
It's Homebrew Time! This time, I'll be sharing the Archer Class: A non-caster (depending on subclass) alternative to the ranger, with a bit less focus on nature (open images in new tab if too small)







Welcome to the team!

It's time for another homebrew post! This time: The spiderfolk, a spider-human hybrid with a twist!
Spiderfolk playable race
The spiderfolk are a species of bipedal, six-armed humanoids characterized by their spider-like features. They are commonly feared by society, although usually, their fear is unjustified as the spiderfolk are not automatically evil by default).
- Ability score increases: Your Dexterity score increases by 2 and your Charisma score increases by 1.
- Age: Spiderfolk reach adulthood at around 8 years old and live for as long as 50 years. However, due to the fact that the majority of the public fears them, they are often killed by the age of 40 by someone who thought they were in danger.
- Size: Despite your long slender legs, you are only slightly taller than the average human. Your size is Medium.
- Speed: Your base walking speed is 35 feet.
- Alignment: Most spiderfolk arenʼt evil in nature, despite their poor reputation. Instead, they lean towards a chaotic or neutral alignment.
- Languages: You can speak, read and write Common, and Undercommon.
- Darkvision:

You guessed it! It's time for another homebrew post! This time though, I will be sharing a sorcerer subclass!
Sorcerous Origin: Blade Lord’s Creation
Description: You were created or altered by the lord of blades (from the Eberron setting) to be the most elite soldier for his army, an expert combination of swordsmanship and spell casting.
- Weapon proficiencies: Starting at 1st level, you gain proficiency with simple and martial melee weapons.
- Expanded spell list: The Blade Lord lets you choose from an expanded list of spells when you learn a sorcerer spell. The following spells are added to the sorcerer spell list for you.
1st level spells: compelled duel, wrathful smite
2nd level spells: branding smite, magic weapon
3rd level spells: blinding smite, elemental weapon
4th level spells: death ward, staggering smite
5th level spells: banishing smite, dispel evil and good
- Caster’s flurry: Starting at the 6th level, whenever you take the attack action on your turn, you can choose to expend 2 sorcery points to make a number of additional attacks equal to the number of