For my first post here I wanted to share the Batwing I made recently in KSP2. Those procedural wings are really great for builds like this. Image is a little photoshopped to make the black really black.
As it was just a science experiment, infinite fuel has been used...
But in the end I achieved this tight orbit!
I tried to land on the sun as well for the fun of it. The surface at 0 m is not solid. Currently debating if I wanna wait the 30 minutes it takes to get to the centre of the sun.
Fixed: fairing editor button stays on the cursor when moving fairing in the VAB [1] [2]
Fixed: fairings don't properly get out of the way in the VAB internal/exploded mode [1]
Fixed: fairing length slider gets stuck after reverting to the VAB from flight
Fixed: lower stage Delta-V displays 0 when adding an empty stage above an engine in the VAB
Fixed: changing radial symmetry count after placing the first part of a strut causes the strut to break
Fixed: Log error in some situations when selecting the visibility mode icon on an interstage fairing
Fixed: toggling control surface in wing editor fails to remove control surface when editing multiple wings
Fixed: VAB becomes unresponsive after clicking the fairing edit button and doing an unrelated action
Fixed: when holding ALT and hovering over part in the VAB, part asset name shows instead of part name
Fixed: wrench icon appears be
Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore.
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Just in case anyone was waiting for sales instead of features.
Does anybody know if there are plans to release KSP2 natively on Linux? I use Linux at home and while the Proton compatability layer usually treats me alright, it's not really guaranteed to work with every game.
I realize the developers have more important features to focus on first (like making rockets fly-able), but KSP1 supported Linux from its earliest days. I think unity was responsible for that. It would be nice to see some love from 2 too.
Making full use of the new parts. Thing is quite manoeuvrable, plus with SAS it's even better. The rover itself is not all that special, just the new pod and some fuel tanks...
With a bit of a ridiculous rocket I got it to land on Minmus
Hello, fellow Kerbonauts. The Intercept Games office is buzzing with activity as we submit our last check-ins for the upcoming v0.1.3.0 update and QA puts all the changes through their paces. We’re currently aiming for a June 20 update, but as usual I’ll hedge a bit by pointing out that QA always...