Didn't see anything else, in this video, that looks like the incredible rug.
Let us know if the sound of a big rug being shot, or the sound of someone walking by a big rug that can be shot, but not shooting it, wakes you up.
There are flags at 1:18:00, that look like they might react to gunfire, but they are not shot at.
Also, the rug was not part of any game mechanic. It was just a great rug. So it may be a PhysX exclusive rug, which I don't know this longplay used.
Yes, but all my memories are from the Windows demo, and that may not even be part of the full game.
This is a good guess, but I don't think the gameplay involved this much sneaking from what I can see at first glance.
This looks really familiar. I'm not sure. If it is, my memory on the dialog was way off. In a way I like my version better. I really thought it was a red ship and there was really cool music playing in the background as you collected the chicken legs. If nobody points to a chicken invaders inspired game, I'll mark this as solved.

Chicken Invaders: 2D top down space ship shooter, collecting chicken legs.
Platform(s): PC
Genre: 2D top down shoot 'em up
Estimated year of release: 2002
Graphics/art style: Probably pixel art, I'm pretty sure the background was just black with stars flying by.
Notable characters: Your red(?) space ship collecting chicken legs
Notable gameplay mechanics: You are in a red(?) space ship in space trying to order chicken legs (drumsticks?), but the space KFC or whatever drive-through is all out. So you just floor it and shoot your way through the galaxy and collect chicken legs.
This may or may not have been a browser game.

A soldier using mind powers, and shooting the rug.


Platform(s): Windows PC via Steam
Genre: Action/Shooter
Estimated year of release: 2000-2010
Graphics/art style: 3D third person shooter
Notable characters:
Notable gameplay mechanics: I tried a demo of a game on Steam many moons ago, but I'm certain it no longer is on Steam. Here is what I remember:
It was a third person shooter and early on in the demo you encountered this big rug hanging on a horizontal pole in a small backroom with many crates. You could shoot the rug, and it had physics calculations, that made it move believably.
[Fig. 1]
Then you encountered enemies in a huge room with ramps. Somehow you could take control of them or use your mind powers on them somehow. They had an aura to indicate this, which I think was a light blue.
[Fig. 2]
The same level also had a puzzle with ramps that were held up with hooks on a chain. You could mind-power those hooks to move them, so that the ramp would come falling down and let you walk up, or let enemi
Using a different height texture explains the different results. Odd, that the Arizona State University has more bumps than NASA at the same 64ppd resolution. Do you think they added noise to the NASA data? When I add noise to the height map in Blender, I can make it look like this.

I made this model a while ago with the same NASA data. I have no clue where you get the extra bumps in the flat regions from, because I also used the 1GB height map. But I think my bump strength is accurate, because it matches my references.
This is my recreation of your picture. Your bumps appear more detailed than mine. Did you add noise to it, or are your bumps just stronger than mine?

How did you UV the poles?