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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HY
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2 yr. ago
  • I feel the same about this. For me, It kills the best aspect of games, the playful learning. You just can't go into any competitive game today without reading meta or you get crushed. But this is my free time. I want to spend it like that and just be creative and find my own solution to problems and still stand a realistic chance without having to have a second job studying the games meta. It's the try and error discovery that made games fun for me and the feeling when you found your unique way to do things and others couldn't counter it easily. But today it's just about mastering a technique somebody else showed you.

  • Ah ok I didn't know the EU thing. For the algorithm it's a cat and mouse game. You could try to detect it by hash signatures of the segments or some kind of image detection but they could in turn add bytes to change the signature or other attributes. Could require a lot of effort on the blocking site to have the indicators up to date.

  • That wouldn't make sense in the case of hls since the stream consists of multiple fragments of a video and you would just insert the ad fragments. This would only require changing the index file which could be done again and again with no effort and needs no reencoding of the video file.

  • I am not for ads but what is so difficult about adding them to the video stream. This should make adblockers useless since they can't differentiate between the video and the ad. I could just imagine it would be difficult to track the view time of the user and this could make the view useless since they can't prove it to the ad customer. I have no in depth knowledge about hls but as I know it's an index file with urls to small fragments of the streamed file. The index file could be regenerated with inserted ad parts and randomized times to make blocking specific video segments useless.

  • On "features" they would like to see. Most of the time features that make it difficult to block tracking and keep their advertising business going. The web is all about communication standards between different programs and this includes the joint adoption of new standards and respect for the existing standards.

  • I talked about the

    substantial enough to need an installer

    line. Like what makes a game substantial enough to need an installer ? Steam and every other game launcher with install capabilities is more or less just a fancy installer. There is no more effort needed for a publisher to generate a new installer binary than it is to generate a new steam patch. Even if gog installers are offline it's more or less an archive with a binary stub to unpack it and the install script. This one is on the publisher and not on gog. And for the version difference, do you have an example where the gog and steam versions differ ?

  • I don't get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.

  • Technology @lemmy.world
    h4lf8yte @lemmy.ml

    German Chancellor promotes government cloud from SAP and Microsoft