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KindaABigDyl

I make things: electronics and software and music and stories and all sorts of other things.

Posts
7
Comments
206
Joined
2 yr. ago
  • Will my ability to play games be significantly affected compared to Windows?

    Really depends on the games. For the vast majority, probably not. If you play competitive multiplayer games, then it's 50/50.

    Check out protondb to see if the games you play the most work well.

    Also semi-depends on hardware. Old Nvidia cards may struggle. AMD is def king in the Linux world, but it's getting better for Nvidia

    But as you are probably aware, the steam deck has been pretty successful. That wouldn't happen if Linux gaming was all bad.

    Can I mod games as freely and as easily as I do on Windows?

    Hit or miss. Sometimes the mod tools have to use wine and don't work. Sometimes they use wine and work. Sometimes they don't use wine and work.

    I have just done some modding of Monster Hunter Wilds, and it was about 50/50

    When it works, it's just as easy as Windows.

    If a program has no Linux version, is it unusable, or are there workarounds?

    WINE or a Virtual Machine

    Can Linux run programs that rely on frameworks like .NET or other Windows-specific libraries?

    .NET is cross platform as of several years ago.

    How do OS updates work in Linux? Is there a “Linux Update” program like what Windows has?

    It depends on the distro. Typically you just run a command in the terminal to "update all packages" or click a button in a store front.

    It's way easier than on Windows and is never forced.

    Genuinely one of if not the best thing about Linux is how software management works.

    How does digital security work on Linux? Is it more vulnerable due to being open source? Is there integrated antivirus software, or will I have to source that myself?

    Less vulnerable due to being open source. You have all the security experts in the world, including Microsoft's, able to view and fix any vulnerabilities as soon as they appear. Thousands of people getting their eyes on it.

    There's a reason that Linux is the back bone of the internet and nearly every server runs it.

    And FYI, you don't use antivirus on Linux.

    Are GPU drivers reliable on Linux?

    If it works, it will always work.

    Whether it works is dependent on your GPU.

    Like I said, AMD is basically perfect, Nvidia can have problems, but these days that's less and less true (I use a GTX 3080 w/ out issue).

    Mostly if you have an old, less-supported nvidia card (like pre-GTX) you may have issues.

    Can Linux (in the case of a misconfiguration or serious failure) potentially damage hardware?

    I've never heard of something like that happening.

    And also, what distro might be best for me?

    For beginners the correct option is almost always Linux Mint

  • They just seem kinda hacky and overcomplicated rn.

    I was on NixOS for a while, which is sort of in this camp since the system build is deterministic an immutable, and I've had to switch away bc it's just annoying. Apps aren't made for immutability in mind, and sometimes when you (read: your OS) try to force them to, the burden falls on you to maintain it, not just the package maintainer. VS Code is a prime example. Some extensions just don't work right. It's not Nix's fault ofc, but that doesn't make it less impractical to use, so after 2 years away from Arch now, I've had to return.

    Other immutable distros face similar issues.

    On top of that, specific distros have reasons I wouldn't want to use them. I wouldn't use Bazzite, for instance, bc it is based on Fedora, and I won't use Fedora again. I liked Fedora when I used it, and it has things about it I like, but it has a glaring issue: anywhere it can be non-standard it is non-standard. For apps to run on Fedora there always has to have some weird location for a config file or a different way to install a program or some bug that only occurs on Fedora. Fedora be fedorain. That rules out Bazzite, Silverblue, etc. I call it the "RedHat Tax."

    I wouldn't say I'm against an immutable distro tho; I just haven't found one for me yet. For now, BTRFS and backups + Arch are enough

  • I'm running Linus

    Linux without X but with S... ystemd

  • I would, but I can't get through their captcha (even w/ adblockers, tracking, etc all disabled)

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  • People who work at Apple: Completely Blank

  • Pain

  • "I will revise that part to reflect the correct approach."

    Proceeds to spit out the exact same output

  • Don't leave out "nano duckduckgo" and "code brave"

  • And any project worth their salt will reject it for two reasons:

    1. Unclear message/changes (potentially too many changes at once)
    2. Not signed
  • Scrollables are neat. I think Niri or KDE + Karousel might be useful to me. Thanks for the tip

  • Yeah, I may just go back to Gnome/KDE.

    I recently switched OS from NixOS to Arch which is why I wanted to give Hyprland a second try while I was messing with stuff.

    I was on KDE before with not a ton of issue, but well, the tiling options on KDE are few and limited, so I wanted to go back and retry a dedicated tiler. I was on i3 and happy for a long time before switching to Wayland (which happened once I could get decent game performance), then I was on Hyprland for a while, then switched around a bit, and then settled on KDE once I discovered Polonium which I could live with.

    I'm gonna give GNOME a shot for now, and just try not to tweak it too much (other than Pop Shell)

  • why can’t I just stop forcing myself to this PITA and just use the mouse faster?

    You know that i3 has support for mouse, right? Really good support in fact.

    I use the mouse all the time in tiling window managers, not exclusively keyboard shortcuts, especially for well, window management. Win + Right Click and drag to resize and Win + Left Click to move a window into place. However, unlike traditional desktops, when I move the window, it snaps to a reasonable and consistent tiling location instead of just left/right snapping, a random place it can get covered up, or tiled using some awful extraneous system like KDE's tiling system or some of the Windows little GUI popups. I also sometimes use floating windows.

    The nice thing about tilers is they can do traditional usage well whereas traditional desktops cannot do tiling well. Heck, dynamic tilers can't even do tiling well.

    I often make use of very complex layouts like this:

     undefined
            --------------------------------------
        | Win A              | Win B         |
        |                    |               |
        |                    |---------------|
        |--------------------| Win C | Win D |
        | Win E              |---------------|
        |                    | Win F         |
        --------------------------------------
    
    
      

    That many windows with different priorities and visible at once is just not possible to do in traditional desktops or even in dynamic tilers like DWM or KDE's Bismuth plugin.

    I need something that makes window organization EASY, and that is manual tilers.

    I'll have to look into the scrolling compositor. That does sound interesting.

    without keeping track and managing 10 virtual desktops

    Also, I don't understand what you mean here. I'm very curious to what troubles you had with workspaces.

    What is there to manage? Do you not use virtual desktops at all anymore? I use them even in traditional desktops (including Windows).

    It's just a place to put more windows when you run out of room on a screen or when doing a different task, what's the difficulty there?

    Did you always use all 10? I don't usually need more than 2, and if I do, then I don't usually need more than 4

  • Also, are you sure you want to use a tiling compositor on a gaming laptop

    I can't go back to moving windows around by hand. It's so tedious. I can't stand it anymore. Even on Windows which I use for work I always install FancyWM to achieve some sense of tiling. It's just imo a superior way to use a computer.

    That said, GNOME has the fantastic Pop Shell 2 which functions similar to Hyprland or i3, so that's fine on GNOME. Honestly, I'm hopeful for COSMIC and plan to try it out once it gets out of Alpha.

    The problem I have with GNOME is I always end up breaking it in a way that I can't restore it. Some extension or GTK theme tweak or something, even when uninstalled, always seems to get it stuck in a bad state. It doesn't like customization. KDE does, but it doesn't have as good tiling support (there's Polonium, which is... okay).

    Perhaps I'll try it again tho. I've used GNOME for several months at a time before, but I had problems when switching to Wayland a couple years ago initially (which I'm sure are fixed now).

  • Linux @programming.dev
    KindaABigDyl @programming.dev

    What is the best setup for Wayland + Nvidia/Intel Laptop (Alternative to Reverse Sync)?

    Not sure if this is a good place to ask for help, but I have scoured the internet and no one has a solution, so hopefully this question helps me as well as others.

    I'm trying to get my computer to run at its best when on Hyprland. I have an MSI Raider GE76 which has an Nvidia GTX 3080 Mobile and an Intel Tiger Lake CPU with integrated graphics.

    I typically have an external display over display port, an Ultrawide 3440x1440@60Hz, and the internal laptop display is on eDP at 1920x1080@360Hz. Note tho that while I often have the dual screen setup, I do need to be able to go to just the Intel display. The Nvidia GPU drives all outputs (DP, HDMI, Thunderbolt) EXCEPT for the eDP which is connected to the Intel card.

    On X11, I could use reverse prime sync to use the Nvidia card for everything and just have the Intel card draw whatever the Nvidia card renders. This worked well. Unfortunately there isn't anything like that for Wayland, and I don't have a hardware switch to put the eDP on the

  • The modern version of Gtk and its APIs started with the switch to Cairo back in Gtk 2.8 circa 2005. While Gtk 3 and 4 have undoubtedly improved upon Gtk 2, they fundamentally still work in a similar paradigm and still have all the crust of a 20 year old library. Like most old software projects, it has some level of backwards compatibility and deprecates and adds slowly. Gtk is, like, the definition of legacy, and Qt is in a similar boat. They're OLD old.

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  • I personally turn back on persistent sessions and history

    I did as well.

    My point is just that it makes sense to be the default in that browser given its inclination towards privacy.

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  • just philosophically it should be kinda evident that over-concentration on one corporate controlled rendering engine isn’t a good thing

    Totally with you on that point.

    However, I feel now that Gecko has already lost. I was a long-time FF and later Librewolf user, but Websites don't care to support FF as much, so I'd have important sites break. I'd have to have a Chromium-based backup anyway.

    So I've now given up on that from. I have no real choice but to use Blink in some capacity.

  • Permanently Deleted

  • Right. So perhaps Librewolf isn't a good choice for Zorin OS

  • Permanently Deleted

  • Could it have been because of Librewolf?

    Some issues definitiely were, but I also noticed issues when going back to regular Firefox and on Firefox mobile and Mull (which is sorta like Librewolf principles but for FF Mobile).

    it was mainly because Google could afford to implement new standards faster than Mozilla could

    I think that's exactly what happens.

    It definitely wasn't Firefox's fault for the compat issues.

    Websites would work for months, and then one day only work in Chromium browsers. Sometimes they'd come back. Sometimes only parts would fail. Sometimes they'd never come back. These sites were changing things and breaking Gecko compatibility, but never Blink compatibility. I'd try turning off all the privacy settings, disabling ad blockers and extensions too, but nothing could fix it except using a Blink browser.

    So I don't blame Firefox/Librewolf for this, but it also means I suddenly couldn't, say, access my loan payment as an example in Firefox. That's one that broke. I need that to work. It works in Chrome, but not in FF (actually I think it came back to working in FF eventually)

    I was always having to have 2 browsers installed, Firefox-based for most things and a Chromium-based backup.

    One day I realize that it doesn't make sense to use a FF-based browser, since if I have to have a Chromium-based backup anyway, I might as well just use a Chromium browser. I didn't want to use a it, I'm generally against it Blink, but I feel that Gecko has already lost the war. I have no choice. FF is not long for this world

  • Permanently Deleted

  • It has to be the default tho, bc the whole point of Librewolf is that it's trying to by default be untraceable and private.

    It's very easy to disable that and re-enable cookies and the like, but your default experience will fundamentally be private, which is its goal

  • Permanently Deleted

  • What's wrong with Brave?

    • Based on Chromium so good web support
    • Decent privacy
    • Built-in adblock
    • Easy to customize
    • Open Source

    It's the browser I've chosen to use after getting fed up w/ Gecko's terrible web compatibility these days (coming from Librewolf).

    What's wrong with it? How is it evil?

  • Slint

    I really like Slint.

    It has Python bindings, tho you wouldn't know it from the docs as it's brand new bindings.

    However, it does WORK, and it works well.

    Just look for python files in the examples and reference the slint docs (it uses its own UI lang for that stuff anyway).

    I'm currently making an application in Python using Slint, and I really like it.

    It also supports embedded systems, the web, and multiple languages, AND since it has its own UI lang, you can reuse parts of your UI code across different codebases

    It seems to suit your use case.

    Godot

    Other than that, I second Godot.

    HOWEVER

    Godot's GD Script is not Python but rather a Python-like language. (in fact, in some ways, I'm glad it's not; there are things I prefer in GD Script).

    This is important as you may want to use specific Python libraries which won't work with Godot!

    You can, however, use GD Native to bind C++ code and thus C++ libraries, so you'll still be able to get done whatever you need to get done.

    Iced

    If you're not tied to Python, then I recommend the Rust library Iced as it is a very intuitive system. I really enjoy working with it.

    Although, that said, Slint has great support for Rust, so maybe I'd recommend Slint anyway if you were gonna change language.

    Warning Against Legacy

    Avoid GTK, Qt, and TK at all costs imo. Also WinForms if ur on Windows.

    They're old and crusty, and their APIs suck to use, even modern versions, and despite being aged, they're buggy still, not robust "tried-and-true" methods.

    It's also hard to do dynamic stuff with them.

    Just not well designed systems. Important, valuable to know bc they're used all over, but not well designed

    Immediate

    I would also try ImGUI.

    It's meant more for gamedev UIs rather than Apps themselves (tho I've made a couple in it)

    BUT

    It's a totally different way of doing UI called "Immediate" bc you program the elements in a big loop, rather than event driven.

    It's interesting and worth trying as a learning experience

    React

    And ofc, the Javascript/Electron world is huge and React is very popular with lots of tools. At least read up on it.

  • C++ @programming.dev
    KindaABigDyl @programming.dev

    ACBS - Another C Build System (compatible with C++)

    I created a little side project over the past few days, a new build system for C and C++: https://github.com/blueOkiris/acbs/

    I've seen a lot of discourse over C build tools. None of them really seem solid except for (some) Makefiles (some Makefiles are atrocious; you just can't rely on people these days). Bazel, cmake - they're just not straight forward like a clean Makefile is, basically black magic, but setting up a Makefile from scratch is a skill. Many copy the same one over each time. Wouldn't it be nice if that Makefile didn't even need to be copied over?

    Building C should be straight forward. Grab the C files and headers I want, set some flags, include some libraries, build, link. Instead project build systems are way way way overcomplicated! Like have you ever tried building any of Google's C projects? Nearly impossible to figure out and integrate with projects.

    So I've designed a simplistic build system for C (also C++) that is basically set up to work like a normal Makefi

    C Programming Language @programming.dev
    KindaABigDyl @programming.dev

    ACBS - Another C Build System

    I created a little side project over the past few days, a new build system for C and C++: https://github.com/blueOkiris/acbs/

    I've seen a lot of discourse over C build tools. None of them really seem solid except for (some) Makefiles (some Makefiles are atrocious; you just can't rely on people these days). Bazel, cmake - they're just not straight forward like a clean Makefile is, basically black magic, but setting up a Makefile from scratch is a skill. Many copy the same one over each time. Wouldn't it be nice if that Makefile didn't even need to be copied over?

    Building C should be straight forward. Grab the C files and headers I want, set some flags, include some libraries, build, link. Instead project build systems are way way way overcomplicated! Like have you ever tried building any of Google's C projects? Nearly impossible to figure out and integrate with projects.

    So I've designed a simplistic build system for C (also C++) that is basically set up to work like a normal Makefi

    Programming Languages @programming.dev
    KindaABigDyl @programming.dev

    It's nothing special, but it's special to me :)

    Godot @programming.dev
    KindaABigDyl @programming.dev

    OoT-lineage-Zelda-like Camera and Movement in Godot 4

    I'm making a game that takes heavy inspiration from Zelda games like Ocarina of Time, Wind Waker, and Twlight princess, i.e. OoT-lineage Zelda as opposed to BotW & TotK and games that stem from Link to the Past. It's not a fan game, of course, but if you like OoT/MM/WW/TP/SS, then you'll (hopefully) like my game.

    One central aspect to nail is the camera system these games use. There's some variation, so I've picked one to "clone." I'm basing this camera off of Wind Waker's. It has a default mode where Link runs around the camera with left and right and pushes/pulls the camera with up and down. If you wait long enough, the camera will move to be behind him, and of course there's a Z-targeting mode that will force the camera to move behind him and let him strafe. Finally, there's a free camera mode that works like the camera in a lot of modern third person games.

    In terms of movement, there's walking and running, but jumping is relegated to hopping across short gaps in these games, and

    The Legend of Zelda @lemmy.ml
    KindaABigDyl @programming.dev

    An unexpected similarity, but a welcome one

    Nix / NixOS @programming.dev
    KindaABigDyl @programming.dev

    How to declaratively define Strongswan VPN connections for NetworkManager?

    I have enabled the strongswan plugin for Network Manager via networking.networkmanager.enableStrongSwan.

    I manually set up my work VPN using nm-applet, but obviously this won't come with me if I reinstall NixOS, so I'd like to set up the VPN using nix.

    The problem is that networking.networkmanager doesn't seem to have any sort of vpn configuration system. How would I go about this?