
Lots of Chinese stuff that lack subs. Often it's only available on bilibili, too.

Yeah on mobile it is definitely needed. On desktop I don't mind as much (but I'm often lazy so instead of properly adding to my system config I just keep nix run
ning instead). On mobile there's no way I'm going to fumble around with nix expressions in a text editor.

This Week In Veloren 121
This week, we see lots of design changes to many systems. We hear about how this what is going on with the crafting and loot systems, as well as planned improvements in the combat fields.
AngelOnFira, TWiV Editor

This Week In Veloren 120
This week, we have some nice visuals to check out. We also see some updates to the minimap.
AngelOnFira, TWiV Editor

This Week In Veloren 119
This week, we take a deep dive into the recent physics overhaul with @lboklin. We also see improvements in the moderations, translation, and skill systems.
AngelOnFira, TWiV Editor

This Week In Veloren 118
This week, we see an amazing video of the new glider changes. Work is being done with audio, UX/UI, economics, maps, and lots more.
- AngelOnFira, TWiV Editor

A taste of what's to come for gliders
With my work on some basic physics and fluid interactions (buoyancy and aerodynamic drag), I've moved back to working on aerodynamic lift. The video shows the current state of gliders relying only on generating aerodynamic lift based on wing properties. (This also works for birds, but they can only glide, not generate lift by flapping.)

This Week In Veloren 113-116
I haven't kept up with the weekly articles lately, so here they are:

Veloren 0.9 release party today (20th of March) at 18:00 UTC


We're holding a party to celebrate the release of pre-alpha version 0.9.
Since the game is continuously kept up to date with current master, the update itself won't bring anything new that isn't already available right now. However, lots of new features and fixes have been added since 0.8. Check out the weekly updates on the website for more info on what's been happening lately!
Join us in-game and/or on Matrix: https://matrix.to/#/#veloren:matrix.org
If you would rather use Discord you can find the link on the website.

Veloren 0.9 release party today (20th of March) at 18:00 UTC


We're holding a party to celebrate the release of pre-alpha version 0.9.
Since the game is continuously kept up to date with current master, the update itself won't bring anything new that isn't already available right now. However, lots of new features and fixes have been added since 0.8. Check out the weekly updates on the website for more info on what's been happening lately!
Join us in-game and/or on Matrix: https://matrix.to/#/#veloren:matrix.org
If you would rather use Discord you can find the link on the website.

US centrism. I tried to unsub from the worst offending communities, but I still am unable to scroll down a page without seeing something obviously only relevant to the US or tainted by yankee culture. posts and comments assume everyone is USian and anyone who isn't is treated like a foreigner.
It made my mood worse, affecting my daily life. So I cut down, and now I barely go there at all.
The expansion of our universe is not simply accelerating, it is accelerating erratically. It is now measurable within our own solar system.

This Week In Veloren 109
This week, we have many writeups. We hear from @zesterer, @Christof, @Sarra_Kitty, @Sam, @VincentFoulon80, and @aweinstock.
- AngelOnFira, TWiV Editor Contributor Work
Thanks to this week's contributors, @Sam, @Slipped, @ccgauche, @heydabop, @xMAC94x, @imbris, @Lerg-exe, @aweinstock, @zesterer, @Snowram, @Pfau, @Timo, @Sarra_Kitty, @nwildner, and @AngelOnFira!
As we prepare for the 0.9 release on March 20th, we've seen many changes getting merged. This week @zesterer worked on a site overhaul. @Christof has been continuing work on NPC merchants. @Sarra_Kitty has been improving the number of models that are in the water. @Sam made many changes around buffs and combat. @aweinstock has been continuing work on player-to-player trading, as well as modular weapons. @VincentFoulon80 has been working on icons for skill trees.
Site Overhaul by @zesterer
I've been working on the new site overhaul. As part of that, I'm working on a generator system that allows other developers to define t

This Week In Veloren 108
This week, we see many contributions merged as we move towards the 0.9 release. @aweinstock gives a little insight into what modular weapons will look like.
- AngelOnFira, TWiV Editor

There is the Mobile NixOS project, but I don't think it's ready for daily use yet.