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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BE
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333
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1 yr. ago
  • How can such a wrong answer get so many points? Clones and forge forks are unrelated. First, GitHub or GitLab cannot and could not link clones together without analyzing the remotes of each clone.

    FFS it's a tech community...

  • It’s fake nostalgia of an era they never experienced. Vinyls always sounded like shit but we had no comparison except the better sound of movie theaters, but you couldn’t have that at home.

    Then the audio CD appeared and it was like the second coming of Jesus. The sound was really a hundred times better than vinyls, even with the same set of amps and speakers.

    One day they’ll tell us that VHS on a small black and white TV is better than a 4K movie on a giant screen.

  • Ask Experienced Devs @programming.dev
    best_username_ever @sh.itjust.works

    Is there a "markup language" to describe a debugging session?

    cross-posted from: https://sh.itjust.works/post/19440902

    I want to document my debugging sessions in a text file but I don't know if anyone did this before.

    I came up with this kind of "language" that is a mix between Markdown and C++, but I still wonder if something equivalent exists already.

     undefined
        
    // When you click on the button
    # [click button]
    - A::f()
    // - ... other method calls, don't document if you don't need to
    
    # A::f()
    // "..." for "parameters" where you don't need the details
    - Stuff::g(...)
    - Stuff::h(...)
    
    // <Class> is a fake template thing to show the possible types of an object
    # <SubStuffA | SubStuffB> Stuff::g(...)
    - Stuff::g() {} // empty but I use v/=> for virtual call
      v/=> SubStuffA::g()
      v/=> SubStuffB::g()
    
    # SubStuffA::g()
    
    # SubStuffB::g()
    
    # Stuff::h(...)
    
      

    I document methods in the order of appearance in the code.

    If you have any good idea about a reliable way to document a list of functi

    Experienced Devs @programming.dev
    best_username_ever @sh.itjust.works

    Is there a "markup language" to describe a debugging session?

    I want to document my debugging sessions in a text file but I don't know if anyone did this before.

    I came up with this kind of "language" that is a mix between Markdown and C++, but I still wonder if something equivalent exists already.

     undefined
        
    // When you click on the button
    # [click button]
    - A::f()
    // - ... other method calls, don't document if you don't need to
    
    # A::f()
    // "..." for "parameters" where you don't need the details
    - Stuff::g(...)
    - Stuff::h(...)
    
    // <Class> is a fake template thing to show the possible types of an object
    # <SubStuffA | SubStuffB> Stuff::g(...)
    - Stuff::g() {} // empty but I use v/=> for virtual call
      v/=> SubStuffA::g()
      v/=> SubStuffB::g()
    
    # SubStuffA::g()
    
    # SubStuffB::g()
    
    # Stuff::h(...)
    
      

    I document methods in the order of appearance in the code.

    If you have any good idea about a reliable way to document a list of function calls, I'm interested!