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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)UN
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74
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2 yr. ago
  • Yeah, it's really confusingly worded

    Last week the Livingstone Shire council voted to cancel a deal to install the Capricorn Coast’s first EV charger, and a followup meeting held on Thursday to reverse the decision initially failed to win over the required number of four councillors.

    But a surprise second motion from the mayor reversing last week’s decision while also asking state and national local government associations to investigate renewables, got up.

    So my read of it is:

    1. Cancel project
    2. Try to undo cancellation but fail
    3. Try and succeed to undo cancellation

    But I'm not that confident in my comprehension of it

  • The article and title have been updated.

    Council votes again to dump public EV fast charging station – then changes its mind

    I think it's saying that they'll go ahead with the chargers now. In having trouble parsing the edits to be honest

  • This isn't stupid. To me, this is yet another potential tool to erode privacy.

    Even if it's right only half of the time, that might be enough to reasonably guess your location based on your image uploads, particularly if you have uploaded more than one image, or a video.

  • I don't think they would get away with selling games in the app if games were playable on Android (demonstrating Android compatibility). I think they would have to do what Amazon kindle does and tell you to go buy your game somewhere else.

    Edit: Here's the policy. You might be right but it looks like a grey area to me.
    https://support.google.com/googleplay/android-developer/answer/9858738?sjid=15164020873047119237-NC&visit_id=638803514547940454-2089146208&rd=1

  • They would have to distribute it independently. Google would have no say in the matter.

    That's exactly my point. The current app lets you buy PC games despite being distributed through the store. If you can buy Android games on it, well, I doubt Google will ignore it. And even if Google was okay with it, there's no way to easily communicate to users who start using the app there that they need to download another app from a website.

    I'm not saying it's a bad idea. I'm just saying I think there are reasons they haven't done it (yet?). I think they certainly must have considered it. I've certainly been wondering about it for a long while too.

    why not both?

    Sure. I would assume they would do it the same way as steam deck, where that's the priority. The wide variety of phone specs on the market might have an impact on how they could support it etc.

  • I agree with you however I have one barrier to entry that others haven't elaborated on.

    Firstly, I'll say how they could overcome some of the other challenges mentioned.

    1. Steam would just have to add the ability for developers to upload android builds of games alongside the windows, Linux, Mac builds. All of a sudden, users would have huge, existing libraries of games. Most games built with Unity can target Android. I suspect a lot of indie developers would happily add the build.
    2. Leaks have implied they were working on an arm emulator/translation layer but I assume this had to do with VR prototyping. Possibly the same effect as above but so many more configurations to target, they couldn't handle it the way they do with steam deck.
    3. Require/recommend to users to use a controller on Android

    If either or both of those first 2 points succeed, Valve doesn't need to do much more to ensure the utility of Steam games on Android. PC gamers are considered among the most willing and able to jump through hoops for a result. Going to a website to download the steam store plus a little warning on Android wouldn't stop a reasonable percentage of them. It wouldn't stop me.

    It's almost 0 risk to them, right? Right? I don't think so.

    Here's the big barrier I mentioned. I assume they have a not-insignificant number of sales through the the android app. If they start allowing users to install android games, Google is going to stop them from having purchases in their play store app. And while I said that users would install their app from a website, what percentage of users would do it? How many fewer PC game sales would they make (from the Play Store app) in order to let their current users play games on Android?

    Additionally, what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store? Does this dilute Steam's identity?

    Additionally, it might be something they've discussed but they would have rather focused on steam deck-type gaming for mobile. Or perhaps an ARM-based steam OS+steamdeck approach would make more sense for them and then the difficulty/cost (and opportunity cost) increases do instead they simply don't pursue it.

    The cross-buy thing is something that Gog or Epic could do but they don't have nearly the same "customer profile" (size, behaviour etc) so it isn't as likely to have the same impact.

    Regardless, in my view you've asked a great question and it's a solid idea.

  • Yep. That's my understanding.

    The switch 1 cartridge will just work on switch 2; however, if you want to play in 4k, you need to buy the upgrade DLC.

    Personally, I think that's still pretty underwhelming given it looks like they aren't providing any additional content in the switch 2 version/upgrade dlc (other than sharing zonite designs and a gps app).

    Maybe I'm wrong and it's more "remasterful" but I guess we'll find out soon.

  • Interesting. For games consoles, the markup for retail is probably like 10 percent or less. So the final price in your example would be between 122.50 and 125 anyway, right?

    *Also, my source on the 10% is a random Reddit commenter so take that with a grain of salt

  • The movement in Sunset Overdrive is amazing and I think was the base for the movement in Spiderman since it's made by the same developer. I preferred the movement in Sunset Overdrive, personally.

    You have to get to the point that you get the air dash for it to be smooth and you can chain together your parkour movement across the entire city

    The humour is a bit divisive/hit or miss though and the open world is a little dead by today's standards.

  • True in regards to the index kit but WMR has been around for a long time as well and that was a fraction of the price without base stations.

    Also nobody has missed out on playing it yet! There's still time before half life 3! 😅

  • Plenty of people do that to play a single game.

    Given how different it is to other, normal 3d games, I don't think the comparison is fair. Additionally there are a lot of other, really great games in VR too.

    Regardless, I don't think the problem is financial anymore. Rather that VR requires a sort of "commitment to inconvenience" where you feel cut off from the outside world (among other things) that I don't think a lot of people are comfortable with.

  • It is such a beautiful game. One of my top gaming experiences.

    The environments, the pacing, the story telling, the interactivity - just excellent.

    If you are interested in playing it and you don't have a PC with a 1060 or better; or can't afford PSVR2 or Quest 3s, then consider giving it a go at a VR game cafe.

  • Technology @lemmy.world
    UnbrokenTaco @lemm.ee

    17 weird new tech products at CES you (obviously don't) need right now (Fireship on YouTube)