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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)OM
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8 mo. ago
  • Not every game is an MMO requiring vast server farms. A game like the crew 1 that is past it's prime is not expensive to keep a few servers running for. It's a negligible cost.

    They could also put in the time to give players the tools to host their own servers, or simply allow offline play. This used to be standard for all PC games. They chose to do neither of these things in an obvious effort to force players towards the sequel or their other games. They should not be permitted to do anti-consumer things like this.

  • On places like reddit, Lenny, etc where there is a vocal minority complaining about this. The vast majority of consumers don't come on here nor do they keep themselves informed. They'll grumble at the price a bit, then buy it anyway.

  • A single terf who is already as wealthy as a person can be so any additional wealth doesn't matter. Being a toxic shithead to people for being a fan of something is not going to help trans people, nor is it going to make JK Rowling lose all her money.

  • You're right, which is why I didn't say that it was. You and the person I'm responding to are being toxic and you're not helping yourself by doing that. I am and have always been a defender of trans people, and you are jumping at every opportunity to assume I'm not simply because I don't agree with your methodology. That's retarded. Grow the fuck up.

  • I haven't played the game nor do I want to. What I said is still true nonetheless. If you want to convince someone to boycott a piece of media, being a presumptuous dickhead is the exact opposite way you accomplish that.

    Unless of course their actual goal is to merely use trans people as fodder for performative moral grand standing in which case they're a piece of shit that no one should listen to anyway because that's not what true allyship looks like.

  • Boomers are what they believe happiness to be, but they are very much not actually happy. Happy people don't belligerently complain about every little thing every opportunity they get like boomers frequently do.

  • Concord suffered from being too safe and generic. There wasn't a single thing about it that didn't seem generic and played out. It was originally conceptualized around the time when overwatch 1 was super popular and then they took way too long to finish it. The fact that it was pursuing an outdated trend and doing nothing original with it is why nobody had any interest in it.

    Gamers could have identified that it was going to flop from a mile away, but the people calling the shots were businessmen and shareholders, not gamers. The industry has been hollowed out and enshittified because it's been taken over by non-gamers who want to turn all games into soulless child casinos.

    It wouldn't be the first artistic industry ruined by capitalists and it won't be last.

  • Big name studios are usually publicly owned which means they have shareholders to answer to and they demand a return on their investment. That means no risk taking which means no niche genres. It's why shareholders (ultra wealthy people) are the enemy of art and why publicly traded studios all go to shit after enough time.

    And indie devs don't want to touch the sim genre because it's an incredibly challenging thing to make and would take most people years and years to get anywhere on it. Their only shot is having an angel investor to keep them afloat.

  • This is only a problem for capitalist shareholders (aka the ultra wealthy) who need to extract more wealth from consumers than they did last quarter but they're already at the limit of how much they can do so. Now the largest barrier is time and attention.