


The developer, the debugger, the unicorn. I know all about static analysis and how to find bugs and errors in C, C++, C#, and Java source code.
Hi there! Thanks everyone who could join us on the previous talk on parsing C++.


Hi there! Thanks everyone who could join us on the previous talk on parsing C++.
I’m happy to announce a new talk!
In this talk on the С++ semantics, we will take a look at symbols and name resolution. We will discuss different kinds of lookups, scope importing, overload resolution, as well as templates and their specifics.
Date: November 06, 2024, 12:00 PM UTC+1
I invite all C++ enthusiasts to join! - https://pvs-studio.com/en/webinar/
@cpp @cppguide @programmingdiscussions @cplusplus @[email protected]
PVS-Studio on CppCast: Exploring the World of C++ Parsing and Analysis


PVS-Studio on CppCast: Exploring the World of C++ Parsing and Analysis
Yuri Minaev, the C++ static analyzer architect at PVS-Studio, joins CppCast to talk about static analysis and how PVS-Studio helps develop software.

WolvenKit code analysis: things to know before modding Cyberpunk 2077


WolvenKit code analysis: things to know before modding Cyberpunk 2077

Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made, though?
Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made, though?
What bugs does SDL have? And what Sam Lantinga says about it?