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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PO
Posts
7
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49
Joined
2 yr. ago
  • My general philosophy for how most people would use the map is "where are things and how do I get there?" With that in mind, I usually focus on adding stores, amenities, and other bits of infrastructure that people are likely to interact with, as well as making sure the roads and sidewalks are accurate.

    I don't always feel like working on these things though, so there are some days where I will just map grass, trees, fences, or whatever else I find interesting at the time.

  • I've played through both. The switch versions are very faithful to the originals, with a few things that stood out to me as different:

    The bikes are implemented differently, so some of the bike puzzles can be easily cheesed.

    Fairy type is present.

    The underground has been redesigned to focus on catching Pokemon instead of multiplayer.

    Elite 4 rematches are much more difficult.

    There are a variety of small improvements throughout the game otherwise, so I think it would be fine to play these ones. If you want to experience both versions of gen 4 in some way, you could also play Platinum on the DS.

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    porotoman99 @lemmy.world

    Black Desert

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  • The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn't remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.

  • Fairune 2 and Submachine: Legacy were the last two where I needed to take notes.

    For Submachine, I was mainly writing down coordinates of locations where I figured I could come back to use an item later, or information from signs that might be useful in a later puzzle.

    For Fairune, I had to make multiple maps on graph paper to keep track of all of the things I wasn't sure how to solve or needed to come back to with new items.

    I have also been writing down some numbers for System Shock, but I haven't finished that one yet, and I'm not sure if the note taking will need to be any more extensive.

  • AI Generated Images @sh.itjust.works
    porotoman99 @lemmy.world

    A Normal Pig Taking a Stroll Through the Meadow

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    porotoman99 @lemmy.world

    Visitation by a Wrathful Specter

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    porotoman99 @lemmy.world

    Skeletal Explorers on a Distant Planet

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    porotoman99 @lemmy.world

    Rich Bones and Poor Bones

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    porotoman99 @lemmy.world

    Bone Donation for Skeletons in Need

    ...and the happy recipients:

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    porotoman99 @lemmy.world

    Graveyard Shift

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