


This is a man who knows how to gling. He is glinging. Yesterday, he _____.

Totally agree. My favorite is It's Time to Take a Shit on Company Time. But the reason I pointed out these is that someone did the creative work of writing the words and probably wrote the song as well.
I do miss back when AI was really terrible, and people could do stuff like feeding a bunch of their videos into an AI and acting out what it spits out with unintentionally hilarious results.

I think the strongest argument against a blanket ban is creators like Obscurest Vinyl who clearly have actual talent and vision that lets them put out 100% ai generated art that is actually art. It seems to me that it's harder to make AI images that are actual art, and I'm personally okay with a flat-out ban on AI-generated images, but this also cuts out stuff like ai-generated Pixar movie posters or security footage of Yoda robbing a gas station.
As for false bans, thats why ban appeals exist.

Charlie Kirk!

Pathfinder, D&D 5e, Call of Cthulhu, and Vampire: the Masquerade.
The V:tM group is about to implode due to out-of-game drama, and the Call of Cthulhu group went on hiatus a few months ago. The 5e group is a therapy group but has a couple powergamers making everyone miserable. The Pathfinder group is the only sane one, and they've been doing the same campaign for going on three years now.

Well, consider that D&D spent almost two decades being the only role playing game in America, and just over a decade being the only role playing game everywhere else it got translated to. It got a massive head start. The only reason Pathfinder got so big is because WotC shot themselves in the foot with 4e by trying to get rid of the OGL and pissing off all their customers

I think this is symptomatic of the larger problem that this new edition was pretty much only made to make money.

Gygax died in 2008, Arneson died in 2009, I don't know how many of their cohort have gotten cancer or heart attacks or other stuff that generally get listed as "natural causes" on a coroner's report. We are slowly losing that first generation of gamers who had to argue at length whether players should be allowed to read the rules, whether players should choose their character's race and class, and whether they should roll their own dice.

How to buff investigation
This is a continuation of my previous post, in spirit. I've been hammering out some rules for a skill-based dungeon-crawling game with five classes, one of which is the Ranger which is meant to be the overland travel specialist. That's a pretty narrow niche, so I've been trying to flesh them out by making them really, really good at mysteries. Here's what I've come up with so far:
- If you are feeling stumped, you can privately ask the DM for help
- If you are exercising judgement on par with the average koala, the DM can warn you before your character does something uncharacteristically idiotic.
- If you are looking for clues, you don't have to roll a skill check to find it as long as you are using an appropriate skill in an appropriate manner.
Basically, Rangers get to operate as if they were using the Gumshoe system, plus the Common Sense feat from GURPS. There's also some more traditional Ranger stuff that I've come up with:
- You can make an effective ghillie suit in under an h

I personally think it's three things.
- D&D is fucking old. Like, people who grew up on OD&D are dead now. It's had a lot of time to accrue clooge and gunk as the genre of D&D shifted from 1st Person Wargame to Dungeon Crawler to Epic Fantasy to Heroic Fantasy to whatever 5e is, and this means a lot of different monsters to serve these different genres being carried forward into future editions because Gen X gets weird when the things they grew up with get changed or disappear.
- D&D has always fundamentally been about going out into the world, seeing weird things, and killing them. There's only so many times you can kill zombies before you get bored of zombies. Also, a number of monsters have gimmicks that get old fast, like rust monsters eating your weapons as you hit them and gelatinous oozes being nearly invisible. The only counter to that is more monsters.
- Different monsters serve different purposes, even when they fill the same niche. For example, goblins and kobolds both are tiny little mooks that attack in large numbers and are inherently evil so we don't have to feel bad about slaughtering entire families of them, but one is more likely to ambush you with ranged fire and Explosives while the other is likely to set up traps for you to wander into. Very different styles of play. Orcs and hobgoblins are both basically people, but while orcs allow you to hold up a mirror to the party by being essentially normal people but ugly, hobgoblins lead tactically complex multi-pronged attacks and are make very good scheming bad guys. Also, not every monster belongs everywhere. Imagine finding a stone golem in the middle of the feywild, or a treant in a dungeon. Attempting to make a monster for literally every situation is how AD&D ended up with the Monstrous Compendium's fifteen volumes and appendices, so in reality the Monster Manual is an exercise in restraint.

I wouldn't say they priced themselves out, it's more that you can't economy-of-scale a small business in your living room. You can't beat Amazon at its own game.

Gotta love when the trash takes itself out.

Wait, what? How is this the first I've heard of this?

Thank you. I'm a proactive blocker so the heads-up is appreciated.

I think I will need to get a group together to play before I can answer that question well, but characters start at muggle weight right after character creation. They probably will move into iron weight pretty fast and stay there for a while.

That actually is pretty cool.

Idk, I wouldn't know

Neither, at least to my knowledge

That actually looks really good for some reason

Basically standard fantasy medieval but with iron age political turmoil. Every few decades some noble family gets annihilated by a dragon or giant, so there's always new abandoned dungeons and strongholds to be rediscovered.
I feel like I should have provided context in my original post, but I more wanted vibes. I'm making a rpg with 5 classes, and I am dead set on the only spellcasting class being the Wizard. So, the clericish class has to have some other role. Settled on something closer to a Bard as the main thing, where you can make an Inspiration pool of d6s that your party can scoop up dice from to add to their attack rolls and skill checks. Most of the obvious stuff that would normally belong to clerics, druids, warlocks, and paladins is all bolted to the sides and corners of the alignment chart. I'm looking for how to flesh out the meat of the class, the core stuff that everyone gets.
If you're curious, these are the 5 classes:
- Fighter: A mix of Fighter, Barbarian, and historically accurate knight stuff
- Apostle: Depending on your alignment and choices, either a Cleric, a Druid, a Paladin, a Warlock, or some mix of all four
- Ranger: In addition to normal ranger stuff, this is also the Spy class.
- Xia: Cultivation genre stuff like shattering bones with your guitar, riding your flying sentient sword, and summoning demonic spirits to fight your enemies. Also, punching real good.
- Wizard: You have a big ass spellbook which you copy spell scrolls from, and if you do really well you can start forging magic artifacts in your wizard tower.


If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?
cross-posted from: https://lemmy.dbzer0.com/post/42078497

If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?

Surely this is the radical islam people are so concerned about



Odd


Not mine, this is ripped from @[email protected]

DMs, what obscure lore have your players not discovered?
cross-posted from: https://lemmy.dbzer0.com/post/41193567

DMs, what obscure lore have your players not discovered?

How to find out if milk is spoiled if you can't smell?
Had a bad experience a few weeks ago when I was drinking milk from a freshly-opened bottle of milk, and after I had almost finished my first glass I started thinking something was off about the taste. I figured that if it was expired, I would have noticed by now. So I poured my second glass, and to my horror chunks came out.
I wish I had thought of returning the bottle before I dumped it all down the sink in a panic. I would have liked my four dollars back.
I was put off of milk for weeks after that. Now I'm paranoid. As stated in the title, I can't smell, so my sense of taste is also not the best. I just got more milk, and I can't tell if the milk I just drank is actually slightly sour or if I'm just placebo-effecting the taste into being because I am expecting it to be spoiled. Is there a test I can do that will prove the milk is not spoiled?

we are type 2


cross-posted from: https://lemmy.dbzer0.com/post/40847087

How did i miss this masterpiece
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CONTENT WARNING: SCARY

Poor puppy is high af
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