


Data scientist, video game analyst, astronomer, and Pathfinder 2e player/GM from Halifax, Nova Scotia.

@[email protected] The point is, the system readily supports more casual -- more chill -- play, which is something that the subreddit in particular often openly argues against. And that chill play can highlight a lot of strengths of the system that the core player base seems to totally ignore. Indeed, it rectifies a lot of issues that people keep bringing up about "useless" feats, spells, and items.
To quote myself:
What I've really found, too, is that having a game that is less tuned allows the players to play their characters. To choose feats, spells, and actions that are harmonious with those characters, and with their canon experiences had at the table. And, importantly, it's made a lot of those "useless" feats, spells, and bits of gear useful. It provides them a real place in the game, because they're being used to express the character, not just optimize their combat loop.
Moreover, it allows the system to breathe. The game provides a lot of systems, guidance, suggestions, and ways to resolve situations or actions. If you're redlining the game all of the time, these things become the experience. The player becomes focused on figuring out what resolution mechanic they want to trigger, and the decision making process boils down to pushing the right buttons at the right time. There's no room to express things in anything but the clearest, most mechanical language.
But the game doesn't need to play that way. The Actions and resolution mechanics can be pushed entirely behind the screen, and treated as part of the game engine. Just as you don't need to know about how, say, Doom 2 renders a map, about sectors, sector boundaries, sector effects, the 2D nature of the game, etc. to sit down and play it, you don't need to be cognizant of Actions and Activities, the distinction between Stride and Step, etc. to play Pathfinder 2. But if you're speed running on Nightmare difficulty, the technical elements of the engine become important.
The unfortunate thing is, most online discussion about the game is focused on the equivalent of Nightmare speed runs.
This is unfortunate specifically because the discussions in the largest online communities focused on the game make the game seem very rigid, rather than very flexible. It makes it seem like the game doesn't support a beer-and-pretzels table, when, in fact, it supports that kind of play very well.
It just also supports other kinds of play very well, too.
Perspectives From a Chill Pathfinder Table
cross-posted from r/Pathfinder2e
TL;DR: Turning the difficulty slider down can give a different experience that is still fun!
Let me start by saying I love PF2e. It's not perfect but its my favorite high fantasy system that I've played and the main group I play with has been running 2e for a few years now and it has entirely been run in the DMs homebrew world (so no APs). All encounters are made by the DM.
One thing I noticed after a while is that my experience was different than the experience of others based on posts in this sub. A lot of the discourse focuses on "the value of a +1 bonus" or "Spellcasters aren't actually weak" or around how to optimize or use teamwork to deal with severe encounters. All of which is super interesting but I think might be scary to a new person whos curious about the "vibe" of PF2e (particularly folks who might be emigrating from 5e). Its my

@[email protected] Sigil was a project to double-down on ecosystem lock-in and introduce microtransactions into the game at a time where online play was/is ballooning. And it probably had a lot of potential to achieve those things, if not for Hasbro's seemingly constant refocusing and shifting short term goals.
It's good for the hobby that it's DOA, but being so dismissive of it because it's not something you personally see value in just kind of sounds like burying your head in the sand to the very real changes the hobby has been undergoing since lockdowns started five years ago.
Sigil had the potential to not just lock players into the D&D Beyond ecosystem (even more so than Beyond already does), but also to be a poison pill against homebrew in general.
It would have been a Curse of Strahd machine. Something that has full support for official moduals and rulebooks, and functionally no support for anything else. And there was a very, very, very real chance that it would have worked.

My mom makes these bierocks. I make just the filling (they're good without the cheese, too, if anyone's got insides that hate milk sugars or proteins).
There are less kiddie bierock recipes out there, too, if ketchup doesn't appeal.
https://www.food.com/recipe/stuffed-hamburger-cabbage-buns-runzas-or-bierocks-50809