"Worse with mass immigration"
Yikes. Way to be a troll.
It's not the hot points that bother me, it's using all the different d&d dice (D20, d8, etc). I like that other pbta games just use 2d6
Chasing adventure was a 'house ruled' Dungeon World, but now is its own published thing.
What does Homebrew World change?
I am just looking for other peoples experience with 'House Ruled' variants and spin offs of it. I only have experience with MotW, and I find the hit points in Dungeon World kind of awkward.
make the nets wider by just a few inches. Increases scoring, goalies can keep there armor. what do we lose?

Dungeon World Variants
I like Dungeon World, but there are some things I don't like. I don't like the damage dice especially. It makes it more like D&D than I want to be.
I have seen mention of some variants, and I checked out the free version of Chasing Adventure which seemed more like what I was looking for.
What are the other Variants people have played, and what are they like?

House Rules
I am curious what house rules people play with when the game. This is mostly aimed at the 5E crowd but I am still curious what changes people think are so necessary there are House rules added for them.
In 5E we always played with Drinking a Potion was a bonus action if you had it 'on your belt'. Meaning everyone would have one potion they picked to be in a 'ready' state.
In 13th Age we allow a Potion to be drunk as a Quick Action if the player makes an Easy Save, on a fail they have to roll the save again on their next Quick Action.
In 5E we basically ignored Encumbrance and just made a judgement call is something was 'too much'. (13th Age already does this in the rules)