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3 yr. ago

  • Thats pretty similar to what 3e (and iirc older) counterspell did. You had to cast the same spell in reverse to counter a spell. So to counter spell a fireball, you had to have a fireball prepared and "counterspell cast" your fireball. That said, there was some action economy problems in 3e that made it not worth it (you had to use an action to 'ready' a counterspell on a specific target, when the target cast a spell, you had to roll to identify the spell, and if they cast a spell you didnt know or have prepared, you were out of luck)

  • Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

  • hexbear.net is on sale for auction

    Jump
  • Looks like it expired last month so they had a 1 month grace period

  • yeah, i think that's actually a setting on the lemmy side, you can restrict the size of uploads to prevent abuse and such. We're using whatever the default is, i've never changed it.

  • Actually, reddit is not coming. That's kinda the whole problem outlined above.

  • i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

    As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

    • create a library (dll or so file or the like)
    • set up a web server and use communication protocols (either web socket or rest API or the like)
    • use a 3rd party communication/messaging framework like MQ or kafka or something
    • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

    basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

  • same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

  • for what its worth, the new (2024/2025) monster manual supposedly has spellcasting monsters with more "magical" actions built in. While they do still have a list of spells, they have more built in tailored "magic action" type things they would be using instead of spell casting in most scenarios, like having a "magic bolt" type attack for a mage or something. We don't exactly know how extensive this is yet, since we've only seen previews so far, but it could make running spellcasting creatures a bit easier.

  • windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

  • If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

    They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

  • They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)

    During checkout, when you clicked the "find coupon" button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.

    In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.

    This, in turn, was basically faking out their users, thinking they were giving them the "best deal" like they claimed to.

  • Might be worth starting in c/RPG with basic questions, and if they end up drumming up a lot of conversation maybe a community is warranted? I know traveller has been around a long time, but I don't ever hear too much about it so I'd guess the community for it is pretty niche

  • That's the flameskull from the d&d 5e monster manual

  • Be familiar with NoSql: like Mysql, postgreSQL, SequelSqlSQL, and Memdb.

    well, the definition of "NoSQL" was changed to stand for "Not Only SQL" some while back because of how many nosql DBs started incorporating SQL (and how many SQL RDBMS started adding nosql features)

  • Monster tokens are probably one of my "unsung heroes" of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i'm going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i've picked up over the years.

  • Ping? Pong!

  • A wet erase map probably

    Second this. probably the most used accessory i have. Others come and go, but that vinyl map i've had kicking around for 20+ years is still used almost every game.

  • There's a handful of places around the Midwest that do beggars night. The main reason I've heard was that it was to stop children from pulling pranks like egging/TPing houses, which honestly makes no sense to me. You just freed up their entire Halloween night for that by having trick or treating on a different day

  • Yeah, I don't think there's any way to report communities, just users and messages

  • Nope, definitely not. Thanks for bringing it to my attention. FYI, the reports came through a little weird (since it's about a community) and I accidentally hit ban on your account, but I've rescinded it (also on mobile so the interface was a bit different)

  • TTRPG.network Instance Meta Discussion @ttrpg.network

    Update on lemmy hack: Long story short - we're safe here.

    lemmy.ml /post/1901079
  • TTRPG.network Instance Meta Discussion @ttrpg.network

    Fyi lemmy.world has been hacked/compromised

    lemmy.ml /post/1895271
  • TTRPG.network Instance Meta Discussion @ttrpg.network

    c/RPGMemes becomes our first community to hit 1000 subscribers! (c/rpg in a close second)

  • TTRPG.network Instance Meta Discussion @ttrpg.network

    Lemmy updated to 18.1

  • OneDnD - 5e UA Material/Discussion @ttrpg.network

    Playtest packet 6

    media.dndbeyond.com /compendium-images/ua/ph-playtest6/OJVW7QLuHjEFCCVs/UA-2023-PH-Playtest6.pdf
  • D&D Next - 5e Discussion @ttrpg.network

    Playtest packet 6

    media.dndbeyond.com /compendium-images/ua/ph-playtest6/OJVW7QLuHjEFCCVs/UA-2023-PH-Playtest6.pdf
  • TTRPG.network Instance Meta Discussion @ttrpg.network

    Community request thread

  • TTRPG.network Instance Meta Discussion @ttrpg.network

    Email account verification requirement turned off

  • TTRPG.network Instance Meta Discussion @ttrpg.network

    join the communities!

  • RPGMemes @ttrpg.network

    Where memes?