

Med-Kit perk goes feeeeellllsss goooooooooooood
Hmmmm, this implies there are times where the war is not going well, sounds like dissidence to me.
https://en.m.wikipedia.org/wiki/Ordnance_QF_25-pounder
If anyone else was interested in what this was used for.
Helldivers 2 wins the Multiplayer and the Music awards at the 2025 BAFTA Game Awards
2025 Winners:
Im bummed its another board game with a small base and a ton of expensive expansions, unfortunately that is the thing board games are all doing right now.
Also, expected delivery in October 2026, ooof.
I can’t tell if it means general eagle strat cooldown or specifically the Eagle Re-Arm stratagem. To be honest, I don’t think I have ever used Eagle Re-Arm in almost 300 hours
New MO to improve the DSS's passive boost, Helldivers must decide between reducing exosuit cooldowns or eagle re-arm
Physical copies if they are made outside the US, digital no iirc
Fun fact, currently laser primary and secondary weapons can fire infinitely without overheating if you switch weapons while reloading and then back
Click to view this content.
Another peek at General Brasch’s personal armory I suspect
I think the $450 USD was just keeping up with inflation.
$300 in March 2017 when the switch originally launched is equivalent to almost $400 today ($392 and some change). S2 is launching at $450, if they were only expecting 15%-ish tariffs then maybe, but it should then be cheaper outside of the US if tariffs were the only reason. Electronic component prices have gone up beyond inflation growth, I think it would be easier to blame it on that.
$80-90 games before tariffs sucks, but games have been $60 for as long as I can remember, and they’re only getting more expensive to make.
Oh man, I just read the only way to reload it is to have a team reload
Classic Arrowhead patch
Fixed shooting and reloading issues with laser weapons
RIP Brasch's quasar, you will be missed until next patch when it breaks again
Fixed issue on Illuminate Defend Evacuation Site missions where illuminate dropships stopped coming if too many were destroyed before they dropped off the enemies.
I was wondering what was going on, had multiple missions in a row where we basically just stood there a few minutes in until the rockets all launched
HELLDIVERS™ 2 - PATCH 01.002.202
Release Captain Carlberg here with a small update for you this fine April Tuesday Overview Crash Fixes Mission fix Miscellaneous fixes Fixes Crash Fixes, Hangs and Soft-locks: Fixed game crashing on legacy hardware when player drops into a mission Fixed crash after exiting the armory when switching ...
Try equipping different weapons aboard your ship, by the way.
Unrelated:
Yep out-ranging seems to be the way, it is tough to do if you join in progress and they’re in the middle of a fight already. I had a Helldive mission last night where I JIP’d, tried to get some distance, and no matter which direction I went I either ran into a patrol or fully defended POI, felt like I spent half of the entire mission just sprinting and stimming lol
I’ll have to try the WASP out, I used it to liberate the Voteless when it was available to all, but haven’t brought it into a bug or bot mission.
What do you run for Incineration Corps? Has it changed your usual bot loadout?
My typical bot loadout has been:
But, with the IC, I’ve been running and avoiding catching on fire too much to get the emplacement down until extraction, so I have replaced it with the shield generator backpack. If the planet has the DSS barrage perk, I’ll swap the orbital walking with an auto cannon sentry, but I might do that swap always because it distracts the devastators.
I don’t have the fire resistance armors, otherwise I’d consider those, but having the medic perk with the stim pistol has been really useful to help fellow divers save stims.
The temporary access to General Brasch’s specially modified Quasar has been nice, but there’s no way this stays around
Sounds unintentional if they’re already working on a fix
Like someone said in the original post, I’m surprised people are trying to play any modern game with a 13 year old or more CPU.
Join other divers! I can maybe think of one or two matches in about a year that had a mean or toxic player, don’t be afraid to use the quickplay button from the galactic map! HD2 shines when you’re with other players. If you want the best chance of finding people, pay attention to the population count of the planet you’re diving on, which pops up when you hover over a planet or sector.
Don’t feel pressured to use a mic, the in game responses (yes, no, thank you, sorry, need supplies, wait, follow me) are great and so is chat
Try everything! New weapons, stratagems, etc.
Super Earth had temporarily authorized the use of the E/GL-21 Grenadier Battlement for all Helldivers, to be unlocked if we complete the new MO (YT Short of it in action)
Click to view this content.
The E/GL-21 is a grenade launcher emplacement stratagem which also deploys a protective barrier
I’ve also had no issues with Teams and haven’t had coworkers with issues in probably six years. I prefer it significantly over Slack, and my first job was using IBM/Lotus Notes before they switched to teams, that was a clunky nightmare.
- Fixed an issue for the gas weapons, throwables and stratagems inverting the movement input for the Helldiver
I thought it was an interesting effect, but definitely annoying. If they go down the disorientation route, I would hope they reduce or remove the damage
My first SWE job out of college in 2019 they were still using SVN because none of the seniors could be bothered to learn how to use git.
The “well this is how we’ve always done it” attitude had a death grip on that place
the EXO-45 Patriot Exosuit expansion takes solo sessions to the next level by introducing an AI ally to fight alongside you.
Helldivers 2: The Board Game - Rules/Gameplay Overview
Sounds like dissident propaganda to me, face the wall
The United Nations asked Arrowhead if it'd give a talk on psychological manipulation by totalitarian states
Players’ eagerness in the fight for Super Earth begs the question: are we the baddies?
TLDR:
"Actually, we got a message from the UN asking if we want to talk, in some form, about psychological defense against manipulation," added Pilestedt. This might all sound like the game is getting a little too real, but he said the key was in finding the right tone and using the imagery in an almost educational way: "We do it all in fun and good spirits, and we actually try to get people to recognize the science of what is a totalitarian state. If you start wearing the same uniform as everybody else and do salutes constantly, you might be in a totalitarian regime."
Bots now have large unit fabricators
Reports say they have the ability to spawn groups of regular bots, heavier units such as hulks, and even tanks.
New side objective: Intercept strider convoy before it reaches its destination
So far I have seen up to four striders in a convoy, usually one has a stragem jammer on its back
The Ministry of Unity has created this helpful infographic for troubled citizens
In the wake of a second unprecedented tragedy, the Ministry of Unity has created this helpful infographic to help troubled citizens process the destruction of Moradesh.
(Update: Moradesh is gone) Super Earth has issued an evacuation warning for Moradesh
Update:
Specifically, they said:
MORADESH EVACUATION WARNING EVACUATE PLANET MORADESH EVACUATION WARNING
MORADESH EVACUATION WARNING EVACUATE PLANET MORADESH EVACUATION WARNING
MORADESH EVACUATION WARNING EVACUATE PLANET MORADESH EVACUATION WARNING
Official Helldivers 2 The Boardgame crowdfunding project announced! Campaign begins April 8
New stats released by Super Earth High Command showing the true might of liberty in the Second Galactic War so far
https//x.com/helldivers2/status/1896960860217618513
How do you like those numbers, Helldivers?!
Through the Galactic War you’ve been crushing tyranny and spreading Managed Democracy with unrelenting firepower! Your dedication to the cause is nothing short of legendary. Keep exterminating threats, keep the bullets flying, and let’s give 'em hell!
(UPDATE: FIXED!) Due to a backend change which made it significantly easier to liberate planets, Arrowhead has paused planet liberation until a fix can be applied
Edit:
The issue has been resolved!
https//x.com/helldivers2/status/1895492098239140292
Original post:
Announcement post: https//x.com/helldivers2/status/1895176702252458384
Today we updated our backend and we have encountered an error that is affecting planet liberation rates, causing them to skyrocket. While we know this is fun, we also know that it is breaking the Galactic War mechanic itself.
In short, this is harming the game experience and will have detrimental effects on the war mechanic in the future.
We have made the decision to pause the Galactic War temporarily until this is fixed. We’re already starting the process, but we do not yet have an ETA for this fix. You will still be able to play Helldivers 2, but you cannot make any contributions to liberating planets or advancing the War.
This is our mistake and we own it. We are not going to revert any of the damage done by this error, however, so your major order victory is still secure.
We will keep
Now that Fori Prime is free and suddenly there are no more gloom planets to liberate
New MO and expedition into the gloom to liberate E-710 - looks like bug city maps!
Edit: Please note, a hotfix is on the way to resolve crashes, the bugs are at it again
Tweet link with Strohmann News clip: https//x.com/helldivers2/status/1891837017652097265
Screenshots of the Strohmann clip showing cities and at least one new bug: