
A plugin to easily create and use destructable objects in Godot 4. - GitHub - ZachAR3/Destructibles-CSharp: A plugin to easily create and use destructable objects in Godot 4.

Updated my destructibles plugin!
A plugin to easily create and use destructable objects in Godot 4. - GitHub - ZachAR3/Destructibles-CSharp: A plugin to easily create and use destructable objects in Godot 4.
Recently updated my destructibles C# plugin for anyone who's interested, it makes it easy to convert shard scenes made with blenders fracture into packed scenes of rigid bodies + scaling, position and rotating them. They can be pre-generated before into a packed scene or generated during runtime with custom fade effects as well.
Permanently Deleted
If you have an Android download pdanet which lets you hotspot count as phone data. Also if you get a small hotspot but unlimited phone data you can turn it on and set the TTL or connecting devices to 65 (I think look it up) and it will think it's the phone connecting. Happy pirating
I found a large amount of the developer / programming reddits died, so I noticed a large difference but a lot of other subs there has been no change so it depends on what you are in.
Accessibility, I find a lot of things still have issues on fediverse (especially the mobile app scene). Although I am atleast well under 30 if that helps break the stereotype haha.
Sounds good, sorry if my posts were a bit excessive I thought 3-4 days was enough but considering this sub is tiny it does feel like a lot haha.
Yuzu Toolbox 3.5 update just released! (OC 07/21/2023)
Yuzu Toolbox (previously known as PineappleEA-GUI) is an all in one app for installing Yuzu-EA, managing saves and shader caches, and mod management. The app is entirely open source and easily available on Itch as well!
This update brings a few minor bug fixes and an updated game index, in addition to some QOL changes such as a "Delete all mods" button, which will delete all of the mods for the currently selected game. The update also brings the ability to set the desired executable name upon install. A lot of the multi-threaded aspects had to be tweaked to work with new thread safety in Godot 4.1, but the app now supports it! This update also brings about a highly requested feature, auto-updating. By launching the app with --launcher or setting your shortcut to use auto updating launching the app will check your Yuzu version, and if old update it before launching Yuzu and closing itself.
Changes
PineappleEA-GUI v3.1 released! (OC)
A GUI for installing and updating yuzu early access, in addition to some management tools and a mod manager. Early access builds taken from https://github.com/pineappleEA/pineapple-src. - ZachAR3/Y...
I just released version 3.1 of my yuzu early access manager + tool kit + general purpose mod manager. The update now includes the Github TOTK holo mods as a source for Zelda in addition to closing a lot of bugs and lots of backend work. Features:
Current sources:
Repo:https://github.com/ZachAR3/PineappleEA-GUI

I just released the third major version of my yuzu early access manager, which includes the ability to install and update yuzu early access in addition to some basic QOL tools and a mod manager for your yuzu games.
Changes
Repo:https://github.com/ZachAR3/PineappleEA-GUI
P.S: I am looking at renaming it, since it is now quite a bit more than just a GUI for managing pineapple builds, any recommendations? Or should I just leave it as is.
Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?