It's interesting that liberals refuse to see the school system as a tool for propaganda, they are generally not saying schools should teach more liberal values, but instead have a vague idea of "more better schooling = more liberal electorate." The reactionaries have no problem seeing the propaganda potential, although they are very wrong about the current state of that propaganda.
But yes, the problem with education as a solution to social problems is that the idea is too all-powerful, it is very easy to end up with an extremely one-sided theory that has no actual praxis.
It usually takes me like three days to come up with a new username for anything, but my current brain state has allowed me to come up with like 20 pretty good ones in the last hour. No, I am not writing these down, I choose to believe my brain is now permanently fixed, and next time I need a username it will be easy.
In my opinion, unless you are an academic or at least an exceptionally academic type, there is no reason to read Hegel's works, the guy did not write very clearly. If you are looking for a more readable book about dialectics, I would consider Bertell Ollman's Dance of the Dialectic.
While a lot of RPGs now depict romance (the thing that happens in real life (or so I have heard)), they don't really do Romance (the genre). The Witcher 3 is kind of half an exception, as mentioned in the article, and I think it's because Geralt has an untraditional amount of internality for an RPG protagonist.
I disagree that there hasn't been progress, though. Baldur's Gate 3's romance with all its flaws is still a huge step up from the Mass Effect style "aggressively flirt with your subordinate five times to have a totally sweet humping scene with them before the final mission"
On reddit, every fandom has "circlejerk" shadow for the people who do not understand the concept of a joke, so they can post "Outjerked again: can you believe this person actually believes a shrimp fried their rice XD" over and over again
It's mechanically very competent, the difficulty seems appropriate (on the hardest difficulty at least) and the social sim stuff is made so that you need to think about efficiency but aren't tempted to use a guide. The "puzzle" of how to build the characters remains interesting to the end, though there is usually an obvious correct choice.
The story kind of shits the bed about 2/3 of the way in, in a way that makes the game seem like it was stitched together from the corpses of like two other failed projects. It has plenty of enjoyable moments and characters, but that part left a bit of a sour taste in my mouth.
It is painfully liberal in a way that is so incoherent with the story that it almost flips over to being interesting again.
I fear not the man who has practiced 10,000 kicks once, but I fear the man who has a pair of those spy shoes with a knife blade that pops out the front
The way I see it, if someone crashes into me on the highway, in what possible world would I not want to fly at them through my windshield like a vengeful missile?
[nasty goblin voice] this person I don't know should apologize to this other person I also don't know, and I should get to watch hnnng