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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MY
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84
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2 yr. ago
  • It's crazy to me that the games in this collection are so good!

    I rarely see people talking about Mini and Max. I think most people aren't sticking with it very long. The game is much, much bigger than it looks. There is a ton of adventure to have there. There's an old man in a pot to the west that is especially important to meet.

  • You're both totally right here. The article you linked was well written and had a bunch of good ideas about what players in the handheld market could do to make their products competitive and consumer friendly. I don't think many of the people commenting here actually read the article, which is too bad.

    And yeah, I think Nintendo has and will continue to make hardware that is compelling to gamers of all kinds. There's plenty of room in the market for PC and Nintendo devices.

  • Absolutely agree with this. The product could have had fewer games and each game could have been much more shallow and it still would have been "good". But there's honestly a ton of bangers in this collection and the variety and creativity is astounding.

  • My understanding is that the steam version released with no ASCII tileset, but there is one now after an update. I bought the steam version but haven't played it much at all, so I haven't confirmed this myself.

  • The video above has the ASCII style graphics I was talking about. This video shows a dragon attack using a different tileset. (This video begins with some loud music).

    https://youtu.be/9ejgsGgH__M?si=RFsdfaKLiCgjhr7p

    You can see in this one how the flames billow and spread.

    So you'll have to imagine what the combination is like. You're already in a headspace where your brain is filling in details not supplied by the ASCII and then the world just explode into flames.

    These other tilesets have their advantages. But I'll never give up the text-based rendering of the world - I've had too many great experiences to give that up.

  • So like, yes, I totally agree.

    I want to take a second to tell a story though, about the graphics in this game. I hope to explain why this game actually has the best graphics ever.

    Context for some folks: the game is entirely rendered using ASCII characters (for the purpose of this story. I know, I'm leaving out detail, it's okay). So the goblins in Dwarf Fortress look roughly like this

    g

    A dog looks like this

    d

    And a dragon looks like this

    D

    Learning to play Dwarf Fortress can be tough at first because there's a soup of letters and other typing characters on the screen and your brain needs to convert that into a scene that makes sense. But here's the thing ... eventually that's exactly what your brain does! You stop seeing the semicolons and hyphens, the letters and the strange formatting characters like "╥". You start to see rivers and grass, tiny people working hard, a bustling metropolis, an invading horde.

    And the creator of this game hasn't simply cut corners on making the game look good by using ASCII tilesets. The grass (made of commas or single quotes) sways in the breeze. Running water shimmers. Cherry trees gently rain cherry blossom petals during certain seasons. There's actually a ton of little details there for your brain to pick up and immediately upscale into high def for you. It's delightful. And sometimes terrifying.

    Sometimes something new will happen. A creature you've never seen before will approach your little community. It will be represented by some letter and your brain will render that for you in the way it has been taught to do. Your eyes see a d and you see a dog. Your eyes see a D and you see a dragon. It's bigger than a dog. Most things are, no big deal. But you've been deceived.

    You watch as a band of dwarfs approach the dragon. The creature is quite still, right next to the round trunk of a tree that looks like this O. The brave warriors are still far from the creature. You've built whole dinning halls, with wooden chairs and stone mugs and carvings decorating the walls, that could fit within the space separating the warriors from the capital D dragon. One canny dwarf let's loose an arrow at the beast. It zips through the air like this -

    As it approaches the Dragon, which is surely just to Iike a dog but a bit larger and green right, time begins the slow. It ticks. And ticks. And hell is unleashed. Flames jet from the Dragon. Unending flames pouring like red ink in billows that quickly fill the vast space and enrobe the dwarven warriors in a superheated death that pushes in and flows past and even through the band until flickering flames fill virtually all space to one side of a capital D that you will never, ever, mistake the size of again.

    My scalp tingled and it felt like my skull was over heating when my brain spontaneously supplied all the extra graphical details for that particular scene. I'll never forget it.

  • I can't tell if you're trolling. But if you aren't, here's something cool you might enjoy.

    If an object has two sides, you can colour each side a different colour. Think of a dinner plate. That has two sides and an edge that goes all the way around. You could use a marker to colour the front side red, stopping anywhere you hit an edge. Then you could use another marker to colour the back side blue, because the backside wouldn't be coloured yet.

    It sounds like I'm explaining this in a dumb, very obvious way. I am. Not because I think anyone reading this is dumb. But because the shape in the photo does something that is not obvious.

    Look at the shape above and imagine it without all the keys sticking out. Imagine it is smooth enough to draw on with a marker. It's pretty easy to see where any edges are. Imagine colouring one side of the shape red, avoiding where the edge is. If you keep colouring as much as you can, without crossing an edge, once you're done you'll find that there's no place left to colour with the blue marker. You'll have coloured the whole shape. It only has one side and that one side snakes and twists around to be its own backside as well.

    If you're looking to learn more, the shape is called a Möbius strip.

  • I used to have this stance as well.

    But my opinion on the situation changed when I noticed the ways that one class is waging war on the other classes in my country. There is real damage being done, real violence being perpetrated. Wage theft, poisoning the environment, suppressing voting and certain kinds of speech. Limited access to healthcare, limited access to education, limited access to the jobs that confer greater respect or mobility. Some people are living in a kind of hell and dying earlier because of it.

    And those doing the violence are usually protected from the consequences of their actions by others in society saying just what you've said. "It's okay to protest, but don't inconvenience anyone while doing it". "It's theft to deny me the use of the road that you're blocking with the protest or the building that you're protesting in front of".

    I used to think that protests where everyone remained polite were the only ones I could respect. Other kinds of protests, where people were being disruptive were just hooligans acting out. I used to say those things.

    Maybe this way of thinking helps to preserve in some small way the politeness of society. I doubt it's effective at doing that in a meaningful way. And if there is a class of people who are oppressing another class, ending that oppression would be the most effective way of increasing the politeness of society as a whole, even if certain kinds of disruption was needed to get there.

    One thing that I do know is true is that saying these things does help the bully class to continue doing what they are doing. They aren't going to stop just because someone asked nicely. They are being protected by words like this. And that's not okay.

  • That's a great point. I suppose one could tell how healthy the relationship is between developer and publisher by looking at how many dev companies on the roster have created a second great game. Of course, that's tough even with a great publisher, so maybe that's not realistic.

  • Crochet @lemmy.ca
    myfavouritename @beehaw.org

    Finished a scarf inspired by nudibranchs/sea-slugs

    I had the idea a while back that making a crochet nudibranch with a frilled edge would be lots of fun. And I was thinking of making a scarf. So I made a nudibranch scarf.

    Crochet @lemmy.ca
    myfavouritename @beehaw.org

    Help finding yarn

    I've been thinking about starting a new project.

    I was really inspired by the look of the shawl in this blog post.

    The problem I'm running into is finding yarn that will fade from one colour to the next gradually over the span of 1000m. All the skeins I'm finding in my local shop vary in colour a couple of times in just 300m, or much less gradual than that.

    If such a product can't be easily found, I suppose I could buy several skeins, cut them into many long pieces, group those pieces by colour, and then wind it all back up again? But to me that sounds like a crazy idea.

    I'm the first to admit that I'm new to crochet and I'm still just shopping at the local general craft store. That's why I'm posting. I'd really appreciate any advice that more experienced folks have on finding what I'm looking for.