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Eibriel

Making horror games! Current game -> Delta Park

Posts
9
Comments
13
Joined
6 mo. ago
  • That would be awesome! You can find the .csv file at https://github.com/Eibriel/RobotAnomaly/blob/main/localization/localization.csv

    The collum for "de" has a few strings already localized.

    Thanks!!

  • Godot @programming.dev
    Eibriel @sopuli.xyz

    Published a Demo for my horror game!

    The demo for Robot Anomaly is out! Try it out and leave a review!

  • Beautiful!

  • Email specs be like 👀

  • Subscribed in NewPipe!

  • I made several improvements on my Robot Anomaly game, and the Itchio page.

    Take a look! Feedback for both is welcomed!! 🕹️

    https//eibriel.itch.io/robot-anomaly

    Image alt: "A robot is looking down to us, an intimidating red light glows in they belly. In a room with homogeneous bright light and concrete walls.

    In the background more robots in a row."

  • Thanks for checking the game and providing feedback, I'll look into camera smoothing!

    I was also surprised by the file size. The game includes some environment changes in the rest of the game, so there are many 3D models.

    The largest file in the package is about 50Mb i think.

    Probably some textures are too big, and probably I need to reduce the texture size for the LightmapGI bakes.

    Definitely will take a look into that also! Thanks!!

  • Godot @programming.dev
    Eibriel @sopuli.xyz

    I made an Anomaly Horror game!

    Hi! The game is nearly complete, I'm looking for feedback before releasing it!

    You can check the beta version it here:

    https://eibriel.itch.io/robot-anomaly

    Feedback is more than welcomed! Thanks!

    ( The game is open source, you can check the code here: https://github.com/Eibriel/RobotAnomaly )

  • Thanks for taking the time to test and leave feedback!

    Its true that the game needs more "creepiness" (weird sounds, something moving, unexpected changes)

  • Congrats to the devs! It's a great game

  • Godot @programming.dev
    Eibriel @sopuli.xyz

    Acerola is moving from Unity to Godot!

    From the description: "After years spent in Unity I have finally made the decision to move to Godot starting next year."

    Games @sh.itjust.works
    Eibriel @sopuli.xyz

    Overtime Anomaly (New game from BiteMe Games)

    Overtime Anomaly is a psychological horror game where you go through a week of overtime, completing work tasks in a nearly empty office building. Yet as the nights go on, you start noticing things are... off...

    Will you survive this week of work, and finally get that promotion your boss has been promising?

    Releases Q1 2025

  • Be he foe or friend, be he foul or clea brood of Morgoth or bright Vala, Elda or Maia or Aftercomer, Man yet unborn upon Middle-earth, neither law, nor love, nor league of swords, dread nor danger, not Doom itself. shall defend him from Fēanor, and Fëanor's kin, whoso hideth or hoardeth, or in hand taketh, finding keepeth or afar casteth a Silmaril. This swear we all: death we will deal him ere Day's ending, woe unto world's end! Our word hear thou, Eru Allfather! To the everlasting Darkness doom us if our deed faileth. On the holy mountain hear in witness and our vow remember, Manwë and Varda!

  • Godot @programming.dev
    Eibriel @sopuli.xyz

    Grabpack inspired Fishing Rod Tool for my horror Game

    Before the game had an abstract "grab" mechanic. But having a physical tool seems more immersive (Skeuomorphic Design).

    Coding that is shocking simple: Trace a ray to the object to grab, get the position, and apply a force on that object from that position towards the player.

    Argentina @sopuli.xyz
    Eibriel @sopuli.xyz

    50 minutos de The Path Into The Abyss, videojuego argentino

    Pueden darle wishlist en Steam.

    Weirdcore @sopuli.xyz
    Eibriel @sopuli.xyz

    Again!

  • Maybe wasn't that way before, but when signing up on Bluesky now you are asked to choose a instance (bsky.social being the default), and the username contains the instance name, exactly like any Fediverse account.

  • Godot @programming.dev
    Eibriel @sopuli.xyz

    Procedural roller coaster

    I'm so happy about how this script that generates a roller coaster track from a Curve3D turned out!

    You can find the code on GitHub.

    Be sure to download track.gd, track_generation.tscn and meshes/track_sleeper_rollercoaster.res and fix the path to the mesh on the code.

    The roller coaster will be part of my game horror Delta Park , adding to the creepy atmosphere.

    Weirdcore @sopuli.xyz
    Eibriel @sopuli.xyz

    Touch

    if you can