Legolas cosplayers are suffering in Faerun but THRIVING in Golarion. I got a cool lizardman ranger who teleports into the sky and sends out trained pigeons with Entanglement bombs like some sort of feathery rennaissance era bomber plane.

  • Pathfinder 2e General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    Paizo stream in ~1hr showcasing the two new classes.

    We've got a busy week here at Paizo. Come to twitch.tv/officialpaizo on Thursday, Aug 31st at 4 p.m. Pacific for a special livestream to kickstart our Pathfinder Playtest. Join Michael Sayre and James Case as they talk about the design concepts behind our two new classes!

    I have no idea what they would even be at this point, I've kind of got every class I want. They did show off the gorgeous new cards in a very recent blogpost though, maybe a harrower of some kind? I'd be super suprised to see the original version of the Medium that uses harrow legends instead of mythic legends.

  • MODERN DAY?!

    There's stuff to be excited about in the post-new-war setting, but seeing what the lead-up to the orokin empire even looked like is way more interesting to me.

  • We've always been wizards in all but name, but damn if it isnt satisfying to actually get a magic book. I'm going to paint mine white and make it shoot red bullets like its Grimoire Weiss from NieR.

  • Super excited to get that drifter armor, It looks gorgeous.

  • Trenches? you mean unfinished canals. Fling water bombs and cast Control Water to flush enemy troops out and ruin their powder.

  • The metagame artifacts from pf1e were my favorite way of implementing home rules. No, your wizard buddy didnt suddenly become comatose because their player had to do something IRL, the Scar of Destiny whisked them away at a bad time, just as it always threatens to do to you.

  • I don't think I understand. They're selling the rights to streaming the game, as in, Ubisoft's the only party that'll be able to stream or host streams? Does that mean that the game won't show up on Twitch or Youtube unless Ubisoft gives the thumbs up?

  • The trick is that I dont play d&d 5e, eheheh

  • RPGMemes @ttrpg.network
    GolGolarion @pathfinder.social

    I swear to Iomedae, once i count out these d4s its over

  • I can kind of get that, if they kept 1 as the hard cap on AC. But they have 0th rate as the reference point, and then bizarre instances of negative AC. A minus third rate ship reads like a dingier third rate ship, not better than a first class ship.

  • all these years later and i still cant fathom why they went with an inverted dc scale

  • if they didnt want to get smote, they shouldnt have stood within smiting range. Simple as that.

  • Angry dogs hate spooky basements i guess. It's pretty haunted down there

  • If you've never played Fear and Hunger, it's really easy to assume that there's no tutorial. At the very start of the game, a pack of angry dogs appears and mauls you to death. If you go through the front door, the pack of angry dogs follows you and mauls you to death. You can escape from the dogs in battle, but they'll keep chasing you on the overworld until they maul you to death.

    The lesson the game wants to teach you is "Hey, don't stick around and fight enemies that will maul you to death", and "Hey, you should actually check out the side passages instead of the obvious way forward" because the dogs will not maul you to death if you dip into the side passage in the very first area. The game has a lot of such side passages that you need to look for later on that will save you so much grief, but you have no way but to intuit that this is something to look for in the first place after being mauled to death by dogs a few times.

  • i think its really funny that netflix, a company notorious for canceling stuff affer like a season, has decided to take on adapting the longest anime/manga

  • Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.

  • Textbook

  • TV comes on, TV goes off. You can't explain that.

  • Hail Sylvian, now we just need some penitence armor and a legally distinct soul edge

  • Sewerslvt @lemmy.blahaj.zone
    GolGolarion @pathfinder.social

    I miss her :<

    Nudul really nailed her style with this I think. It's no replacement of course but I thought it was a really well-made homage.

    Pathfinder 2e Character Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    Now that RoE's been out for a second, what sorts of characters have you thrown together?

    I've purposefully been holding off on making anything until 2.5e drops, but i'm pretty excited to put together an Anadi Wood Sorcerer+Elementalist that specializes in fabricating permanent objects during the adventuring day. Rope bridges, grappling hooks, nets, whatever you need, so long as it's got some rigid or rope-like components, they can put it together over the course of a short re-focus.

    General Worldbuilding and GMing @pathfinder.social
    GolGolarion @pathfinder.social

    A sect of the Whispering Way has agreed to make a joint one-way journey into the Eye of Abendego with the Technic League. What's their ulterior motive?

    I'm brewing up a sandbox/campaign for my group and it's coming together swimmingly. The overarching theme of the adventure will be homecoming. The players are marooned and need to find their way home, the knights of lastwall might find an artifact or two to help take back the gravelands, the firebrands want to make a land of exiles into a refuge, etc. etc. I'm struggling with the motivations of one of the six forces the party'll face in the field however.

    An off-shoot of the Technic League has discovered that they can hijack a ritual occuring off the coast of Garund to resurrect the league's founder and zap her home, earning themselves a ticket to Androffan in the process. To pull this off, they need the necromantic expertise of the Whispering Way. It's a one-way trip into the storm, even for powerful spellcasters, and the Whispering Way is aware of this.

    To those more familiar with the Whispering Way than I am, do you have any ideas as to what the Whispering Way would be up to on t

    Starfinder General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    SF2e Confirmed!

    It's supposed to be fully compatible with PF2e, so we've got a good idea of what it'll look and play like. There's also a Playtest available to check out, which I'm excited to take a look through later today.

    196 @lemmy.blahaj.zone
    GolGolarion @pathfinder.social

    lunch rule

    Pathfinder 2e Character Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    How viable would a non-combatant character be in a standard adventuring party in a standard adventure?

    In games like Deus Ex and Dishonored, the player can leave combat ability on the table and go through the entirety of the game without fighting anyone. Stacking boxes to get to where they need, sneaking through complexes, and talking down the big-bad are all options that get you to credits. If you could coordinate with your team, i'm certain you could get a similar playstyle going in quite a satisfying way in PF2e. Realistically though, people come to this game to roll dice with their bardiches out, so you're more likely than not going to have a standard grab bag of murderhobos as your teammates.

    With friends like these, how viable are your Adam Jensens, your Faith Mirrorsedges, or your Frisk Undertales? Can you really set up a character that doesn't use any combat ability and find success in a standard adventure path, relying on your team to take on your share of the combat encounter budgets for you? In what ways would you pull your weight to justify the character's "slot" in the

    Pathfinder 2e General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    Your favorite item/spell/ability combos

    In games like Magic the Gathering, you're building your decks less around cool singular abilities, creatures and spells, and more about orchestrating a moment of critical mass where you can overwhelm and guarantee victory. Pathfinder 2e has some similarity to this kind of building, where the idea is less to make a situation where every time you X, Y happens, which triggers Z procs, and more to stack bonuses and penalties to artificially create critical successes for your team, then figuring out which ability or spell to best make use of that setup. For example, the ideal combat set-up against a boss fight on a balcony might be Heroism 9 on the fighter from the cleric, Synesthesia on the enemy from the bard, a Gust of Wind from the wizard to inflict prone, all culminating in a Brutish Shove off the ledge from the

    Pathfinder 2e General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    Meet the Iconics: Yoon

    Pathfinder 1e General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    Thoughts on the Blood Alchemist?

    I've been looking for an Int-based chassis for an artful dodge TWF build, and one of the options that come up is the Alchemist. Trouble is, alchemist needs a free hand for bombs! Looking for archetypes that could replace that, I stumbled upon the Blood Alchemist.

    It replaces Mutagens and Bombs for the ability to make magic circles out of your extracts that let you cast certain specific spell-like abilities at-will so long as you stand in them and don't re-prepare your extract slots. It's a huge trade for a unique benefit.

    I'd imagine you could get up to some really funky construction shenanigans, having access to expeditious construction, shape stone, and fabricate. And then the potential of having a nearly always-on Magic Vestment & Greater Magic weapon for your entire party opens up a lot of options for situational weapons & armor sets.

    What do you think of the archetype? Does it have potential? Does it give up too much?

    Pathfinder 1e General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    X-post from Paizo Forums: How to make the most of the Medium's worst Spirit.

    The Medium class, introduced in the Occult Adventures book, has a pretty wide selection of skills and abilities, but hasn't been well supported since release. Only 4 feats interacting with the class at all - Legendary Influence (& it's improved version), Spirit Focus, and Channel Spirit. I certainly like it, but there are a few aspects of it that are pretty much universally disregarded as unusably bad, that probably could've used some buffs and extra features to support it.

    Like the Guardian spirit.

    The guardian spirit is two of twelve spirits a medium can potentially channel on a given day (One base Guardian, and one Legendary Guardian, of which 3 have been published... none of which are particularly noteworthy). These spirits focus your Spirit Bonus into your AC, Con checks, your Fort & Reflex saves, and thaaaaat's it. Nothing active, only passive defenses. The Seance boon bosts your CMD... Which again, not something that helps you interact with the world. Your lesser spirit power