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  • What comes next is Trump will go nuts and start walking around naked and MAGAts will celebrating by doing the same.

  • Yes you did miss something you missed voting for someone that did not champagne on Tariffs.

  • Not strange at all. When you see the end game of conservatives play out in America. Any thinking person not in the MAGAt cult will stay we don't fucking want that.

  • These Nazi's need to be exposed every day. The Emperor has no clothes!

  • I have not played windlands sounds like I need to give it a play.

  • MAGAts are the ones that are hostile to our pocketbooks.

  • I hate to break it to you Trump is a MAGAt.

  • Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Seven years on from Windlands 2, it's been over a month since Psytec lifted the curtain on Titan Isles, and you can see the parallels between them. Whether you're playing alone or in co-op with four people, both games involve exploring a ruined world as you fight various titans throughout the campaign. A few similarities, yet there are key differences that distinguish these games.

    Titan Isles is currently confirmed for Quest and PC VR, and Psytec previously avoided committing to other platforms due to “technical and logistical” hurdles. Even still, can we eventually expect a PlayStation VR2 edition?

    “We love PlayStation VR2,” Hibbins told me, and it's not being ruled out. However, the PS VR2 port for Windlands 2 that launched last July hasn't been profitable yet.

  • MAGAts hate peace so that is no surprise.

  • It is almost like the Orange Turd is a lying piece of shit.

  • The MAGAts are looking for people to hurt.

  • The Orange Turd is flushing us down the drain.

  • Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    The just-released beta 1.34.1 of Virtual Desktop for Meta Quest brings a handful of technical upgrades, headlined by the debut of adjustable field of view controls. Developer Guy Godin has rolled out this update through the app’s beta channel, giving early access to power users.

    The marquee feature is the new “FOV Tangent” sliders, which appear under a freshly added “Advanced” tab in the streamer window. Early testers are already reporting major performance wins here — dialing the FOV down to around 85% of the default setting can boost frame rates in many games, all without introducing those dreaded black bars at the screen’s edge.

  • MAGAts know nothing but hurting others.

  • Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    As we have moved from pre-production into production, we detected some last-minute issues that have affected some of our testers. We noticed that controller tracking was not performing as consistently as we expected in certain environments. We discovered two flaws in the electronics.

    Unfortunately, by the time we caught this issue, we had already produced more than 5000 circuit boards (PCBs). We have made the difficult decision to scrap all 5000 boards and produce new ones. This comes at great expense, but is worth it in order to ensure excellent product quality.

    Scrapping these electronics has delayed some shipments by a couple of weeks. We understand this news is frustrating to hear, but the product will be ultimately worth the wait.

    This delay only affects people who ordered the Beyond 2 with an April or May estimated delivery date. This will now ship in June.

    This delay does not affect anyone who ordered the Beyond 2e (eyetracking; est. June 2025), or anyone who ordered a Beyon

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Developer CM Games has rolled out the largest update so far for Into the Radius 2, their immersive VR survival shooter. Dubbed the “Ghost Town” update, this release brings a slate of new features and significant changes to the game.

    The centerpiece of the update is the addition of "Pechorsk Outskirts," a newly playable, city-like area designed for deeper exploration. Players can now extensively customize their loadout, thanks to fully configurable chest harnesses, armored vests, and backpacks. This is a much-requested feature that adds a new layer to how you approach each run.

    To further boost immersion, the team has overhauled the game’s audio — expect revamped background sounds and new enemy voice lines that make every encounter a bit more tense. The arsenal is expanding as well: the G36, SVD, and Fort-17 have been added, giving players three new weapon options. Alongside this, the progression system and core game balance have been reworked from the ground up, and there are fresh e

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    It's not a stretch to say that Ghost Town is one of the best VR games so far this year. Fireproof Games has delivered a worthy spiritual successor to The Room VR: A Dark Matter that employs a similarly strong level of VR interactivity, backed up by great visuals on Quest 3, a thoroughly engrossing supernatural narrative and intuitive puzzles. I do wish the journey lasted just a little longer, but what's here is an essential experience that you won't want to miss.

    What is it?: A supernatural puzzle adventure set in the '80s. Platforms: Quest, PC VR, PlayStation VR2 (reviewed on Quest 3) Release Date: Out today (Quest), 2025 (PC VR, PS VR2) Developer: Fireproof Games Price: $29.99

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    The YouTube channel LunchAndVR just dropped the first look at The Elder Scrolls IV: Oblivion Remastered running in VR with motion controls. The mod leverages UEVR — a tool that converts Unreal Engine games for VR — to breathe new life into the re-released RPG classic.

    According to the video description, these are very early tests, with more updates promised soon. Currently, motion controls are still a bit unstable, occasionally causing crashes, so there aren’t any fully functional 6DOF profiles available for download yet.

    Still, LunchAndVR has already shared two profiles: a performance profile from “Keyser” aimed at smoother VR gameplay, and a 3DOF profile with further performance tweaks from “Pande4360.” A full 6DOF profile for complete motion control is reportedly in the works and should be released soon. You’ll find both links below the article in the source section.

    On the performance front, LunchAndVR notes that the game holds up well indoors, but outdoor areas see a slight dip

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Tensori, the developer behind Pools, just rolled out a free update for its atmospheric horror title and announced the VR version is still in the works. The PC VR release, initially expected sometime in 2024, is now set for May 30, 2025. Alongside this, Tensori is preparing releases for the App Store and Playstation 5 with PSVR 2 support later in the year.

    The free update is intended as a thank-you to the community, according to Tensori. Since launch, Pools has collected over 4,000 positive reviews on Steam. “Chapter 0” adds a brand new level that becomes available once you’ve finished all other chapters.

    Beyond the new chapter, the update includes fresh achievements, various bug fixes, and technical upgrades, such as improved lighting, new underwater visual effects, and a round of optimizations.

    If you want to dive into Pools in VR, now is a good time to pick up the required PC version. The game is currently discounted to $6.36 on Steam until April 27.

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    In late 2023, the studio announced it was pushing its “final content update” to the game with the the Bottomless Update, bringing a level editor, modifiers, and new playable characters, extending the game well beyond the 10+ hour campaign.

    Still, the final update wasn’t really final. In December 2024, Tsiakalis-Brown announced the award-winning shooter-adventure was getting its first paid DLC, Into the Aether.

    Initially slated to arrive in March, Into the Aether was subsequently delayed to April with no specific timing on release. However now, Tsiakalis-Brown says it’s coming to the Steam version of the game on April 25th, priced at $10.

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    XR indie Flip Axis Studios announced a multiplayer VR skateboarding game that promises to bring actual skating action to Quest 3 and SteamVR—minus the risk of rolled ankles and broken limbs.

    Called Virtual Skate, the newly announced VR game is said to evolve skateboarding games by “giving players full 3D control over their feet—directly with their hands.”

    It’s also set to include a physics-based system, letting you control the board and style tricks in “ways not possible with canned animations,” the studio says.

    Info is still thin, however the teaser shows off an in-game recording feature so you can capture your friend’s tricks when in multiplayer.

    There’s no launch date yet, however the studio says it’s coming “soon” to Quest 3 and SteamVR headsets.

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Wide sweeping tariffs levied by US President Donald Trump have led to uncertainty in just how the XR hardware industry will react. Now, Bigscreen says its recently announced Beyond 2 PC VR headset will not see a price increase as a result.

    Bigscreen released a statement on X wherein the company maintains its Beyond 2 headset, priced at $1,019, isn’t getting a price bump despite increased tariffs applied to many goods manufactured in China.

    According to Bigscreen, the company sources Beyond 2 components and assemblies from a variety of regions, including China, Japan and Europe. While “significant final assembly and testing” take place at its Los Angeles-based factory, many of the most expensive components and assemblies are made outside the US, which have “dramatically increased […] costs.”

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Apple Vision ‘Air’ will use titanium to weigh less and come in black, per leak

    Today leaker Kosutami posted the following on X:

     undefined
            Our next friend in the Vision lineup is so thin, features titanium to reduce weight, including the connectors and the battery, and all comes with iPhone 5-era black- which looks like graphite dark blue. And be noted: this might not called as —Pro but you can Air it out.
    
    
      

    There are several key details worth noting here:

     undefined
            Kosutami mentions the device being “thin,” which could point to an interesting hardware revamp
        Titanium will be employed not just for the headset but also connectors and battery
        Graphite black/blue color
        and finally the ‘Air’ naming hint
    
    
      

    In a follow-up post, there’s clarification that the Vision Air will still use aluminum on much of the outside in a “midnight black like surface,” but titanium will especially help out with internal components for weight reduction.

    Separately, Kosutami also offered a glimpse at the new connector for the Vision Air product, which is thicker than a standard Lightning

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Les Mills XR Bodycombat has officially launched on Steam, priced at $30. Alongside the release, the first premium DLC package "Power Strike" is available for $8. This DLC, which initially debuted on Meta Quest in 2024, delivers eight intensive workout sessions, introduces new combat moves, and features an exclusive training environment called "Arena of the Brave."

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Resolution Games has released a technical update for Demeo, upgrading the game to Unity's Universal Render Pipeline (URP) to enhance the visual quality and enable eye-tracked foveated rendering on supported devices.

    The studio also replaced the previous lighting system with the one provided by Unity 6, which allows for beautiful gradients on the environments. Resolution Games has also reworked nearly all materials to be compatible with URP and the new lighting system.

    Finally, the loading system has been reworked to reduce the memory footprint and improve performance as well as loading times across all platforms.

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Developed by Free Lives and Cortopia, and published by Devolver Digital, GORN 2 is all about battling fridge-sized gladiators—just like the original—although this time around it’s promising even more weapons, arenas, traps, enemies and bosses.

    The studios say their next fully physics-driven combat game will let players mercilessly strike down enemies with 35 weapons, taking you through a series of heavenly realms populated by the fallen heroes of the original game.

    The game’s campaign, which is promising three-to-four hours of action, also contains five bosses you’ll need to beat. Once all is said and done though, Gorn 2 additionally comes with an Endless Mode, as well as a Custom Mode so you can create your own unique loadout of weapons and baddies.

    Gorn 2 is coming to the Horizon Store for Quest 2 and above, and PC VR headsets via Steam on April 17. The studios say its PSVR 2 version will be launching this Summer, although there’s no exact release date yet.

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Back in September, supply chain analyst Ming-Chi Kuo claimed that mass production of a refreshed Apple Vision Pro with an M5 chipset was expected to begin in the second half of 2025.

    The M5 chip hasn't yet been announced, but Apple claims M4 has a 50% more powerful CPU and 4 times more powerful GPU than M2, suggesting the M5 Vision Pro could deliver a phenomenal performance increase.

    Kuo said he didn't expect the hardware design or price to change "much". Now, Gurman writes that while Apple had previously considered doing a basic chip refresh, it's now "looking to go further".

    According to Gurman, the new Vision Pro will be both cheaper and lighter, addressing the two primary concerns of the current headset. Gurman doesn't say exactly how much lighter the headset should be, nor does he give an estimated price.

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    During a talk at the TED Humanity Reimagined conference in Vancouver, Canada, Shahram Izadi and other Google executives demonstrated a prototype pair of AI glasses.

    The smart glasses look like normal glasses and have a miniature display built in, writes Axios.

    Nishta Bathia, product manager for Glasses & AI, demonstrated several use cases, including a feature called Memory, in which the Gemini AI assistant uses a built-in camera to track what the user sees and remind them where they've placed certain objects like keys. The glasses can also record, translate or transcribe conversations in real time. In English or other languages such as Hindi.

    "These glasses work with your phone, streaming back and forth, allowing the glasses to be very lightweight and access all of your phone apps," Izadi said..

    The Project Moohan mixed reality headset, which is set to release in 2025 and is being developed by Samsung, was also demonstrated. Both the headset and the smart glasses are based on the A

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Pico Motion Trackers launched alongside Pico 4 Ultra last year, though they support the earlier Pico 4 and Pico Neo 3 headsets too.

    Until now Pico Motion Trackers have been sold in a pair for €90/£80, with a relatively short strap intended for attaching them to your ankles to enable leg tracking in supported titles, including VRChat.

    Now, ByteDance is also selling Pico Motion Tracker Waist Version for €50/£40, a single tracker with a longer strap so you can attach it to your waist.

    The new waist tracker requires you to already own the ankle trackers for full body tracking, meaning the total cost for adding full body tracking to your Pico headset is €140/£120. There's currently no bundle, so you have to buy the waist and ankle trackers separately.

    Adding the waist tracker, ByteDance says, significantly improves the quality of body tracking compared to only having the ankle trackers, offering a true orientation for your waist.

    In addition to enhancing social expressiveness in apps l

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Developed by Combat Waffle Studios (Ghosts of Tabor, GRIM) and published by Beyond Frames Entertainment, Silent North is a new PvPvE VR shooter set in the Alps. Tasked with fending off the harsh winter environment and zombies alike, you'll need to survive against the infected hordes and other survivors as you fight for the scarce supply of resources.

    Survival in this harsh environment involves managing basic needs like sustenance and warmth, all while looting different villages for supplies. You can form alliances with other players if you wish, and the developer states the day and night cycle provides strategic opportunities like offering the cover of darkness for stealth or spotting enemies from afar in daylight.

    Next month's launch follows the recent early access alpha for GRIM, a Rust-inspired VR survival multiplayer sandbox game. Co-developed by Spoonfed Interactive and Combat Waffle Studios, this PvPvE game sees you trying to survive while fighting for resources after efforts t

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    Last year, Bloomberg's Mark Gurman made an interesting statement, saying that “Apple Inc. is probably at least 18 months away from launching a second-generation Vision Pro.” At the time, it seemed like a long wait for some, but you’d be surprised to know that we're now just three months away from this launch window.

    And just as we approach this timeline, a new report from PowerPlant has surfaced, suggesting that the second-generation Apple Vision Pro 2 has entered the mass production stage and is expected to be released later this year. Interestingly, Apple’s first-generation XR headset, the Vision Pro, was officially released in June 2023, just a month before the July 2025 launch date that's been circulating for the Vision Pro 2.

    A report on Chinese outlet ITHome states that multiple independent sources have confirmed that the panels, shells, and other key components of the second-generation Vision Pro are already in production. Specifically, Lens Technology (蓝思科技) is exclusively su

    Virtual Reality @lemmy.world
    MyOpinion @lemm.ee

    VR enthusiast and software developer whatdahopper aka Kaitlyn has managed to get the Playstation VR 2's eye tracking to work on a PC. At least rudimentarily.

    On X, the developer shows the first video footage of eye tracking in action.

    "Yes, I am working towards getting the PSVR2 eyetracking/gaze working on PC, nothing is ready yet, it's still uncalibrated and I only just got ET data from the headset last night," writes whatdahopper on X.

    Should the developer release his eye tracking software, it will be free and open source, just like all their projects available on Github.

    "What I will say is that my software is just a mod of the official PSVR2 SteamVR driver released by Sony, it injects support for ET into the driver, my plan is to release an SDK so people can integrate stuff," writes the developer.