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  • Oh, it's a game! At first I thought it was a pen, then a map drawing app, then a geomorph set.

  • Zozer Games has a few solo Traveller books that are well regarded.

    There's one aptly named Solo for general traveller adventures, there's Hostile Solo for an Alien / Aliens feel and some really cool squad mechanics. I think there's a third supplement, but I'm not sure.

    Edit: aha! The third book! Classic Traveller style, I'm guessing by the price there's minimal artwork.

  • This was a nice read. Thank you.

  • Anytime! And let us know how it went. [email protected] would be interested in this too.

  • I was looking into the skill list of Bulldogs, one of my favorite sci-fi Fate creations. Things I like about the changes they made:

    • no Lore, not setting appropriate.
    • no Notice: players will use any skill related to what's being noticed. A good burglar is better at detecting plain clothes cops and break in weaknesses, for instance.
    • Academics is broken down into setting appropriate skills (they used science, and systems).
    • replaced Resources by Haggle, with a simpler mechanic. You may want to ditch this entirely since buying and selling doesn't mesh that well with T2.
    • no Investigate: it's an action RPG, Science can be used for general deductive reasoning, otherwise another specific applicable skill (i.e. Systems to investigate a hack, Larceny to investigate how the safe was broken into, etc.)

    Notes:

    • if you fragment skills, you make it harder for someone to progress along that field (needs more advancements to raise it all), which may be what you want.
    • The opposite for coalescing skills.
    • A skill list smaller than 18 will make your characters stronger, bigger than 20, weaker (they start with 10 trained skills out of 19 existing on the default list).
    • keep in mind characters have only 6 starting skills at +2 or above.
  • Will you be using the default skill list or will you tweak it?

  • There is something to be said about non combat focused accessories. Water reclamation & filtration system. Air purification, I can see a vacuum rated suit that has the air storage and CO2 scrubbing as an installable module to reduce weight in breathable atmosphere missions. Jetpacks. Battery pack, with standard connectors so not only it powers the suit for an extended time, it can also power your energy weapons and tools. A grappling hook/winch.

    And, not an accessory, but hook points all around the suit to haul crap around in satchels and the like. Logistics is paramount for war.

  • Have it be modular, so you can build platoons of armored soldiers. An long range comms/EW module, a belt fed grenade module, a heavy weapons ammo/power supply module, zero G jetpack module, etc.

  • Isso impacta grandes produções. Me parece justo, publicações menores não merecem ficar esperando os auditores se liberar das maiores porque o prazo é igual pra todas.

    O que eu acho errado é fazer isso por páginas. Tem páginas de todos os tamanhos. O que cabe em 200 A5 cabe em 100 A4. Dava pra fazer por área (m²) - exige matemática de quarta série, mas acho que vale a pena.

  • Zozer game's Discord might be a good place to find players.

  • It's lifted straight up from the source material. As far as seventies series go, S: 1999 took itself quite seriously, in a good way. It's still sort of zany and the science isn't there in the plot, but the models and the casting more than make up for it.

  • Sci-Fi RPGs @ttrpg.network
    Scallops @ttrpg.network

    Orbital Trouble: d12 Space Outpost Hooks

    cross-posted from: https://lemm.ee/post/59305590

    Orbital Trouble: d12 Space Outpost Hooks - Roleplaying Tips

  • Thank you and welcome!

  • Community Promo @lemmy.ca
    Scallops @ttrpg.network

    Community for sci-fi RPGs

    ttrpg.network Sci-Fi RPGs - The TTRPG network

    A community for Sci-Fi themed tabletop RPGs. # Rules 1. No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities. 2. Stay on-topic. This community is for Sci-Fi tabletop RPGs. 3. Original content. Please only post your own work or make sure...

    Sci-Fi RPGs - The TTRPG network

    Hi folks! If you’re into tabletop RPGs and sci-fi, there’s a place for you here!

    [email protected]
    /c/[email protected]

  • I got sidetracked for a while, but here are some answers from that chat:

    Ideally you just swap planets. Whatever you have set up for them on planet one is now surprise on planet two.

    [in response to the above] This is the default solution for story focused games. The story continues to the next act, the players dictate how.

    “I hadn’t thought of that! I don’t have anything prepared. Why don’t we just pause things here for now and chat. I’ll have it ready next time.”

    I guess the question is how far off the path? Jump 1 away or Jump 6? GM completely unprepared? Or not as prepared as you’d like? As a Traveller GM I’ve got

    • The notes for every planet and system within range of the PCs ship x2. I.e. for J2 every system within 4 parsecs.
    • A list of 100+ random NPC names
    • A couple sentences about each system
    • Same for the two to five largest factions in my setting

    So if the PCs wander I’ve usually got enough material for one night’s worth of material

    An easy delay is simply to go into more detail. For example, have them go through the steps of Customs at the new starport, or notice something interesting about another ship, etc. It adds texture to the game, is interesting, and gives you the extra time to prep.

    For my group (not sure if it will work for every group) i just leveraged their completionist mindsets. I told them "here are 15 jobs" and the first thing they did was plot an exact course to hit all of them, so they prevented themselves from wandering.

    The last one is my favorite of this bunch, because as a player I'd fall for that hook, line, and sinker.

    Thank you everyone for participating!

  • Sci-Fi RPGs @ttrpg.network
    Scallops @ttrpg.network

    Traveller 5's Starship Geomorphs book is free today (2025-02-14) on DTRPG

    cross-posted from: https://lemm.ee/post/55540901

    Sci-Fi RPGs @ttrpg.network
    Scallops @ttrpg.network

    Star Trek: Alpha Quadrant -- Free Traveller/CE rules for the ST universe by Steven J. Ege

    cross-posted from: https://lemm.ee/post/55842471

    These are some high quality, fan-made rules for Cepheus Engine (and so based on the Mongoose Traveller SRD) covering various Star Trek shows up until 2017 (TOS, TAS, TNG, DS9, ENT).

    Sci-Fi RPGs @ttrpg.network
    Scallops @ttrpg.network

    To railroad or not to railroad?

    User Monomyth posed an interesting question on the Traveller discord that I wanted to replicate here:

    hi team, just a quick discussion based question with no right answer; if youre running a game, and the players decide to veer off course into something completely out of left field (such as going to a planet you do not have prepped), is it appropriate to come up with some "delaying issue" so you can have it ready for next session?

    Transposing to other settings: what do you do when the players go off-script?

    I can summarize some answers we’ve got on that server, but I don’t want to prime your answers from the start.

  • You’re pinning for a system that prevents fascism, but it doesn’t exist. You prevent it through other sociological structures. The method for selecting power can’t do what you want it to do.

    But by all means, keep trying to bait people online, I’m sure that helps you somehow.

  • Yeah, definitely don’t get caught doing that.

  • You wrote psychopath wrong.

  • The thing about a cult is that it doesn’t need you in particular. It needs people. Ideally, idiots. So it doesn’t matter that a lot of people are leaving/will leave Twitter. The idiots will remain, and the platform will serve its purpose.

  • Sci-Fi RPGs @ttrpg.network
    Scallops @ttrpg.network

    Favorite sci-fi RPG settings?

    What are your favorites to play on? Anything valid, be it a published RPG setting, an adaptation you did of other media (book, game, movie), a mashup you or someone else create, etc.

    Sci-Fi RPGs @ttrpg.network
    Scallops @ttrpg.network

    Sci-Fi RPG systems/settings/core rules

    This is meant to be a non-exhaustive list, in stream-of-consciousness order.

    Dedicated systems

    • Traveller (in its many incarnations throughout the past nearly 50 years and derivatives such as Cepheus, Hostile)
    • 2300 AD (now a setting for Traveller)
    • Cyberpunk (2013, 2020, V3.0, Red)
    • Paranoia
    • Eclipse Phase
    • Lancer
    • Star Wars roleplaying (different games by different publishers: WEG d6, d20, FFG NDS)
    • Warhammer 40K
    • 3:16: Carnage Amongst the Stars
    • Shadowrun
    • Apocalypse World
    • Coyote & Crow
    • SLA Industries

    FATE based systems

    • Bulldogs!
    • Mindjammer
    • Nova Praxis
    • Diaspora
    • Atomic Robo

    OSR/d20 based systems

    • Stars Without Number
    • Starfinder
    • Mothership
    • CY_BORG

    Year Zero

    • Mutant: Year Zero
    • Alien: The RPG
    • Blade Runner: The RPG
    • Coriolis – The Third Horizon

    GURPS

    A host of modules and supplements named after the subgenre, GURPS-style. GURPS