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2 yr. ago
  • Hard to say. It depends on what kind of programs/robots we were. It might be that certain percentage of us are our creaters, it might be that we got rid of our creators, it might be that there's only one creator...

    Too many possibilities.

    1. Are you AI/bot?
    2. Wall of text = incomprehensible, would not read/5.
    3. It's rarely about how good the devices are, but how much they cost + Apple's two-faced moral model that makes people oppose/reject it.
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  • Ah, I see. You'd want more diversity or substance to the dungeons, not length, or puzzles.

    Would you exchange it for less dungeons? I mean, smaller number of them, but each distinctive?

    And if so, how would you predict it'd change the dynamics of the game? Because now dungeons are pretty much "loot trips", or locations required to solve some quests only. You know, "Oh, I need me some good weaponry, I'm gonna raid a few tombs and see where it's going to get me.

    (Asking as a worldbuilder).

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  • What would you require of plain, simple dungeons?

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  • I honestly don't get it.

    What we're seeing in Bethesda's design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you're looking, what you're wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?

    Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won't take this shit kindly.

    Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.

    The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn't call it a shallow design.

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  • Only one hour?

    HEATHEN! PHILISTINE! 😉

  • Yet your argument still ignores all nuance. (...)

    There are no nuances needed to be acknowledged in this specific distinction. People playing in good faith, WILL try to overcome any obstacles according to their experience, skills and maturity. People who don't, will invent problems and actively search for them rather than focus on solutions. Neither needs Session #0.

    good group doesn’t need session zero and bad group isn’t helped by it

    It's absolutely wrong take on the dillema. GOOD group doesn't have to play in good faith - they are good players, experienced veterans, that know the art of role playing well. But they don't have to put all their skills into good outcome. They may, for many reasons try to undermine the experience, break the game, test the ruleset for weaknesses, focus on one singe aspect of the game (for example, on combat) rather than on the whole adventure. And the other way around - bad gamers, clueless and inexperienced might still try to save their game, make the best of it.

    As you can see, what you're discussing is wildly different to what I've been talking about.

    Now you’re just doing some pedantic backpedaling, as though it changes the fact that your argument hinges on a false binary.

    From where I sit - it's you who didn't think through your position and when asked about details became passively-aggressive. Usually a strong hint that you feel you're/were wrong.

    And it's ironic that you simultaneously accuse me of lacking nuances and simultaneously of being "too nuanced". 😬

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  • OSIRIS is pretty much what you described, Starbourne 2 I know only from gameplays on YT, but I'm planning to try it "later". 😉

    In the meantime, I already think about spaceships I'm gonna build in Starfield.

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  • "What are you doing?"

  • The entire showerthought must be in the title

    Your question belongs more to Ask Lemmy or No Stupid Questions I think.

    In addition: what appeared earlier on this planet? Kids or cartoons?

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  • I prefer Fallout: Tactics to vanilla F:NV.

    If not for DLCs that offer something wildly different in their own separate maps, I'd call it the worst Fallout game I've been playing...

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  • I don't get that "shallow" part.

    In Bethesda's worlds there's always something going on, something new to discover, something new to learn... Providing you put an effort to pursue that. These games don't force themselves upon the player, they leave helluva room for breathing, caring about whatever small goals you may set upon yourself, but that's not "bad", isn't it?

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  • I never understood the hate Bethesda's open world sandboxes get. Give them a few months of time for patching & modding and they become rock-solid games to enjoy for decades. I don't expect Starfield to be anything less and I hope it will be far more than that.

    By the way... OSIRIS: New Dawn and SpaceBourne 2 - have you tried either?

  • I never said that individuals are "good/bad". I said they approach the game with either good faith or bad faith, which is radically different to what you're talking about.

  • time will tell

    So we can agree that we're discussing and juxtaposing against each other very vague things, that might as well turn out to be completely false?

  • Extinction event level but not really, (...)

    Much like the predicted scenario of allegedly upcoming climate disaster, correct?

  • If the group consists of people who come there in good faith and are determined to have fun, no Session 0 is needed. Whatever problems will arise on the way, are going to be dealt with in mature way.

    And if the group features bad faith actors, then no amount of discussion prior to the game will prevent a disaster from happening.

  • I never said Toba didn’t happen.

    I never said you did.

    We’re just debating the degree it affected the entire species

    We're not.

    We're on the way to acknowledge the fact that the mankind withstood "extinction level" events in the past.

    Multiple times.

  • You should read the entire article.

    I'm glad YOU did. This way you can learn that there were "extinction level" events in Mankind's history.

    And we survived it.

  • Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Quick info concerning Lemmy's outages

    I just checked and holy cow, there apparently are 400 of subscribed users. I didn't realize that since there are very little upvoting and even less comments, but I hope you're having fun, people.

    Anyway. Long story short, Lemmy.world was recently inaccessible quite often and it seems the situation may persist.

    As such, I can't promise constant flow of new content. I'll try to add a link or two when I can.

    Take care.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    DJ's Dungeon mapper - I like this one. The maps it produces resemble old video games floorplans, but they are very applicable to ttRPGs.

    www.oldgames.sk DJ's Dungeon Mapper

    Dungeon Mapper is a map-making tool to easily create grid based maps for your computer games (dungeon-crawler, cRPG) in browser and publish them online on server.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    MipUI - didn't have the opportunity to test it more, but it's "free and open-source collaborative web application for creating, editing and viewing grid-based maps for tabletop or role-playing games."

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Negatherium NPC generator - not much to be said here, just another NPC generator, but it's aesthetically pleasing and offers quick export to PDF.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    NPC Generator - D&D oriented, but it allows to quickly generate a NPC of various classes and professions. "With a twist" is a nice feature.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Dungeon maker sketch - I couldn't afford it, but this mapmaker looks sweet. Even the UI is stylized to look like a b&w sketch

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Hextml - constantly evolving online mapmaker. It might not look very advanced, but there's plenty of options included and the learning curve is steep.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Reedsy Plot Generator - the site is a bit obtrusive, but it's worth to visit it and test this little tool.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Dungeon Map Doodler - online mapmaker. Very basic, but it features all the tools required to draw a decent map quickly.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Ye Olde Mapmaker (now defunct) was quite an unique thing. It was mobile mapmaking application, that didn't suck. It wasn't the pinnacle of design, but it allowed to sketch a useful map quickly.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Character sheets by Mad Irishman - dated, but still useful collection.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Campfire - one of most powerful worldbuilding applications. It has plenty of modules, maps, characters, encyclopedia, story arcs. It's amazing.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Dundjinni - back in the days, this was quite useful, fun to work with, albeit a bit crude mapmaker. Now the website is gone, the software no longer legally available...

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    AAR-Kelaan - this is one of the first modern pieces of hexmapping software. It is dated, needs a little tinkering to run, but the effect is worth it.

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    ProFantasy - for years, this was the best mapmaking suite the money could buy. It features a handful of focused applications (city designer, campaign cartographer).

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Grid Cartographer - relatively unknown but quite powerful, easy to use and original mapmaker (it features visualization of the map made)

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Map Forge - mapmaker made by Battlegrounds developers. It boasts high compatibility with popular VTTs and is quite easy to use.

    www.mapforge-software.com Screenshots

    Stamping tiles onto the canvas. Category thumbnails are shown on the right. Variant tiles are displayed along the bottom. And with a single click on a radio button, the night version of the same ma…

    Screenshots
    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    Battlegrounds - not as famous and massive as the most popular VTTs out there, but it still works and is still capable of delivering fun.

    grimdank @lemmy.world
    Maharashtra @lemmy.world

    Death Watch Bedtime story - oldie, but GOLDIE

    Tools for tabletop role-playing games. @lemmy.world
    Maharashtra @lemmy.world

    2 Minute Tabletop - collection of free/1$ worth battlemaps. Please check the more expensive ones too - lots of good stuff there.