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RetroGaming
RetroGaming

Vintage gaming community.

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Active Today
395
Created
2 yr. ago
  • RetroGaming @lemmy.world
    K-TEC UK @feddit.uk

    Soon, You May Be Able To Play Diddy Kong Racing Natively On Your PC | Time Extension

    Soon you'll be able to play Diddy Kong Racing natively on your PC

    The Diddy Kong Racing Decompilation project is around 80% complete.

    The Trend of Decompilation

    This process allows the homebrew community to recompile native versions of classic games like Star Fox, Super Mario 64, and Zelda: Ocarina of Time.

    Diddy Kong Racing's Place in N64 History

    Released in 1997, Diddy Kong Racing is one of the best examples of a kart-based racer on the N64. Fans even claim it trumps Nintendo's own offering on the same console.

    Creating motion capture and being in control of a set of fighting characters was like a dream for me. But after taking a break from two ‘pretty gory’ and dark games, Diddy Kong Racing was like a breath of fresh air and happiness.

    -- Kev Bayliss, former Rare staffer (2023)

    The Road Ahead

    The project is 80% complete. It should be noted that, in these projects, the final percentage points often take the longest to comple

  • RetroGaming @lemmy.world
    cm0002 @lemmy.world

    What were your go-to Games (or programs! We're all nerds here) from your childhood

    I played tons of the classic 90s games like Backyard baseball, Spy Fox and 7th Guest (Which I'm sure had nothing to do with me being desensitized to Horror movies and games XD), but I also spent a lot of time messing with programs like GameMaker, Anim8tor and random maze creator type programs. What were yours?

  • RetroGaming @lemmy.world
    atomicpoet @lemmy.world

    Trine Was a Masterpiece. Why Doesn’t Anyone Remember?

    I get why people love lost media. There's something thrilling about the idea that a half-forgotten cartoon or bootleg VHS might still be out there, waiting to be found. The internet eats that stuff up—forum deep dives, YouTube essays, decades-long hunts for proof.

    But here’s what gets me: the flip side. The stuff that was everywhere. Huge hits. Critically adored. Easy to find. And yet... somehow, no one remembers. Not lost media. Lost consciousness. And it’s way weirder.

    One of them is the band Everclear. They were a major part of the ‘90s alternative scene. They sold millions of albums, were critically respected, and you couldn’t escape their music videos on TV. But now? No one talks about them. Somehow, one-hit wonders like Harvey Danger get more nostalgic shoutouts than Everclear. And damn it—I still love that band. Yet their subreddit has only 874 subscribers. That’s shockingly low for a group that should be iconic.

    Another example—this time from film—is *Road to Perditio

  • RetroGaming @lemmy.world
    atomicpoet @lemmy.world

    Nicky 2 for DOS. Now that is a hidden gem.

    It's a platformer with a twist: you can destroy walls with ammo, blow up strategic spots with dynamite, and build bridges to help you move to platforms that would otherwise be too far.

    Also, just like Super Mario World, you can ride a character to give yourself more abilities. In this case it's a goose.

    I'm surprised at good it is for a 1993 release. In terms of graphics and sound, this is quite competitive with SNES and Genesis games. And if I had this in 1993, I would have been quite happy.

    This game was also released on Atari ST, Amiga, iPhone, Android, and Windows. Amiga is probably the best version due to superior sound and graphics -- though I haven't played it.

    Sadly, the iPhone, Android, and Windows versions have disappeared completely. Not only are they abandonware, they've become lost media.

    I should also mention there's an unofficial port to PSP.

    Now how does it compare to platformers of the era? Well, you won't mistake this for Super Mario or Sonic -- it doesn't hav

  • RetroGaming @lemmy.world
    cm0002 @lemmy.world

    You never forget your first

  • RetroGaming @lemmy.world
    atomicpoet @lemmy.world

    Enemy Mind is a PC game about psychically possessing ships. In 2015, I was just trying to hijack a moment of peace.

    Life ain't about stuff.

    But here's the thing—stuff can be pretty foundational to a life experience. It’s not about materialism; it’s about meaning. The objects we surround ourselves with—music, movies, photography, books, video games—they reflect who we are. You walk into my house, see what I’ve collected, and you don’t just see things. You see me.

    Let me tell you about one of my "stuff".

    In 2015, things were getting very difficult for me. I had just dealt with a family death. My job was becoming more and more dicey. And things were about to get a whole lot worse. But before things got worse, my birthday arrived. And my wife got me something for my birthday. She wanted to get me a gaming PC. What she specifically got me was an HP Stream laptop.

    It was blue. It had an 11-inch screen. It was definitely not a powerhouse. It ran on... some basic Intel chip, probably a Celeron. It had two gigabytes of RAM. 64 gigabytes of storage. And what's more, the display maxed out at 720p.

    You m

  • RetroGaming @lemmy.world
    Sundray @lemmus.org

    Sega's Altered Beast Gets A Free Fan-Made Remake | Time Extension

  • RetroGaming @lemmy.world
    Voyajer @lemmy.world
  • RetroGaming @lemmy.world
    I Cast Fist @programming.dev

    Digimon World 2's Japan exclusive game mode, what was it?

    I once had the Japanese version of Digimon world 2 for the PS1 and I remember it having a separate game mode that, by default, would put you in an arena with Metal Greymon vs Were Garurumon. For whatever reason, the fight played fully automatically, no input needed, but if you messed around with buttons, you could sometimes change the attack of M.Greymon to the breast missile. After the fight was over, you'd be thrown back at the main menu.

    I've never seen anyone comment on it and even searching right now doesn't show any results. So, does anyone know what it was supposed to be and how to "properly play" it? Cutting room floor only mentions that western releases completely removed all compatibility with the Japanese gadgets and graphics related to that

  • RetroGaming @lemmy.world
    ProdigalFrog @slrpnk.net

    Disappointing Sequels 3 | Game Sack

  • RetroGaming @lemmy.world
    veee @lemmy.ca

    Use same SD Card between devices?

    I’m thinking about getting a Retroid Pocket Classic but was wondering whether or not I might be able to use the same SD Card I use for my Retroid Pocket 4 Pro. I was hoping I could resume my saves between devices.

    Is this is possible?

    EDIT: had originally written RP4P. Updated to Retroid Pocket 4 Pro

  • RetroGaming @lemmy.world
    AnimalsDream @slrpnk.net

    Am I the only one who is less interested in boomer shooters themselves, but is more hoping it results in something like Quake 3 meets Borderlands?

    That's probably my biggest complaint with the looter shooter genre - they're all made with ps3-gen and later design sensibilities. When I play games like Quake, I want those to have rpg mechanics, loot, and an open-ish world structure like Borderlands.

    And when I play Borderlands I wish it didn't have the iron sights (semi optional as they are), and combat mechanics that promote cover-style shooting. My character feels like a snail. I want to bunny hop around these open environments in fast chaotic skirmishes.

    Anybody else feel similarly?

  • RetroGaming @lemmy.world
    atomicpoet @lemmy.world

    Here's a very good reason to emulate J2ME (pre-smartphone Java games)

    Predators was released in 2010, and was a tie in to the movie of the same name. It was never available for iOS or Android, and it's still exclusive to J2ME.

    And because this is based on licensed IP, it is highly unlikely to ever be officially re-released.

  • RetroGaming @lemmy.world
    SassyRamen @lemmy.world

    Here the fuck we go again

    Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

    That smile horse armor. That damned smile horse armor.

  • RetroGaming @lemmy.world
    banazir @lemmy.ml

    April 27th 2000, Breath of Fire IV first captured hearts as one of Capcom’s most beloved RPGs. 25 years later, it returns – revived by popular demand and fully updated for modern PCs, this iconic classic is now available DRM-free on GOG!

    The game joins the GOG Preservation Program with essential upgrades: our enhanced version is fully optimized for modern systems, with Windows 10 and 11 compatibility. Players can enjoy both English and Japanese localizations, along with improved graphics powered by an upgraded DirectX renderer, new display options like Windowed Mode, V-Sync, Anti-Aliasing and refined gamma correction for better visuals. The audio engine has also been upgraded, restoring missing environmental sounds and adding new configuration options.

    This is the ultimate way to experience Breath of Fire IV like never before – now, to celebrate on its silver anniversary, and for years to come!

  • RetroGaming @lemmy.world
    atomicpoet @piefed.social

    The Euro platformer revival that almost happened

    When I was 10 years old, a friend and I went into the forest and started digging.

    Now, the exact reason why we were digging escapes me. But we often did a lot of digging. Kids—particularly boys—like to dig. It's just fun. Started with sandboxes. But we decided to move further afield. And there we were with our big shovels, just digging a hole.

    Four feet in, we found something.

    A shoe.

    One with a bright red high heel, to be exact. A pointy heel.

    And when we saw it, both my friend and I looked each other in the eye, dropped our shovels, and ran home in a panic. We had a distinct fear—that if we kept on digging, we'd find something grisly. Something macabre.

    Now that I’m older, I laugh. Because the reality is: if we’d kept digging, maybe we would’ve found nothing. Or maybe we would’ve found another shoe. Perhaps the pair. Perhaps a different shoe entirely. Beats me.

    But there was just something about that shoe—cartoonishly red—that created in us a sense

  • RetroGaming @lemmy.world
    mesamunefire @lemmy.world
  • RetroGaming @lemmy.world
    K-TEC UK @feddit.uk

    A Rare Shigeru Miyamoto Interview About The Making Of Mario 64 Has Just Surfaced Online | Time Extension

    Super Mario 64, a masterpiece in gaming history, continues to captivate fans with every new discovery. Recently, an archived interview with its director, Shigeru Miyamoto, has resurfaced online, shedding light on the early stages of development.

    The Interview

    The video footage, uploaded by Kanpei Hagama, features an interview with Mr. Miyamoto conducted around the game's release. While the interview is entirely in Japanese, fans have dissected it to extract fascinating insights. Find a link to it in the original article.

    Key Insights from the Interview

    • Garden Dioramas: Miyamoto describes the levels as 'garden dioramas', suggesting a creative approach to level design.
    • Product-Testing: The game was tested by both adults and elementary students, indicating an emphasis on accessibility and gameplay appeal across different audiences.

    Early Build Differences

    The footage also includes several differences from the final version of Super Mario 64:

    • Bowser dialogues w
  • RetroGaming @lemmy.world
    hakase @lemm.ee

    The Betrayal of Limited Run Games: What They Don't Want You to See

    Some pretty messed up stuff.

    Not sure why the Youtube link is in German - the video is in English, and I don't live in Germany.

  • RetroGaming @lemmy.world
    veee @lemmy.ca

    “Due to changes in U.S. tariff policies, we will be suspending all orders shipping from China to the United States starting today,” writes Anbernic. “We strongly recommend prioritizing products shipped from our U.S. warehouse, which are currently not affected by import duties and can be purchased with confidence.”