Skip Navigation
InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FR
Posts
1
Comments
10
Joined
2 yr. ago
  • Reminder to install ProtonDB Badges on your Steam Deck (via Decky Loader). ProtonDB has a vastly larger database of reports, with hints how to improve performance or e.g. fix issues with cutscenes.

  • rule

  • Wait, what happened in the second to last bullet point? You can't convert a power like that when subtracting (you can when dividing).

    It's like you'd convert "24 - 2" into "2(4-1)", which gives two different results (14 vs 8).

  • I never understood why in the 100-door case, the host opens 98 doors, and not just one door. That feels like changing the rules.

    I fully understand the original problem with 3 doors; I know the win probability is 2/3 if you change. But whenever I hear the explanation for 100 doors case, it just makes everything confusing. By opening 98 doors, it feels like the host wants you to switch to the other door. In 3 doors case it's more natural.

  • Looks like it creates a few emoji printers in a vector, then prints them all. The output is all emoji, of course. The main function exits with a random return value just to be more quirky.

    I'm not sure what the purpose of the 😎 function is. In main that first predicate is always true, so it prints the poop emoji. I don't know why it's behind an if.

    Also, there's a copy-paste error on line 31. Wrong emoji is used.

  • So every instance of Lemmy has a copy of every other instance, used for caching and faster access? That's a surprising design choice.

    Does the data get copied to your server when one of the CompuVerse users views it, or does everything from all of Lemmy get copied without any interaction?

  • Gaming @compuverse.uk
    fri @compuverse.uk

    Portal Reloaded - The Cooperative Update

    I had a blast playing it with a friend just now. There are 20 new levels, this time designed for co-operation mode in Portal 2.

    One of the players controls blue/orange portal, while the other player controls the green portal. The green portal allows you both to travel between past and present. Causality matters - placing an object in the past causes it to appear in the present, so you have to think in four dimensions, just like on Portal Reloaded's singleplayer campaign.

    I highly recommend it. Mind-bending and fun for 2-3 hours.