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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LE
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11 mo. ago
  • This looks really familiar. I'm not sure. If it is, my memory on the dialog was way off. In a way I like my version better. I really thought it was a red ship and there was really cool music playing in the background as you collected the chicken legs. If nobody points to a chicken invaders inspired game, I'll mark this as solved.

  • Tip of my Joystick - Find games by describing it. @retrolemmy.com
    lemmyartistforhire @lemmy.world

    Chicken Invaders: 2D top down space ship shooter, collecting chicken legs.

    Platform(s): PC

    Genre: 2D top down shoot 'em up

    Estimated year of release: 2002

    Graphics/art style: Probably pixel art, I'm pretty sure the background was just black with stars flying by.

    Notable characters: Your red(?) space ship collecting chicken legs

    Notable gameplay mechanics: You are in a red(?) space ship in space trying to order chicken legs (drumsticks?), but the space KFC or whatever drive-through is all out. So you just floor it and shoot your way through the galaxy and collect chicken legs.

    This may or may not have been a browser game.

    Tip of my Joystick - Find games by describing it. @retrolemmy.com
    lemmyartistforhire @lemmy.world

    A soldier using mind powers, and shooting the rug.

    Platform(s): Windows PC via Steam

    Genre: Action/Shooter

    Estimated year of release: 2000-2010

    Graphics/art style: 3D third person shooter

    Notable characters:

    Notable gameplay mechanics: I tried a demo of a game on Steam many moons ago, but I'm certain it no longer is on Steam. Here is what I remember:

    It was a third person shooter and early on in the demo you encountered this big rug hanging on a horizontal pole in a small backroom with many crates. You could shoot the rug, and it had physics calculations, that made it move believably.

    [Fig. 1]

    Then you encountered enemies in a huge room with ramps. Somehow you could take control of them or use your mind powers on them somehow. They had an aura to indicate this, which I think was a light blue.

    [Fig. 2]

    The same level also had a puzzle with ramps that were held up with hooks on a chain. You could mind-power those hooks to move them, so that the ramp would come falling down and let you walk up, or let enemi

  • Using a different height texture explains the different results. Odd, that the Arizona State University has more bumps than NASA at the same 64ppd resolution. Do you think they added noise to the NASA data? When I add noise to the height map in Blender, I can make it look like this.

  • I made this model a while ago with the same NASA data. I have no clue where you get the extra bumps in the flat regions from, because I also used the 1GB height map. But I think my bump strength is accurate, because it matches my references.