Crysis is roughly as old now as Super Mario Bros 3 was when Crysis first released.
I think his general style was really good, how his buildings could look futuristic and naturalistic at the same time, but FLW kinda didn't give a shit about structural integrity or insulation.
Annihilation rule.
It is from 2018, but how do you imagine that this was written by AI given that LLMs barely existed at the time and weren't accessible by the general public?
I'm surprised that the difference is apparently that low considering the efficiency of photosynthesis vs the photovoltaic effect, the fact that not all of the plant gets turned into ethanol, and the efficiency of the combustion process.
Yeah, I'm not an expert in construction but I don't really know what this buys you vs using, for example, insulating concrete forms.
There is a religion called Jainism that actually tries to avoid harming even tiny organisms and plants. As such they avoid eating things like root vegetables that require the entire plant to be killed in order to harvest them.
Interestingly they are not necessarily against drinking milk, as milking an animal is viewed similarly to harvesting a fruit. Though its my understanding that they may still object to industrial milk production.
The really beautiful thing about Lisp is that every syntactic construct in the language is the same type of object.
The thing that makes it so ugly to look at is that every syntactic construct in the language is the same type of object.
If GenX/Millennials properly understood technology, they wouldn’t all be on Windows.
By that metric the only generations that properly understand technology are gen alpha and boomers, since they're the most likely to just own a phone and/or tablet and no windows desktop or laptop.
That's like saying that nerdy millenials invented mRNA vaccines. A very small percentage of the population worked on them while the rest weren't even aware they existed for most of that time.
I do gardening
Take a look at the spray spout on the watering can in the top panel and the hand holding the tomato plant in the bottom panel.
This is AI generated.
Thank you for the spaghetti drawing.
Reminds me of this:

Its so bizarre seeing this.
For me the chart goes:
Call of Duty (2003) - the first one, it had sprint and ADS. Also two primary weapons and a handgun slot.
Call of Duty 2 (2005) - the first one with regenerating health. This might also be where prone and the true two weapon limit was introduced (but I'm not sure).
...
Call of Duty: Modern Warfare 2 (2009) - At this point people are criticizing the game series for being propaganda for the military industrial complex, for bland mindless gameplay, for being generally bland and uninteresting as a piece of art, for cranking out the same game over and over again, and for spawning so many imitators that creativity was choked out of the AAA development space.
...
Call of Duty: Advanced Warfare (2014) - the one with that actor in it. People were surprised that it actually changed up its gameplay by adding jetpacks.
From 2014 onwards: I have never heard of these games before. I was vaguely aware that they kept making COD games but never cared to read about them. I think one of them was 150 GB, which some people think was a conspiracy to fill up your hard drive so you couldn't play other games (considering how much a repack was able to reduce its size).
Modern day chemists have succeeded where the alchemists of old failed by finally isolating phlogiston.
Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that's not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
It might be less the quality of the research and more this:

(This comic is a bit outdated nowadays, but you get the idea).
Except the headlines say "scientists report discovery of miraculous new battery technology using A!".
Also i think people don't realize how long it takes to commercialize battery technology. I think they put them in the same mental category as computers and other electronics, where a company announces something and then its out that same year. The first lithium ion batteries were made in a lab in the 1970s. A person in 2000 could have said "I've been hearing about lithium ion batteries for decades now and they've never amounted to anything", and they would be right, but its not because its a bunk technology or the researchers were quacks.
With electric cars you might not even need a special charger so much as a special charging cycle. Its already the norm for cars to tell the charger what voltage and current they want, and its already the norm for cars to carefully control their battery's temperature during charging.
That's not to say you'd necessarily be able to do this with just a software update, but its not too far off from the current paradigm.
Because restrictions on what you can and can't do is what makes a game a game. Should every game have noclip on by default in case someone doesn't want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.
I have no problem with being able to open up a console to type god
and noclip
, or installing mods to change how the game works, but it should be clear that you're stepping outside the experience that the developer created. And it shouldn't be an expectation that every game has the same experience.
What's wrong with the UI? (Aside from it being incredibly laggy)