denke ich versteh was du meinst
Ich seh dann nicht wo mit zweierlei maß gemessen wird. Ich würde der grundaussage, dass es nicht fortschrittlich ist wenn ein Staat auf ethnischer/religiöser Identität aufbaut zustimmen. Meine Meinung ist auch, dass die kurdische Bewegung ganz cool ist aber eben weil ein großer teil davon kein Staat will und progressive Lösungsansätze präsentiert werden. Wenn das so wäre, dass ein Staat das Ziel wäre würde ich mich natürlich auch da über ein ethnostaat aufregen.
Wirkt halt etwas Strohmann mäßig weil du siehst ein Widerspruch in einer Argumentation die ich so noch nirgends gehört habe.
die moderne Richtung der PKK und syrian democratic forces ist eben kein kurdischer Nationalstaat sondern demokratischer Konföderalismus da auch sie bemerkt haben, dass ein Ethnostaat keine gute Lösung für das Problem ist
true, that works for me. but having this moment where all of my default methods did not work was kind of scary. In the end all these methods are only temporary solutions and i think i should find more ways to completely ditch youtube

newpipe, freetube and yt-dlp not working anymore




yt-dlp or embedded youtube links say "Sign in to confirm you’re not a bot" but for me the whole plan of this operation is that i don't have to do that.
that's pretty bad
(edit: it works again, i changed nothing just waited)
there is a guy how does a lot of robot modeling, there he uses a two subdiv workflow that is really good for doing simple and fast hard surface stuff. I think i would do it like that, here a link where the workflow is explained: https://youtu.be/FB8rBDLw3iE
its probably good, that when you have no reference for the head to take a base mesh from https://www.blender.org/download/demo-files/
I used the human base mesh bundle a lot as a reference when i did masks

GNU's Not Unix
I made a post about a blender project I am working on from my Mastodon and tagged the Lemmy community. This project is pretty dear to my heart, and I wanted it to be seen by many people, so I made the same post on Reddit.
I got 35 stars on Mastodon + 80 upvotes on Lemmy + many cool comments.
I got literally no upvotes on Reddit. maybe skill issue on my side but the Fediverse is, in my general experience, so much better when it comes to engagement.
hey i use arch btw:3
nirgendwo Gerechtigkeit
i strongly disagree. Focusing too early on the fine details rather than the broader shape is a mistake I see lots of beginners make. Sure, there is a place for sculpting these details, but in my opinion, as a beginner, you should not care too much about the details and focus more on getting the big/medium shapes right.
For doing game-ready stuff, I think it's almost always a better approach to do the fabric and surface scratches using a height map or other texture paintingapproaches.
In the end, I want to clarify that this comment may sound more evil than it should have. I totally get that sculpting these details is fun, and in the end, having fun is kind of the whole point of creating art in the first place.
have not watched the whole video but i think your brush strength is 0, will look more into it when iam back at my pc
do you have a video? its kind of hard to guess what could caue this
https://www.gnu.org/proprietary/malware-microsoft.html
yee, guess they are acually the good guys.
but its wood
leben sein wie:
have you ever used waydroid on postmarket os on an actual mobile device? In my experience it is possible but pretty slow, not good for the battery in day to day use but maybe my device was just to weak
uses postmaket os so no f-droid and fossdroid
mächtig
Das System sagt ich will das aber ich will das nicht

Blender 4.0 Problems pls help ;-;


I recently switched from Windows to Manjaro because i tied it for some time on my laptop and really liked it.
But now I have major problems with blender 4.0 Cycles HIP rendering on my PC. I tried amdgpu-pro-oglp, hip-runtime-amd and hip-runtime-amd-blender but i get strange shading with progl blender and hip-runtime-amd-blender, with hip-runtime-amd blender crashes when selecting gpu rendering. I use a "radeon 5600 xt" GPU and everything worked fine on Windows, but i really don't want to go back to Windows
Everything works fine in blender 3.6 LTS I created a simple scene to show the problems on the left is simple principled bsdf, middle left is principled bsdf with full SSS the sphere is metallic and the cube on the right is glas:
- Blender 3.6 (GPU HIP, works fine thats how it should look)

- Blender 4.0 CPU rendering (works fine)
![](https://lemmy.ml/pictrs/image/28055b63-7277-4563-96a0-4baaafc2c