Guess I'll start with the same disclaimer: I don't think I'm too smart for chess or anything.
I always thought chess is kinda boring. Don't get me wrong, it's fun enough as a novice. It's probably also fun for people who mastered it, I'm not denying that.
However, for everything inbetween, it's mostly about memorizing stuff. You just learn hundreds of openings and how to counter them. From what I've seen, a lot of intermediate players fall apart once they go off-script. It takes years until you're good enough to strategize properly on your own, like a novice would, without some going "That's the 'double helix chin twister'" and beating you.
It's kinda like the problem multiplayer games often have for me. There's a set meta and you either learn it or lose. To experiment yourself successfully, you have to invest a massive amount of time. Experimenting myself is the fun part. I'm don't want to invest hundreds if not thousands of hours before I get to have fun.
The megalomania and random usage of IT terms check out, but I'd be suprised if he knew all references or even words used. Dude's too busy playing Polytopia high on ketamine.
Iirc, we had sex ed in 3rd or 4th grade at age 10 or 11. Maybe younger, depending on the age you entered 1st grade.
It was repeated at grade 5, I think.
I don't remember ever asking my parents anything and they never sat me down. I don't think anyone ever seriously told me any fairy tales or misinformation.
Wer Fleisch isst sollte den Kram auch mitessen. Mir geht es mehr darum, dass ihre 'Vielfalt' beim Flexitarier aufhört und selbst der soll doch gefälligst mehr Tier essen.
I'm still on my Metaphor ReFantazio playthrough, and I'm still loving it! I'm currently in the main dungeon associated with the first tournament trial.
However, I just unlocked endless mana by virtue of stealing it from enemies and all resource management has been thrown out of the window, I presume. I don't like limiting myself, but I also think JRPGs need proper resource scarcity to be good - it's probably both the most important and most overlooked design parameter for a great dungeon.
Due to this excessive amount of MP recovery, these dungeons don't feel tightly designed at all. Persona 5 was a lot better at this, even though the endless ammunition in Royal made it way easier. I don't think these games should have any skills to regenerate MP.
Maximal widerlich. Die Bilder sind alle maximal fleischlastig und selbst dem 'Brokkoli-Bändiger' - einer ihrer erfundenen Ernährungstypen - werden Innereien vorgeschlagen.
Du solltest sowas sehen, wenn du das Formular ausgefüllt hast. Sowohl direkt nach dem Absenden, als auch wenn du es mit dem gleichen Gerät nochmal aufmachst.

Nope, it's just like Persona 5 - part dungeon crawler and part social sim. If anything, it's less social sim than P5 was. Of course, the game is still quite wordy, but that's par for the course when playing a JRPG.
Probably spend way too much time playing Metaphor over the last week and I don't plan on stopping. Shin Megami Tensei is one of the few franchises, along with Xenoblade and Dragon Quest, to always capture me like this. Metaphor isn't a SMT game by name, but by heart it's just Persona 6 - I highly recommend it.
I adore Steins;Gate, but I've never tried the other Science Adventure games. Would you recommend them, if you've tried some others?
I love this game and can only recommend it. It's story does something incredibly interesting and well done - admittedly a lot of people also dislike the game for it.
That being said, I don't buy remasters of games I already own. With no other JRPG on the horizon, luckily, I get to skip the launch and get a Switch later on - maybe even after a price drop, like the 3DS had one.
She's been pretty much my favorite character since the start, although for somewhat superficial reasons. I really like her name and the moment I first saw her I instantly realised this game is the 'Project Re:Fantasy' from about 8 years ago and Hulkenberg was actually in Etrian Odyssey Nexus. I completely forgot about it until then, otherwise 'Re:Fantazio' might have clued me in. Good to see that her writing is also great!
Assuming that's correct, all my interest in the game died instantly. Which is sad, because it's the only title I was truly interested in.
After quite a break from JRPGs, due to Witcher 3 being so long, I recently started Metaphor.
Currently, I'm almost at the end of the first dungeon, I assume. So far, the game has been awesome. Give me anything with Press Turn and/or proper resource management and I'm in love with it. Although, I was surprised just how similar the game is to Persona 5. What they did change however was really good thus far.
It seems like you didn't attach a link. What does long-lasting in this context mean?
If it's too long, it might be a problem if you do decide on wanting a child. If you're certain on never wanting one, you could just get a vasectomy or the equivalent for woman and be done with it.
They would be killed, plain and simple. But that's their fate anyway and in this scenario, at least we'd stop breeding more of them.
It's sad to think about, but we've bred most of these animals to a point where their very existance includes suffering and their only path in nature would be extinction.
Looking at this image, every child could easily point out who's evil here. Do they not see it?
It would be totally on brand to deliever their best direct yet, just to disappoint next week. However, I expect maybe something about Pokemon and Metroid and otherwise just listing the last big third party titles. Surely, they don't have any new first party titles lined up, right?
Kinda strange considering about half of all Brits are woman themselves.
Deprimierend ist, dass die Auswahl bei mir heute noch geringer ist als auf dem Bild zu sehen. Der Supermarkt hier entfernt nach und nach alles mit dem Vegan Siegel.

ich💩iel


Das rote Flanellseil wird wohl auch die Brandmauer genannt.

Got some minor troubles with Godot itself, am I missing settings?
I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.
1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.
2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.
3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in qu