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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WR
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402
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9 mo. ago
  • First that, but second: what kind of wealth do they have? According to the article they are real estate investors... I don't really see them moving their buildings or the land outside of the UK. So nothing of value is lost, the wealth is still inside the UK. Only thing that left are two parasites that extracted from society without contributing back.

  • To be totally honest: I like the current divided setup for the purely selfish reason of the men's toilet being less occupied than the women's toilet at most places with a lot of people.

    But that would mean that in average it would be a net benefit to use non divided ones, since then the empty stalls would be used.

  • Rarely do authors think about these kind of things.

    The big ice spike on her head looks like roughly 1 kg of ice.

    With the values for water content in the air from this table: at 30 °C (since the chapter is in summer) with roughly 30 g/m³, that would mean roughly 30 m³ at full water saturation would be needed to make this one ice shard.

    Which is possible considering the class room has probably something like (6x10x3 = 180 m³) as volume. But the picture at end with the buckets full of ice are most likely dragon magic or they would have needed to cool down and dehumify enough air to probably change the local weather.

  • It's mostly depression porn with a lot of crying, but not exactly badly written. Dystopia also doesn't really fit in my opinion, the story plays in our time and world with magical sci-fi elements trying to help common teenager problems. Emphasise on trying.

  • True, but that factor would have been bigger as well at other places, because Munich wasn't that important in the past. But admittedly, neither were Hiroshima or Nagasaki.

    Just skimmed through the Wikipedia article regarding the WW2 bombing of Munich and found the following sentence:

    Munich was considered a special target of allied bombings also for propaganda purposes, in that it was the "movement's capital city", the Nazi Party's birthplace.

    So yeah, then I understand why they probably would have nuked it.

  • Honestly that would be great, because that means the rear of the universe is nicer than our corner.

    I mean, imagine the other way around: we are the nicest ones. That would be one literal hell of a universe.

  • The joke was that's how the IQ works. It's a relative measurement, not an absolute. So the average IQ per definition should always be 100, but it also needs constant adjustment.

  • Changelog copied from the link:

    [ General ]

    • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
    • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
    • Guardians attack range reduced from 38.1m to 35m
    • Guardians melee attempt range reduced from 6.1m to 5m
    • Guardians melee damage range reduced from 8m to 7m
    • Players can no longer Parry troopers
    • Medic Trooper: Heal no longer has charges (was 3)
    • Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)
    • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby
    • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
    • Urn now reveals you immediately
    • First urn is now considered for comeback mechanics (15% NW delta)
    • Urn now has a visual indication on the model to indicate if its a side favored pickup
    • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
    • Fixed Debuff Resistance affecting Urn pickup time
    • Heavy Melee Cancel momentum is significantly reduced

    [ Trooper AI Fixes ]

    • Melee troopers will no longer see and follow players around corners and through veils
    • Smoothed out trooper navigation in some spots of the map where they need to drop down
    • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
    • Troopers now know to cross the base and attack the other shrine once their near one is defeated
    • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
    • Fixed a bug where troopers would fidget with their facing direction when walking without a target
    • Fixed a bug where troopers would fear really steep stairs
    • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

    [ Items ]

    • Hollow Point Ward: Spirit Shield reduced from 95 to 70
    • Hollow Point Ward: Weapon Damage reduced from 20% to 18%
    • Healing Rite: Total HP Regen reduced from 370 to 350
    • Healing Rite: Cooldown increased from 64s to 70s
    • Healbane: Heal on kill changed from 350 to 275
    • Enchanter's Barrier: Reduced from 300 to 250
    • Combat Barrier: Reduced from 325 to 275
    • Divine Barrier: Cooldown increased from 30s to 40s
    • Restorative Locket: Range to gain charges reduced from 50m to 35m
    • Restorative Locket: Heal per stack reduced from 32 to 30
    • Debuff Reducer: Health reduced from 125 to 75
    • Debuff Reducer: Debuff Reduction reduced from 28 to 24%
    • Fortitude: Weapon Damage reduced from 27% to 23%
    • Fortitude: Out of combat time increased from 10s to 13s
    • Phantom Strike: Cooldown increased from 26s to 30s
    • Spirit Strike: Spirit Resist Reduction reduced from 12% to 8%
    • Decay: Health Regen reduced from 1.5 to 1
    • Decay: Spirit Power reduced from +7 to +4
    • Decay: Cooldown increased from 33s to 36s
    • Knockdown: Now removes all momentum and brings heroes straight down
    • Ethereal Shift: Moved from Tier 3 to Tier 4
    • Ethereal Shift: Can now be canceled early
    • Ethereal Shift: Duration increased from 3.5s to 4s
    • Ethereal Shift: Max speed during activation increased from 2m/s to 3m/s
    • Echo Shard: Cooldown increased from 21s to 23s

    [ Heroes ]

    • Bebop: Base stamina reduced from 3 to 2
    • Bebop: Base regen reduced from 3 to 1.5
    • Bebop: No longer gains +1% Spirit Resist Per Boon
    • Calico: Base ammo reduced from 12 to 9
    • Calico: Gun damage growth reduced by 25%
    • Calico: Gloom Bombs T1 and T2 swapped
    • Grey Talon: HP regen reduced from 2.5 to 1.5
    • Grey Talon: Move Speed spirit scaling reduced from 0.025 to 0.014
    • Grey Talon: Charged Shot damage reduced from 100 to 90
    • Grey Talon: Charged Shot spirit scaling reduced from 1.6 to 1.2
    • Grey Talon: Charged Shot T3 spirit scaling increased from +0.9 to +1.3
    • Haze: Sleep Dagger now causes the target to be unable to slide while drowsy
    • Haze: Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s
    • Haze: Bullet Dance Fire Rate increased from +30% to +35%
    • Haze: Bullet Dance T2 increased from -40s Cooldown to -50s
    • Holliday: Base gun damage reduced from 29 to 26
    • Holliday: Gun damage growth increased from 1.53 to 1.72
    • Holliday: Lasso bonus bounce pad duration reduced from 1.5 to 1s
    • Holliday: Fixed being able to Heavy Melee while casting Lasso
    • Ivy: Headshot hitbox is smaller now (no longer includes the ears)
    • Ivy: Fixed visibility issues with Air Drop
    • Kelvin: Base Spirit Resist reduced from 15% to 0
    • Kelvin: Now gains +1% Spirit Resist per boon
    • Kelvin: Base Sprint reduced from 2 to 1.5
    • Kelvin: Frozen Shelter cooldown increased from 130s to 140s
    • Kelvin: Frozen Shelter T2 Cooldown increased from -40s to -50s
    • Lady Geist: Fixed some cases where Life Swap did not work
    • Lash: Ground Strike base damage reduced from 90 to 75
    • Lash: Death Slam lock-on time increased from 0.6s to 0.7s
    • McGinnis: Mini Turrets tracking speed increased by 15%
    • McGinnis: Mini Turrets bullet velocity increased by 10%
    • McGinnis: Mini Turrets T3 now also increases duration by 18s
    • Mirage: Base Health reduced from 550 to 500
    • Mirage: Djinn's Mark T1 slow reduced from 80% to 60%
    • Mirage: Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%
    • Mo & Krill: Burrow T2 reduced from +140 Damage to +100
    • Mo & Krill: Burrow spirit scaling increased from 1.4 to 1.7
    • Mo & Krill: Combo DPS reduced from 60 to 40
    • Mo & Krill: Combo spirit scaling increased from 1.1 to 1.3
    • Paradox: Kinetic Carbine T2 reduced from -10s Cooldown to -8s
    • Pocket: Base bullet damage reduced from 4.5 to 3.9
    • Pocket: Bullet damage growth increased from 0.28 to 0.32
    • Pocket: Enchanter's Satchel damage reduced from 100 to 70
    • Pocket: Enchanter's Satchel T2 damage increased from +80 to +110
    • Seven: Storm Cloud lightning bolt damage reduced from 150 to 100
    • Seven: Storm Cloud lightning bolt radius increased from 6m to 7m
    • Sinclair: Bullet damage reduced from 23 to 20
    • Sinclair: Fixed Rabbit Hex Damage Amp not affecting allied damage
    • Sinclair: Rabbit Hex Damage Amp reduced from 25% to 15%
    • Sinclair: Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06
    • Sinclair: Rabbit Hex T3 now also increases Damage Amp by +5%
    • Sinclair: Rabbit Hex Move Speed increased from 15% to 22%
    • Sinclair: Rabbit Hex no longer deals 80 damage
    • Sinclair: Vexing Bolt min damage reduced from 75 to 65
    • Sinclair: Vexing Bolt max damage reduced from 150 to 130
    • Vindicta: Crow Familiar Cooldown increased from 26s to 28s
    • Vindicta: Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
    • Warden: Base health increased from 550 to 575
    • Warden: Base regen increased from 2 to 3
    • Warden: Fixed Phantom Strike and Warp Stone working through Binding Ward capture
  • Ich habe diese Woche mal einiges zu berichten: Museumsbesuch zu Walter Moers, Heavens Vault als Buch durchgelesen und Mickey17 gesehen. Allen Punkten ist irgendwie gemein, dass meine Erwartungen etwas höher waren, als die Sache am Ende dann für mich lieferte, allerdings bereue ich keins der Erlebnisse.

    Letztes Wochenende habe ich Frankfurt/Main besucht um mir im Caricatura-Museum die Ausstellung zu Walter Moers anzusehen. Die Ausstellung war ursprünglich bis Anfang des Jahres in einer größeren Form in Oberhausen konzipiert worden. Ich schaffte es allerdings nicht sie mir dort anzuschauen, daher war ich ganz glücklich als ich erfuhr, dass sie bis Sommer im Caricatura-Museum in FFM in einer etwas kleineren Form untergebracht ist.

    Ich bin großer Fan der Zamonien-Romane und daher wollte ich mir unbedingt die Ausstellung anschauen, auch weil sie angepriesen wurde, das sie speziell mit Moers zusammen entwickelte wurde, um einen Museumsbesuch zu erzeugen, der nicht nur trocken ist, sondern auch unterhaltsam. Daher hatte ich dann irgendwie schon die Erwartungshaltung, dass es humoristischer ist als nur Exponate auszustellen. Und das war es aber am Ende dann doch größtenteils.

    Ich fand es sehr interessant mal die Originale zu den Zeichnungen aus den Büchern zu sehen und es wurden auch Skulpturen von Carsten Sommer ausgestellt, was faszinierend war. Vor allem das auch unveröffentlichte Zeichnungen zum Schloss der träumenden Bücher, es wird sicherlich gleich nach Silksong und Winds of Winter rauskommen, gezeigt werden war toll. Der kleine Arschloch Bereich hat mich nicht so interessiert, war aber auch ganz unterhaltsam, vor allem weil dort dann "der etwas andere" humorvolle Bereich war. Es wurden Parodien von bekannten Kunstwerken aus der Menschheitsgeschichte mit dem kleinen Arschloch ausgestellt mit einem kleinen augenzwinkernden Text dazu. Das hatte mich auch immer mal wieder zum schmunzeln gebracht, aber war jetzt nicht "der andere Museumsbesuch", den ich nach der Ankündigung erwartete. Gefreut hatte mich, dass es auch gut besucht war, Interesse besteht also bei den Fans durchaus. Für die würde ich auch sagen lohnt sich der Besuch, für nicht Fans wird es glaube ich nicht genug interessante Sachen zu gucken geben.

    Frankfurt/Main selbst war auch ganz okay mal für ein Wochenende zu besuchen, aber länger muss es glaube ich auch nicht sein. Und keiner hat mir Drogen angeboten!

    Buch:

    Ich bin nun endlich mit den beiden Novellen zu Heavens Vault durch und bin irgendwie zwiegespalten. Einerseits war die zusätzliche Hintergrundgeschichte zu Aliya durchaus interessant zu erfahren aber andererseits hat man bei einem Spiel mit so viel Gestaltungsspielraum für den Hauptcharakter auch eine eigene Vorstellung im Kopf, wie sich die Person verhält und warum. Und das wird dann über den Haufen geworfen, wenn nur noch DIE eine Version ins Buch gelangen kann.

    Ich glaube das ist der Grund, warum ich mich so schwer getan habe, obwohl ich eigentlich weiter lesen wollte. Aber es hat das Ende für mich nochmal besser erklärt, ich hatte das im Spiel etwas anders verstanden, wodurch sich meine Entscheidung auch umdrehen würde. Insgesamt auch hier: für Fans sicherlich interessant, aber nichts für jemanden der das Spiel nicht kennt. Dafür wird zu viel vom Worldbuilding aus dem Spiel vorausgesetzt.

    Film:

    Und schließlich habe ich noch endlich Mickey17 geguckt und ich weiß jetzt was [email protected] letzte Woche mit halbgar meinte. Der Trailer hatte es eher wie eine schwarze Komödie erscheinen lassen und war auch der Grund warum ich es gucken wollte. Das stimmt aber nur zu sagen wir mal 30 %. Es war doch auch mehr Drama/Abenteuer/Liebesgeschichte enthalten als im Trailer gezeigt wurde. Das ist zwar einerseits besser als die Trailer die alles bis zum Ende spoilern, aber es hat dadurch auch eine andere Stimmung verheißen.

    Ich fand den Film nicht schlecht, als Gesamtkunstwerk war es für mich schon in Ordnung. Es gab einige bitterböse Witze und die Konzerne sind cyperpunktypisch auch nicht gerade gut weggekommen. Aber irgendwie hatte ich am Ende das Gefühl, dass sie ruhig eine Miniserie aus dem ganzen hätten machen können. Alles fühlte sich ein kleines wenig zu kurz gekommen an und hätte durchaus mehr Zeit vertragen.

  • DACH - Deutschsprachige Community für Deutschland, Österreich, Schweiz @feddit.org
    Wrufieotnak @feddit.org

    Kulturfreitag

    Willkommen im langen Wochenende!

    Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

    Schöne Ostern!

  • Bei mir ebenso. Ich hatte paar mal richtig schmerzhafte Krämpfe in der Wade beim aufwachen und seit ich angefangen habe sofort die Muskel anzuspannen (Zehen& Fuß hochziehen), ist es dann sofort vorbei, wo ich vorher sonst 10 Minuten um den Gnadenschuss gebettelt habe.

  • Ouch, that YouTuber just called marathon "a new universe" XD

    But seriously, that video cemented my worst fears:

    • narrative will be written in the last 6 month of the game development???
    • the art style is fine, but it looks nothing like the original marathon to me. It reminds me more of the art style from NeoTokyo.
    • the gameplay is completely bog standard, nothing special about it

    Who is the target audience for this game??

    Marathon fans won't find any campaign here, while extraction shooter fans already have different games that deliver their fix, especially since this one seems to be full price.

    And 4 years development for 3 maps and 4 characters hints at a lot of trial & error with emphasis on error.

  • Du hast recht, das es zeigt, das der Rechtsstaat noch nicht komplett kaputt ist. Aber das ein richterliches Urteil von der Polizei nicht abgewartet wird sondern Tatsachen geschaffen werden ist jetzt nichts was nicht schon im Deutschland der heutigen Zeit vorgekommen ist.

  • DACH - Deutschsprachige Community für Deutschland, Österreich, Schweiz @feddit.org
    Wrufieotnak @feddit.org

    Kulturfreitag

    Willkommen im fast-Wochenende!

    Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

    DACH - Deutschsprachige Community für Deutschland, Österreich, Schweiz @feddit.org
    Wrufieotnak @feddit.org

    Kulturfreitag

    Willkommen im fast-Wochenende!

    Was habt ihr in der letzten Woche so an tollen Büchern gelesen, Filme geguckt, Spiele gezockt, Museen oder Veranstaltungen besucht, ... ?

    Patient Gamers @sh.itjust.works
    Wrufieotnak @feddit.org

    Chrono Cross, a bad sequel but good game

    While a lot of people praise Chrono Trigger (and right they are! Play it! It's an often recommended game for a reason), its sequel Chrono Cross doesn't get as much love. There are valid reasons for that in my opinion, but I want to argue that CC is still a strong and good game, but it needs to be looked at separated from its ancestor. They didn't call it Crono Trigger 2, in order to separate it more from the first game, but people still expected a sequel to the characters they loved in the first game. And they didn't get that. Spoiler for CC now:

    While the game is obviously set in a different world than CT, there still is a connection to the first game.

    ::: spoiler spoiler The 3 main characters from CT Chrono, Marle and Luca only appear in a short sequence in the late mid game of CC where they tell the player characters that the universe of the player characters is fucked and they live in a crapsack world. Nearly everything you did in the first game is wasted because of time shena

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    Valkyrie Profile, a non standard JRPG inspired by nordic Mythology

    This one got a little longer since there are so many things to talk about. TL;DR at the end

    Valkyrie Profile's world and story is nordic mythology inspired. Meaning it takes some characters and concepts from it but gives everything it's own spin and also adds its own characters, like the main heroine for example. You are playing as the valkyrie Lenneth tasked by Odin with finding worthy souls to train them and bring to Valhalla as Einherjar in order to fight the giants in the coming battle of Ragnarök. Since Odin has clairvoyant powers, he knows when Ragnarök is coming, meaning you play under a certain time limit. The game is made up of a set amount of chapters, which themself have a set amount of periods depending on the difficulty. One period means you can visit one location on the map or rest & heal. The available locations change between the chapters and could either be a dungeon for monster slaying, a city to buy things/progress the story or the recruitment of a worthy soul. The

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    Wandersong, a game about not doing harm

    I highly recommend this game to all those who want to have a more wholesome game and bemoan that so often we can just solve things by violence. In fact, that is one of the main ethical points of the protagonist: he doesn't want to use violence. The problem is just, the world is ending and a hero is needed. And what is a hero who doesn't wield a sword and uses that sword? Well, play this game and find out if the protagonist can stay true to their convication or not.

    The protagonist is a bard or in fact The Bard, no other name given. Every problem the bard encounters is solved by what the bard can do best: singing. This is represented by you selecting the note for his singing via a radial menu, using either mouse or gamepad stick. The developers managed that this simple mechanic didn't feel annoying to me over the roughly 10 hours playtime. Instead they reused/recontextualized it in different ways multiple times, so that it doesn't felt overused. In general this is an easy game without

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    Grim Fandango

    One of the games that cemented Tim Schafers reputation for creating fantastic games. This is a classic Point & Click adventure from 1998, so keep a spoilerfree guide open if you aren`t up for trying each item combination.

    In a little longer than 10 hours Grim Fandango tells the story of Manny Calavera. He is a guide for the dead working in the department of death... selling them packages how to reach their after life depending on how good they were on the other side. Sadly Manny isn't doing so well, he only gets the loser souls who aren`t worth anything. But this is only the beginning, you will puzzle your way all around the afterlife, through cities and forests and oceans. And you will learn that Manny is a suave and cunning businessman who manages to turn nearly every situation to his advantage.

    The underworld is astethically styled after the aztecs and wonderfully brought to life by the story. The dead built their own unique society with the same vices already present in the livi

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    "Thomas was alone", a simple game but with lots of charm

    This game probably is not that unknown, considering it sold more than 1 million copies, but I still recommend it because it fantastically showcases the power of the human mind for anthropomorphism. The game is only made up out of rectangles. So graphicwise, a potato could run it.

    The charm comes from the narrator and the characters (meaning the colorful rectangles you can control) he brings to life. The game is a platformer where each character has a special skill (can jump high or be a trampoline to others, etc) and you need to find the right combination of combining their abilities to reach the goal of each level.

    The story isn't anything great, but with the narrator it feels much more emotional and at the end you don't see a small red rectangle, you see Thomas, who is not alone anymore, because he found some friends.

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    The Swapper; A neat little puzzle game from the mid 2010's, which was just yesterday and definitely not 10 years ago.

    The game is a 2D side scroller where you can create clones of yourself which mimic your movement and you can also swap into those clones to solve puzzles with switches and pressure plates to find out what happened on a derelectic space station stranded on a planet. Fitting to the central mechanic is also a bit philosophy about what is the mind etc. involved, but not as explicit as in Soma.

    The puzzles are not so convoluted that you don't understand what you need to do, but also not so easy that it's just busywork. The art style is a bit different, because they modelled everything in clay and then digitized it, leading to a pretty unique style. Together with the sparse lightning it creates a wonderful eery atmosphere in the space station. The story plays into this atmosphere, but it is not the main focus of the game. Still, I found a certain philosophical concept they introduced fascinating, because I never thought about it.

    ::: spoiler story spoiler Namely, the concept of minds wit

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    Eternal darkness: Saniety's Requiem, the game that deserves a spiritual successor but can't get one

    Eternal Darkness is a game for the GameCube and was the first Nintendo published game to receive a Mature rating by the ESRB. If you play the game today, I think most will agree that that rating was a bit too much. But the damage was already done, the game didn't sell enough copies and was a commercial failure. A decade later, two attempts by the game director to finance a successor via kickstarter failed, so it seems the game is as cursed as its protagonists.

    But why do I recommend it here to you?

    Because it has a great story and atmosphere (two big criteria for me in games) and it also has a fascinating (but sadly underused) magic system. The magic system is based on runes, which you can freely combine to try and cast a spell. You will also find translations of a rune and the recipes for spells, but in principle you could cast every spell if you have access to the runes and want to try things. The runes correspond to either a verb or a noun. If you combine Protect with Self, you w

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    Gorogoa, video game equivalent of an LSD trip

    I highly recommend this game to all those who bemoan that all games are the same and nothing new gets released.

    Gorogoa is best described as a really pretty puzzle game with a gameplay mechanic I haven't seen anywhere else. The puzzles are non obvious at first, but at the end you get an eye for them, a little bit similar to The Witness. You have 4 different panels of a comic and you have to align and combine them in a way that they interact to solve the puzzle. It's easiest to understand if you look at a trailer or let's play, since it directly works with the visual medium of comics (but don't watch too long or same problem with every puzzle game, you will know the solutions already).

    The developer started in this direction by cutting up comics and rearranging the panels. This gave rise to the idea to incorporate a similar mechanic into a video game.

    There is even a story being told in the panels without a word in the roughly 2 hours of puzzling. But you will probably not understan

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    The Longest Journey, a game series that lived up to its name

    The Longest Journey takes apparently 17 years, because that is the time span between the release of the original game in 1999 and the last game of the series in 2016, which finally finished the story. The Longest Journey is a classic point and click adventure game, meaning it has a wonderful story and world but sometimes really, really, REALLY stupid puzzles. But luckily only sometimes, often they are both entertaining and brain teasing, but you should still keep a guide nearby to not get frustrated.

    You mainly play as April Ryan, a college student in a low futuristic SciFi world. But as it turns out, there is not only one world, but two. There is Stark, where April and technology (as usual, mostly defined as electricity and higher) lives and Arcadia, the world where magic lives. And as it turns out, April is a shifter, somebody able to travel between the worlds. Which is sorely needed, because you need to travel between the two worlds and try to bring balance back, since certain

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    Jade Empire, the prototype for Mass Effect

    Let's talk about a more well known game this time. Bioware is most known for their 3D RPG series Mass Effect and Dragon Age nowadays, but in the past they created isometric RPGs like the Baldurs Gate or Neverwinter Nights series. So how did that transition happen? Well, they published 2 games between those periods that helped them find their formula for 3D RPGs. While the first one was Star Wars: Knights of the Old Republic, which fits more to Dragon Age:Origins due to the pausable real time combat system with multiple party members (which I couldn't play till now due to gamebreaking bugs), I want to talk about their second intermediate game today: Jade Empire.

    Many of the elements found in Mass Effect were implemented first and tested in Jade Empire: RPG character development but real time action combat sequences, a group of companions of which a few are romancable and a great epic story with many twists, where the player can influence the outcome somewhat.

    #Combat

    The combat an

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    Iji, a surprisingly complex action-platformer

    This time I want to put the spotlight on a free game called Iji, named after the main character and developed by Daniel Remar. As the titular character, a nanomachine enhanced human, you are the last hope in the fight against alien invaders to rescue the last bits of humanity that survived the alien invasion. It is mostly a 2D action game with a little bit of platformer & RPG elements. You put ability points gained by finding them or killing enemies into different stats. Thereby you gain more health, more attack/kick power or can even use the weapons of the enemies against them. There are multiple difficulties for those who seek a challenge. The gameplay consists of you running and jumping through the levels and fighting against the enemies via weapons, kicks or tricks (like making enemies fight against each other by dodging a rocket and letting it hit the enemies behind you).

    The game may not look like much at first glance graphic-wise, but it s

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    "The Vale: Shadow of the Crown" and the value of immersion

    The Vale is a game like no other game I played before, because you see it through the eyes of a blind woman. Meaning you won't see shit. Instead you rely on your ears to navigate and fight. The game was developed based around the thought to create a video game for blind people. This meant that at minimum a stereo speaker system (so at least a headset) is necessary, since the attacks will come from left, center or right. You have to block and counter them with the correct timing by listening to the sounds your enemies are producing. Menues are also visually presented in addition to being read by a narrator, so that you don't need to select each option in order to know it, if you are not visually impaired.

    According to the comments on steam, a lot of people directly refuse this game, just because it has no visuals. Which is a shame, because when I played it and closed my eyes, I was strongly immersed in the game world after a few minutes. The voice actors of the two main characters, *Al

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    A dating sim about handicapped girls... by 4chan? And it's good????

    Since I have time at the moment and in order to put a bit life in this community, I will post some recommendations for older games in the coming days.

    This post here about a demake of Katawa Shoujo reminded me that I wanted to make a post about the original for a long time and maybe I could interest someone in trying it out (it's free! and good!).

    What is Katawa Shoujo?

    It is a dating sim at a high school for handicapped students. Made by Four Leaf Studio, some people who found each other on 4chan. And before those of you, who know that board only for its edginess and strange green texts, close this post: what might go through your head at this moment couldn't be further from the truth. This game handles the topics around being handicapped in my opinion very respectfully by portraying all the cast as what they are: teenagers at high school first, with admittedly unusual circumstance second. But it is not the main

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    Let's try to give the spotlight to some smaller games, so that maybe they find some new players:

    This game was developed by Abbey Games, who also created Reus and Reus 2, not to be confused with the abbreviation of this game: REIS. First I will explain a bit what makes it special and then why I like it so much.

    What is REIS?

    It's a Roguelike in which you select a team of 3 Adventurers and go on a grand adventure tour with them Indiana Jones style. The game consist of mainly three parts: world map, adventure map and the encounters. First the world map between adventures where you use your found treasures to e.g. buy tools, train your team or research technology.

    Then you select from the available adventures one to go on. These adventures can be for example on a tropical island, in Egypt or in the Himalayas. When you enter the region you go on a map with a randomly generated network of points of interest. Each point of interest is embedded into a little story (similar to Heroes