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  • Pathfinder 2e General Discussion @pathfinder.social
    DAMunzy @lemmy.dbzer0.com

    Paizo Blog: Infinite Top Performers: August in Review!

    Wednesday, September 27, 2023

    Paizo Staff post on the top selling licensed "Infinite" products for August 2023.

    What is Pathfinder and Starfinder Infinite?

    Pathfinder and Starfinder Infinite is a program that allows you to create content (adventures and locations; monsters; character classes, archetypes, and backgrounds; fiction; etc.) based on Paizo’s intellectual property (IP), including Pathfinder’s Lost Omens campaign setting, and to make some money while you’re at it. Your work might even be recognized by the community and earn you an invitation into the Infinite Masters elite creator program.


    Classy Dragons and Kitsune of Golarion are on my short list for purchase. Starfinder - Planar Powers looks cool too but I will wait for Starfinder 2e before I get anymore Starfinder products.

  • Pathfinder 2e General Discussion @pathfinder.social
    DAMunzy @lemmy.dbzer0.com

    Player Core Preview: Spells and Spellcasting, Remastered

    Pathfinder Lead Designer Logan Bonner further discusses changes to spells and spellcasters. The reasons behind the changes and what they hope to accomplish.

  • Pathfinder 2e General Discussion @pathfinder.social
    DAMunzy @lemmy.dbzer0.com

    Pathfinder Playtest: Halfway There!

    Wednesday, September 20, 2023

    Design Manager for the Pathfinder Rules & Lore team Michael Sayre posts about the upcoming Pathfinder War of Immortals (which he lead on) and the classes Animist and Exemplar (the first Rare class). He also discusses an apparition and a spell that will more than likely be left out of the book but deserves an honorable mention.

    Hopefully I got the link working in this post. :D

  • Pathfinder 2e General Discussion @pathfinder.social
    Zagorath @aussie.zone

    Let's Fix AID in Pathfinder 2e (Rules Lawyer)

    1. The DC to aid is the same as the DC for the skill itself, by default. (With flexibility based on the specifics. E.g. if using Deception to Aid a strike, the DC might be the enemy's perception DC.)
    2. Instead of Crit success/Success/Fail/Crit fail being +2/+1/0/-1, it's +4/+2/+1/-1

    Watch the video to see the logic Ronald uses to arrive at this.

  • Pathfinder 2e General Discussion @pathfinder.social
    DAMunzy @lemmy.dbzer0.com

    Paizo Blog: Find Your Path, Sept. 2023

    Wednesday, September 20, 2023

    An unamed staff member posts about new APs (Adventure Paths) and apparel. Also, Pathfinder: Gallowspire Survivors is in Early Access on Steam and 20% off right now (USD $5.59 instead of $6.99). It's a rogue-lite bullet-hell action RPG Pathfinder themed game with mixed reviews on Steam (52% positive at the moment.

  • Pathfinder 2e General Discussion @pathfinder.social
    DAMunzy @lemmy.dbzer0.com

    Paizo Blog: Player Core Preview: The Wizard, Remastered

    Tuesday, September 19, 2023 Senior Designer James Case (he / him) goes over some of the thinking behind the removal of schools of magic from Pathfinder 2e and shares a new wizard feat.

  • Pathfinder 2e General Discussion @pathfinder.social
    booty [he/him] @hexbear.net

    Winter Sleet impulse for Air/Water kineticist

    Might be an oddly specific post, but I've seen this recommended, and I'm just not sure I understand how it would be used effectively. Surely an air/water kineticist should be acting as a ranged spellcaster most of the time, in other words, not being within 10 feet of an enemy and especially not of multiple enemies. Furthermore, this impulse doesn't discriminate, so even if you were within 10 feet of all your enemies, you'd probably be within 10 feet of your allies too, subjecting them to a bunch of slippery bullshit as well.

    Am I missing something about what makes this useful / not a detriment?

  • Pathfinder 2e General Discussion @pathfinder.social
    julian @pathfinder.social

    Should I be "mystifying" the items in the Abomination Vaults Foundry module?

    I've never really run 2e before this except for the Beginner's Box, and because I worked that into Foundry myself I mystified all the items. But I see that the AV Foundry module doesn't mystify anything, which leads me to wonder if I should be making players identify items or not?

    Obviously healing potions I don't, since they have encountered them enough to know what they are.

  • Pathfinder 2e General Discussion @pathfinder.social
    Zagorath @aussie.zone

    If Pathfinder had a brand-specific term for "Gamemaster", what would it be?

    A lot of RPGs use a specific term for their game to refer to the gamemaster of that game. D&D obviously has the Dungeon Master; the Storytelling system (used by Vampire: The Masquerade) has the Storyteller; Call of Cthulhu has the Keeper.

    If Pathfinder was going to have its own unique term rather than using the generic Gamemaster, what should it be?

  • Pathfinder 2e General Discussion @pathfinder.social
    Zagorath @aussie.zone

    What rules/abilities impose a flat check before you can do something?

    I can think of grabbed, hidden, undetected, and concealed, and of course recovery checks when you're dying, with its weird rule where it's a flat check but not a set DC.

    What else calls for a flat check?

  • Pathfinder 2e General Discussion @pathfinder.social
    GolGolarion @pathfinder.social

    Paizo stream in ~1hr showcasing the two new classes.

    We've got a busy week here at Paizo. Come to twitch.tv/officialpaizo on Thursday, Aug 31st at 4 p.m. Pacific for a special livestream to kickstart our Pathfinder Playtest. Join Michael Sayre and James Case as they talk about the design concepts behind our two new classes!

    I have no idea what they would even be at this point, I've kind of got every class I want. They did show off the gorgeous new cards in a very recent blogpost though, maybe a harrower of some kind? I'd be super suprised to see the original version of the Medium that uses harrow legends instead of mythic legends.

  • Pathfinder 2e General Discussion @pathfinder.social
    Zagorath @aussie.zone

    How do you decide what treasure to give players?

    The CRB has recommendations for number and level of permanent items by level, but how do you actually select what these are?

    It recommends that in place of 1st-level items, giving out mundane stuff including weapons & armour, so would that be things like giving a shortbow user a composite shortbow? Other than composite bows (and full plate, which is outside the 10–20 gp price range it lists anyway), won't characters usually have started with all the mundane equipment they want?

    What other options make sense to give low-level characters?

    And as you level up to higher levels, are the bread-and-butter permanent items going to be runes for them to place on their weapons & armour? How do you decide what to give and how to balance the "necessary for balance" with "fun flavourful stuff"?

  • Pathfinder 2e General Discussion @pathfinder.social
    tempestuousknave @ttrpg.network

    Is picking a lock harder than it should be?

    A level 5 rogue will quite probably have a thievery dc of 13, if they invest in it and max dex. The average lock has a dc of 25 and requires 4 successes. It takes a roll of 12 or better to have a single success, and will average about 9 rolls to rack up those 4 successes. With 9 rolls wherein you crit fail on a 2 or lower, the likelihood of breaking a pick is ~61%.

    Should a level 5 rogue take a minute to open the average lock, and more likely than not break a pick in the process?

    And let's look at a good Lock: DC 30, requiring 5 successes. The level 5 rogue will only succeed on a 17, meaning it will take on average 20 attempts to get those 5 successes. On one attempt in a thousand our Lvl 5 rogue will open this lock before breaking a pick, and will typically break 3 in the process.

    Am I missing something?

  • Pathfinder 2e General Discussion @pathfinder.social
    Drunemeton @lemmy.world

    Any Excel users know of a formula to generate a list of dN numbers?

    To save time running a game I thought it might be handy to have a pre-generated list of die rolls to use during encounters. A spreadsheet like Excel seems to be an ideal place to do this, but my knowledge of this type of app is sorely lacking in just how to do this.

  • Pathfinder 2e General Discussion @pathfinder.social
    Drunemeton @lemmy.world

    (Pathfinder Society) Questions about the druid's Wild Shape + Polymorph

    Please note the PFS tag. This needs to be a Rules As Written (RAW) discussion.

    When a Druid uses Wild Shape they're using Polymorph to change, let's say into an Animal Form as an example.

    First off Mark Seifter has previously confirmed in a How It's Played interview that you can use Handwraps of Mighty Blows to determine (from Wild Shape), "If your unarmed attack bonus is higher, you can use it instead." (With the caveat that it can't be the same, but must be at least 1 point higher than the battle form's attack modifier.)

    The Polymorph traits states, "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. […] Your gear is absorbed into you; **the constant abilities of your

  • Pathfinder 2e General Discussion @pathfinder.social
    Zagorath @aussie.zone

    Are ranged weapons just worse than melee?

    I'm GMing for a group where everyone (including myself) is entirely new to Pathfinder. We had our session 0 recently followed by a quick practice combat. The thing I noticed from that, plus a little theory crafting of building a low level character myself, is that people using ranged combat felt very underwhelming compared to melee weapon users.

    • They couldn't add any modifier to damage
    • They had far fewer feats upgrading them (particularly compared to dual wielders)
    • They had fewer "third action" options
    • Less ability to help out allies with things like flanking
    • Can't opportunity attack

    Sure, for all that they have the advantage of being safer from getting damaged. But it didn't really feel like a worthwhile trade-off. Does this get better as you level up? Is it just something caused by inexperience? What options can/should you take to make ranged combat feel more interesting and valuable?

    For context, my party had a rogue and a ranged fighter as ranged users, as well as a

  • Pathfinder 2e General Discussion @pathfinder.social
    Jocarnail @lemmy.world

    Pathfinder 2e encounter builder

    This is an encounter builder a friend of my and me developed as one of their pet projects.

    Check it out if you are looking for some tools.

    Also it's open source, if you want to contribute and make it better.

  • Pathfinder 2e General Discussion @pathfinder.social
    chaddric @ttrpg.network

    Question about non-magic healing

    One of my players is an investigator who has taken the secular medic background. He is enjoying his character, but his one point of problem is that he doesn't have a way to use his intelligence or Lore: Anatomy to roll for treat wounds or battlefield medicine.

    I understand the math in PF2e is very tight, so how 'breaking' would it be to give him the chance to take a homebrew feat that is basically the Crystal Healing feat but for Lore: Anatomy or Lore: Surgery? I'm thinking I would call it "Surgical Training"

    Thoughts? Am I missing a feat that already does this? Please let me know!

  • Pathfinder 2e General Discussion @pathfinder.social
    SenseiRat @pathfinder.social

    What god do you think will die?

    At GenCon they announced that one of the core deities was going to die. What deity do you think it will be and why? Please try to avoid spoilers in your explanation.

  • Pathfinder 2e General Discussion @pathfinder.social
    Zagorath @aussie.zone

    How does the maths work out with Agile attacks?

    Basically wondering if someone else has already done the calculations to work out when a lower damage attack with the Agile trait is better than a higher damage attack without it. Is there a good rule of thumb here?

    The specific scenario I'm looking at is one of my players' Badger animal companions, which can take 2 actions. If it's in a situation where both those actions are going to be attacks, is it better to bite twice (1d8 without Agile) or bite and then claw (1d6 with Agile). I am mainly wondering about the general rule of thumb though, if there is one.

    I'm assuming my reading on the rules here is right. If the first attack is not Agile, but the second one is, that's still only the -4 penalty, right?