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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)M
Posts
36
Comments
41
Joined
3 yr. ago

  • I cannot express how so incredibly proud I am of you, daughter. It takes an awesome amount of bravery to leave your support systems and forge your own path. You’re in great company of immigrants who made their mark, big and small, on the world. I know you’ll do great things and touch lives and be a bright shining star for those that come after you.

    Love you kid, dad

  • Wikipedia says the virtual memory cards are compatible between them. But I’ve never done anything with the Memcard Pro. I have messed around with PS2 memory cards and PCSX2 and generally the raw bytes are compatible between the two. I would imagine the M.Pro is the same.

  • To answer my own question, based on all the responses, thank you everyone, here’s what I’m thinking.

    Get a number of different colored d20s, one for each race team. At each leg of the race roll them all on the table for the players to see. Any 1s are automatically knocked out of the race, they had some catastrophic failure. Any 20s get a marker to indicate some great success or inherent skill that will grant them a bonus later.

    Then in the final portion of the race I’ll take the three teams with the most markers and put them in scene in direct competition with the Players. I’m thinking this will allow my Player’s to go hunt teams that are doing well to take then out before the final leg if they want and let them see how dangerous their competition is.

  • I took a listen and it doesn’t address the issue of a large number of racers.

  • I think you’re right about making events or tables to make the scene feel alive and dynamic. We should focus on just the players and have story events announced to them as needed.

  • I think this is the answer, we only care about the players and what’s happening around them.

  • I’m not sure what a long action is, but the players won’t be confined to just race mechanics. They’ll be able to cheat if they want. Or come up with novel uses of resources to leverage advantage.

  • I looked at the sample on DriveThru which had just the first page of chase rules. Seems to be based on a series of events through the race. It seems like a fun way to randomize a race, but does address the problem of a large number of racers.

  • RPG @lemmy.ml

    Help with racing mechanics

  • When I had you it was one of the most joyous moments of my life. Right up there next to when your siblings came. We spent many years learning about the world with eyes of wonderment. It wasn’t until you were old enough to start asking the hard questions about human nature and the fundamental fairness of the universe, that I realized just how much my own parents had failed me. In growing older and wiser with you I had gained a level of maturity my parents never reached. I hope that my guidance to you will not leave you ill equipped for this world. But I’ll always be here to support you.

  • The limiting factor in 1e, discouraging long resting in the dungeon and using spells to recover hp was random encounters. The Tomb unusually does not have random encounters, but you’re not supposed to tell your players that.

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.7

  • Has a bit of an urban Robert Frost feeling to it.

  • From what I understand, players were scored individually. So those players who convinced the others to take on the dangerous parts fared better.

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.6

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.5

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.4

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.3

  • I scanned through the 1e DMG and PHB, but I didn’t see anything about a base chance a trap does not trigger. These two traps, the needle and the pits, have their specifics listed in the module.

    The needle trap is always found if the box is searched, and always triggers if precautions aren’t taken. It harkens back to skill play, where the player is meant to find alternate means instead of rolling dice. It’s like how the west false entrance specifically says there’s no saving throw.

    The pit trap does have a percentage chance not to fall in, but it still triggers. Being as the pits are 10’ square I do enjoy the idea of catching multiple PCs at once. And that was possible back in the day with how turns were organized, which I’ll cover in my next post.

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.2

  • I definitely agree about the the HP and other resource management. I’ll be covering some of that in my next post.

  • Dungeons and Dragons @lemmy.world

    Let’s Read Tomb of Horrors, the Deep Dive Nobody Asked For, p.1

  • Those late 80s, early 90s network sci-fi shows are a special kind of train wreck that I love.

  • One of the later seasons of Earth Final Conflict. They built up the female support role to be this tough brilliant independent woman who didn’t need no man. Then when the male lead left the show and she took the lead roll they immediately had her fall into a romance with some no name character that wrecked her confidence.

    On the reverse, Sliders, the male lead and female support had this will they won’t they for a bit, but then in an awkward scene later between the two support roles she relates that off camera they had “the talk” and said they weren’t an item with no real feeling about it.

  • Chevron 7 @lemmy.world

    RDA’s tasteful nude

  • Gumballs and Dungeons is a fun roguelike gacha. The main game loop is picking a Gumball which have different stats and mechanics and diving a Dungeon which has different enemies and mechanics. So you want to synergize your gumball with your strategy for a particular dungeon. Each floor of a dungeon is a 6x5 tile map and you flip the tiles looking for the down exit. There’s a boss every so many floors and just try to go a deep as you can. At the end of the run you keep some of the stuff you collected to unlock new dungeons and gumballs.

    Another Eden is a gacha RPG from the writer and composer of sony enix dream team; chrono series, xeno series, final fantasy. There is so much content there and a ton of crossovers with other franchises. The map movement is done really well here for a mobile targeted rpg, it’s slightly elevated from a side scroll perspective and you mostly move horizontally in lanes with vertical connections here and there to switch between lanes. The writing is great, the music is great, the battle mechanics can get really deep.

  • It was a good read, but holy fuck did vice’s website crash 20 times trying to read the last two pages.

  • How should a contributor gauge whether to make big changes to “do it right” or to do it a little hacky just to get the job done?

    When you work in enough diverse codebases, with enough diverse contributors, you begin to understand there isn’t one objectively right way. There are many objectively wrong ways to do something. Picking a way to do a certain task is about picking from tradeoffs. A disturbingly common tradeoff is picking rapid development over long term maintainability, but that isn’t not the right way to do it in a competitive space.

    Needs change over time and certain tradoffs may no longer apply. You’re likely to see better success making lots of little hacky fixes until it’s not a hack anymore because you’ve morphed it slowly over time.

    Version control, git et al, allows you to make multiple commits in a single PR, so you could break the changes up to be more reviewable.

  • 196 @lemmy.blahaj.zone

    Party Rule Cannon

  • 196 @lemmy.blahaj.zone

    Bad Bitches Rule

  • 196 @lemmy.blahaj.zone

    23,328 Rules

  • 196 @lemmy.blahaj.zone

    Among Us Live Rule

  • 196 @lemmy.blahaj.zone

    Backup Rule

  • 196 @lemmy.blahaj.zone

    Wolves Rule

  • 196 @lemmy.blahaj.zone

    Lonely Rule

  • 196 @lemmy.blahaj.zone

    All the Feels Rule

  • 196 @lemmy.blahaj.zone

    Oh. My. God. Rule

  • 196 @lemmy.blahaj.zone

    Window Rule

  • 196 @lemmy.blahaj.zone

    Supreme Ruler of the Universe