Skype a Scientist matches your classroom, scout troop, or library with scientists for Q&A sessions for free!
Yeah about that, I never really had any friends, and now it's increasingly difficult to make any if you don't watch movies or listen to music or follow sports or play the more popular video games. There's preciously little to talk about if you don't engage in popular culture out of ethical concerns.
The problem with not being part of the problem is that, in many cases, it means no longer being able to be part of vast chunks of society. Take it from me - I've been boycotting Big Media and most entertainment platforms for about a decade, and now I genuinely can't have any hobbies, besides of maybe activism, to share something with friends to begin with.
Oh so THAT is why the add-on defaults autocomplete to "off" and warns about the possibility of that exact attack as the reason why it's off by default.
There's also a nifty optimization detail that was included originally in Breath of the Wild to deal with memory constraints, and eventually weaved as both a core part of the plot and a balance mechanic: the Red Moon phenomenon, that resets the state of the overworld at regular intervals. The developers originally explained that at the first stages of development, they had to deal with the fact that the game would eventually run out of RAM while tracking the status of every single enemy, so they decided to add a way to clear the slate, and settled for one of the best ways to integrate it in the lore of the game - explaining it to be caused by the malice of Ganon making all the slain creatures go back to life. And in an open-world game with weapon degradation, it's highly appreciated to have a reliable source of additional weaponry, simply by waiting for the next Red Moon to defeat a few more enemies and take their weapons. I doubt that degradation would have stuck in the game if it weren't for the Red Moon making the pull-and-push of resource management balanced - without it, there would be a point in the game where Link would have exhausted all available sources of weaponry and be doomed to play the pacifist for potentially the rest of the game.
Can you use SyncThing along with Nextcloud? I currently use Nextcloud to store my data, but the one part where it still lags a bit behind is on Android specifically (you need to manually sync certain changes).
You can just use something like YunoHost, and synchronize weekly encrypted backups via Nextcloud or Syncthing to all of your computers. That way, if your server ends up busted for whatever reason, you can just restore it elsewhere and go back to business
VaultWarden user here - yes you can now use your own self-hosted server to store passkeys and that's a gigantic game-changer. Just install the BitWarden add-on on a recent version of Firefox and voilà
Paying for content: fair enough
Paying almost A THOUSAND DOLLARS A YEAR for content: barely worth it
And not just any paywall, a NINETY-NINE CANADIAN DOLLARS PER MONTH ONE. Granted the first month is a single dollar, but still, that's a grand total of C$1090 A YEAR.
Not sure whether this implementation will be lighter on resources than what Lemmy currently uses. Given the overhead of the JVM though, it's unlikely it will be supported by, say, a single Raspberry Pi
In a similar fashion, it would be great to find a way to migrate your post history, not just your followers, between one service and another. So far it's possible to request a backup, but only a few services allow importing said backup, let alone import a backup from a different provider (so far only Firefish, Pixelfed and its derivatives allow for the latter).
For somebody specifically interested in the online competitive format of Pokemon - is there anything of the sort in Palworld? The last game that kind of scratched that itch for me was the Digimon Cybersleuth series.
If you want to read the gritty-nitty of how exactly was the Widevine blob patched and worked around specifically to not violate the DMCA, here's the specific article
That logo really makes me feel like the site is basically Twitter under neo-Nazi occupation
Either you plug a wired microphone each time you receive a call, or you explicitly do not receive calls with the device and use it as a tablet basically.
GrapheneOS requires specific safety hardware that, as of now, is usually available only on the Google Pixel line of phones. If your standard smartphone doesn't include it, I doubt a car does.
I'd love to move to mainstream Misskey, but there's a core reason why I'm using Firefish at the moment, namely the ability to actually import my old posts from Mastodon. To my knowledge, pretty much nothing supports importing posts in the Fediverse, except for Firefish and forks, Friendica and forks (to an extent), and PixelFed.
It does have a specific niche: users of OLED models that just want to play "backups" and don't want to bother soldering chips to their products. A few people will like the hassle-free multicarts.
Not sure if running from the cart slot is permitted to even detect anything not properly signed by Nintendo. Which means this one is squarely for "backups" and nothing else.
Correct! The newer models (including all OLED versions) were already patched from the factory (or more accurately, redesigned to prevent the soft-mod from working).

Fediseer instance claim code in limbo, can't request it again
So, I recently requested to add my single-tenant instance to the Fediseer catalog. I entered my community and user name in the website, and out of caution I chose to use the Mastodon proxy to receive the confirmation message. Over 24 hours later, the API code has not arrived. And when I try to request it again, I get the following error:
There was an api error: You have already claimed this instance as this admin. Please use the PATCH method to reset your API key.
Problem is, the PATCH method requires my API key which, as discussed above, never arrived at all! Is there some mechanism for the instance claim to time out after a certain period so I can try again, or am I officially out of luck?

Skype a Scientist - a place where you can contact several kinds of scientists to call you or your classroom and discuss about any particular scientific topic.

Plushify - upload a 3D model, get a pattern to build it as a plushie

Super Mario Wonder's online multiplayer may be disappointing, but we have already witnessed that the alternative would be far worse.
For those that didn't catch the last Direct, Super Mario Wonder has announced that it will feature two different kinds of online multiplayer, both very different to local multiplayer - one where you can see "ghosts" of other players currently online on a given level, which can't interact with you directly but can give you specific aids (such as reviving you when you lose a life, setting a checkpoint for you to revive, or handing you an item); and another where you can make rooms with your friends... but still can't interact directly with them, only allowing for speedrun-styled races. Sure it's a letdown to not be able to properly interact with other players online in the same way that you can do offline, but the problem is that the alternative has already been attempted... and the results are catastrophic.
Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It's also infamous for

During the beginning act of The Legend of Zelda: Tears of the Kingdom, Link ends up losing an arm to what is basically a gangrene caused by Ganondorf's "gloom". Which is to say, a "Ganon-grene".
I really hope the developers weren't thinking about this pun while developing the plot...
Replies to threads are set to "public" when followed from Mastodon / Pleroma / etc.

Requirements Is this a bug report? For questions or discussions use https://lemmy.ml/c/lemmy_support Did you check to see if this issue already exists? Is this only a single bug? Do not put multipl...
![[Bug]: Replies to threads are set to "public" when followed from Mastodon / Pleroma / etc. · Issue #3822 · LemmyNet/lemmy](https://lemmy.ml/pictrs/image/5a89e3ee-5d8c-4eb0-ade8-d8d7b2dbdbb0.png?format=webp)
Following a Lemmy community from an ActivityPub microblogging server such as Mastodon, Pleroma, or Misskey, sets the server to repost all messages sent to the community (whether original threads or their replies) as separate posts. However, both the threads and the replies to these have their ActivityPub privacy set to "public", instead of "unlisted". This means that on the home page, if you follow a Lemmy community, it will not only display the thread but also each individual reply in reverse chronological order. This generally pollutes the home page with more messages than required. While the main posts should remain with privacy set to "public", replies should be set to "unlisted" instead.
Unable to vote due to apparent database conflict: "there is no unique or exclusion constraint matching the ON CONFLICT specification"

Requirements Is this a bug report? For questions or discussions use https://lemmy.ml/c/lemmy_support Did you check to see if this issue already exists? Is this only a single bug? Do not put multipl...
![[Bug]: Unable to vote due to apparent database conflict: "there is no unique or exclusion constraint matching the ON CONFLICT specification" · Issue #3668 · LemmyNet/lemmy](https://lazysoci.al/pictrs/image/b2c1fb48-894c-480b-8b93-7b3364a1d696.png?format=webp)
When attempting to vote on any posts, my self-hosted site is unable to store the vote. Checking on the logs I get an error message that states there is no unique or exclusion constraint matching the ON CONFLICT specification.
This points towards a problem with the database, but I'm not sure if it can be solved by rebuilding some index, or by fixing the upstream handling of duplicate data.
I'm getting a constant barrage of errors similar to the one below:
undefined
WARN Error encountered while processing the incoming HTTP request: lemmy_server::root_span_builder: there is no unique or exclusion constraint matching the ON CONFLICT specification 0: lemmy_apub::activities::voting::vote_post at crates/apub/src/activities/voting/mod.rs:126 1: lemmy_apub::activities::voting::vote::receive at crates/apub/src/activities/voting/vote.rs:71 2: lemmy_apub::activities::community::announce::receive at crates/apub/src/activities/community/announce.rs:141